Campaign

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Revision as of 10:06, 7 August 2020 by BTGamepedia>Acekaburaky (→‎Map)
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Template:Stub (UPDATED v.0.10.4.0 _ New Frontiers)

Embark on a journey through the depths of Europa. Travel from station to station, complete missions to earn money for supplies, discover new biomes—and perhaps eventually uncover the secrets of Europa.

This is the only Game Mode available in Singleplayer, but it can be played in Multiplayer too.

Following version 0.10, the New Frontiers major update, everything we know about Campaign in previous versions has been completely overhauled. Mainly, the update introduces new key components of Campaign progression; therefore, the whole map interface with the Store, Crew, Repair hub has been entirely removed. Now the players must navigate in an explorable, procedurally generated Outpost to manually access core game features.

Upon starting a Campaign, the player (or host) chooses a submarine to start out.
In Singleplayer, only vanilla subs are accessible, which are identified as a specific Class, and the only sub available for the player is the Dugong. In Multiplayer, modded subs whose class is undefined can be used in Sandbox and Mission only. Unlike Singleplayer, the host can freely choose whichever vanilla sub to start out in Campaign.

You've just been commissioned by the Europa Coalition at <Outpost's name> to serve aboard a <Player chosen> class sub. The waters of Europa open up before you—explore, help expand the colonies, and make of this place what you will.

Once a desired sub has been picked, the game starts immediately, displaying the intro text and the crew is transitioned inside the Outpost, which is always the Colony. The in-game currency is called Europan Mark (mk) and the initial balance of the crew is 2,500 mk. Here, the crew can get comfortable and explore freely, talk to people, make transactions, obtain missions, relax on an unoccupied chair... or maybe steal other people's possessions, injure/murder the Outpost's dwellers (either on purpose or accident) and have the crew's Reputation tarnished and whoever responsible cuffed, or worst eliminated by the Outpost's Security force.

Map

The Map is the navigation system providing the crew's current location and different paths leading to other destinations with missions the player picked up from the Outpost. It can be accessed when the player chooses to leave the location which appears on top of the screen when near the docking area. Alternatively, the player may access the Map by using their sub's Navigation Terminal/Status Monitor in the Command Room and choose to undock the sub.

The layout of the Map is divided into grids containing 16 cells each. The grayed out grids, which are randomized every game startup, are ones the crew hasn't discovered and don't show any paths or locations. There are different looking grids, representing a specific biome.

Any location the crew has set foot in and any path the crew has traveled will be highlighted in yellow.

Outpost

Currently, there are 8 types of locations throughout the Map of Europa's ocean, divided into 2 groups. The first group, comprised of Colony, Habitation Outpost and 3 work camps: Military Outpost, Mining Outpost and Research Outpost, has an accessible, explorable Outpost. The second group, made up of Natural Formation, Breeding Grounds and the End location, doesn't have an Outpost for the sub to dock but merely acts as a checkpoint to choose the next destination. Unlike the first group, travelling to these parts proves more dangerous with the increased number of all kinds of aquatic hostiles, especially Breeding Grounds. However, upon successfully reaching the destination safely for the first time, Breeding Grounds gets depopulated and becomes Natural Formation. After making around 3 more trips to wherever, an unnamed group of settlers will venture into the Natural Formation and establish a Habitation Outpost.

Outpost Terminal

In the docking lobby stations the Outpost Terminal. The Submarine Delivery Service can be accessed here. It allows the player to switch between owned subs for the next expedition. The terminal's interface also displays info about each selected sub and the amount of Marks the crew has.

Reputation

The Reputation (RP) system affects how Outposts and Factions relate to the crew. High RP can allow for discounts for supplies or unlock special Events and its outcomes, while low RP may turn Outposts hostile towards the players. Currently RP has no influence over the Shipyard's subs and Crew Management.

Each Outpost has a randomized RP, while all Factions have their own fixed initial RP. There are many ways to boost or diminish the RP of each Outpost and Faction, as straightforward as completing assigned missions or simply being violent towards the residents in the area.

Faction

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Europa Coalition (15 RP)
The autocratic de facto superpower of Europa, with a distributed bureaucracy and an iron grip on the resources, manufacturing and power within Europan society.

The autocratic de facto superpower of Europa, with a distributed bureaucracy and an iron grip on the resources, manufacturing and power within Europan society. They rule by fear, and have the reputation for shutting disobedient colonies and outposts out of the supply loop, or simply subjugating them by direct force. Their motivation is ultimately to preserve humanity, but at any cost, and preferably with the status quo left intact.

This is the crew's employer, as shown during the beginning of the Campaign.


Jovian Separatists (-10 RP)
A small, underground organization seeking a more democratic society by any means, from petty resistance to full-blown terrorism.

A small, underground organization seeking a more democratic society by any means, from petty resistance to full-blown terrorism, all with the end goal of disrupting the ability of the Europa Coalition to function, and to undermine its authority.


The Church of Husk (-5 RP)
A religious group that seeks "communion" with the husk parasite in order to usher in a new kind of humanity, one more capable of surviving in this harsh environment.

A mysterious and outlawed religious group with a transhumanist twist, they seek "communion" with the husk parasite in order to usher in a new kind of humanity, one more capable of surviving in this harsh environment, more in tune with the local ecosystem, and devoid of pride, hatred, fear, or complex thought. Hated equally by the Europa Coalition and the Jovian separatists.


Children of The Honkmother (-5 RP)
The Honkmother's children are an unorganized lot who simply heed the call of the bikehorn.

Every once in a while, these minstrels, fools and clowns attempt to form unions, and names like Europan Jesters' Association pop up. In truth, the Honkmother's children are a less-than-organized lot who simply heed the call of the bikehorn.


Event

NEED A SPOILER TAG

NPC

NPCs are the dwellers of an Outpost the player can interact with. There are 2 types of NPCs. Regular NPCs whom the player can interact with by healing and receiving missions and Shop NPCs who can only be healed by other NPCs and are the only way to get all kinds of services, as listed below:

Store

The Store allows players to buy and sell items. It can be accessed from the Merchant in every Outpost. The Merchant is distinguished from their Baseball Cap and Quartermaster's Outfit, along with the Shopping Cart symbol in the chat bubble above them. They usually possess a Wrench, a Screwdriver, a Diving Mask and a loaded Revolver, so it's not the best idea to provoke them. Their station can easily be identified by the Display Shelf with various trophies in it and sometimes the Diving Suit Displays.

The majority of Barotrauma's items can be bought from the Store, including some alien materials that normally require crew members to retrieve their respective artifacts in order to obtain said materials through deconstruction. The price and availability of items will depend on the Outpost type as well as the crew's Reputation in the area. Most of the items can also be found and harvested while exploring the Europan ocean, or fabricated on the sub with the proper materials, but some cannot be obtained naturally and are only available in Store.

Items are now only available in finite numbers, having a fixed amount in stock across all Outposts. For every visit to a new Outpost, the stock for every item in all Outposts will increase by 1. Every Merchant's balance is 5000 mk and doesn't appear to fluctuate on its own. Players now have the ability to sell items only in their inventory, which yields around 20% of the item's price being sold in the Store that they're making the transaction in. RP also affects the price of all items, approximately for every 1 RP gained or lost, both the buying and selling price increase or decrease by 0.1% (may need more testing).

The following list includes every price of all purchasable items in different Outposts at 0 RP. (WIP)

Equipment

Job gears, first aid, weaponry, ammunition, devices and tools are types of items the crew can expect to find while browsing Equipment.

Item MARKS (MK) In Stock Store Exclusive
Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost

Electrical

Everything an Engineer can dream of having, is all here in Electrical, mostly consisted of wiring components, alarms, detectors and wires.

Item MARKS (MK) In Stock Store Exclusive
Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost

Material

Most of the components needed to fabricate items for the Mechanics and everything medical such as chemicals for the Doctors can be purchased in Material. Generally, crafting materials can be found and harvested anywhere in Europa's ocean. However, the sources of these are randomized and it can take some time, so it may be better to buy what is needed from the Store to save time since the prices are fairly affordable.

Item MARKS (MK) In Stock Store Exclusive
Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost

Misc

Depth Charge ammunition and Railgun ammunition, along with different types of fuel rods for the reactor, Oxygen Tank and some creature loots are the only available items in Misc.

Item MARKS (MK) In Stock Store Exclusive
Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost

Alien

Newly added category...

Item MARKS (MK) In Stock Store Exclusive
Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost

Crew Management

The Crew Management is a Human Resources department where players can manage their crew by looking over the current crew members and the available hireable people. The person in charge of this service is identified as a Watchman by their Watchman Clothes and the Human symbol above them. They possess a Diving Mask and a loaded Revolver, which isn't just for show. Their station is the room with the Notice Board, a long Bench and an Office Window.

Usually, the kinds of crew members for hire are random in each Outpost, but depending on the type of Outposts, the availability of those people may vary. Generally but not always, it is a guarantee to find many Assistants in Colony, Captains in Habitation Outpost, Security Officer in Military Outpost, Engineers and Mechanics in Mining Outpost, Doctors in Research Outpost.

The prices for their employment aren't affected by the RP, but only proportional to their total levels across all skills, meaning the higher their skills combined are, the more expensive it is to hire them. Selected personnel are shown in the Pending Hires box. Players also have the option to fire crew members, effectively removing them from the crew permanently. During expeditions, players can also permanently lose crew members if they happen to die before reaching the next destination. It is now also possible to hire people (bots) in Multiplayer Campaign.

Shipyard

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Submarine

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Improvement

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Upgrades

Upgrades are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator.

Maintenance

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Mission

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Trivia

  • The Europan Mark takes its name from the historical Finnish currency, markka – proof that Finland became a superpower somewhere along the line.

Gallery

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