User:Hawkins/Sandbox01

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The current game version is 1.4.6.0

Captive Souls

ID: captivesouls

Potential Requirements Potential Rewards
None 1 Alien Trinket
A passing scientist grabs hold of you. “It lives! Who would've thought it would ever live?” Their eyes are wide open and sporting impressive bags under them.

Event Paths
”What are you talking about?” Continue... Continue... Continue... Approach. Knock on the glass. What is it saying? True, I shouldn't. Although... Smash the glass. Continue... Check it out.
[Gain1 Alien Trinket]
[End of Event]
No time.
[End of Event]
Don't. Final warning.
[End of Event]
Leave.
[End of Event]
Don't approach.
[End of Event]
Ignore.
[End of Event]

Captive Souls (no dialogue)

ID: captivesouls

Potential Requirements Potential Rewards
None 1 Alien Trinket
A passing scientist grabs hold of you. “It lives! Who would've thought it would ever live?” Their eyes are wide open and sporting impressive bags under them.

Event Paths
”What are you talking about?” Approach. Knock on the glass. Smash the glass. Check it out.
[Gain1 Alien Trinket]
[End of Event]
No time.
[End of Event]
Don't. Final warning.
[End of Event]
Leave.
[End of Event]
Don't approach.
[End of Event]
Ignore.
[End of Event]

Clown Brutality

ID: clownbrutality

Event Paths
Event Triggered
[Spawn 1 commoner and 2 clown NPCs which assault the commoner using Toy Hammers]
[End of Event]

Clown Outbreak

ID: missionevent_clownoutbreak

Potential Requirements Potential Rewards
None Mission: Praise the honkmother
There are flyers with notices for various jobs. One of them is for ferrying a few boxes of clowning equipment to a neighboring outpost. It states: “If interested, imitate your favorite bird.”

Event Paths
“Krruu!” [Added Mission: Praise the honkmother]
[End of Event]
“Caw! Caw!”
Stay silent.
[End of Event]

A Man and His Raptor

ID: manandhisraptor1

Potential Requirements Potential Rewards
None 1000 Marks
Mission: Civilian Transport
A distressed looking person is pacing in circles in the hall. When they see you, their eyes light up. “You're from that sub that just docked, aren't you? Do you take passengers?”

Event Paths
“I am indeed. What type of passengers?” Be suspicious. Take the person on board.
[Added Mission: Civilian Transport]
[Gain1000 Marks]
[End of Event]
Refuse.
[End of Event]
Take the person on board.
[Added Mission: Civilian Transport]
[End of Event]
“Nope.”
[End of Event]
Event Text
A distressed looking person is pacing in circles in the hall. When they see you, their eyes light up. “You're from that sub that just docked, aren't you? Do you take passengers?”
> “I am indeed. What type of passengers?”
“Just me and Rex. We're supposed to visit nana in the next town over, but for some reason nobody wants us on board.” The person can't keep eye contact for more than a second and keeps glancing over their shoulder.
> Be suspicious.
There are always vessels traveling these waters, eager to make some extra moolah by taking on passengers. You open your mouth, trying to voice your suspicions about the situation. “Wh-” you start, but the person interrupts you. “I'll pay you three thousand. One when we leave, two when we get there.”
> Take the person on board.
Great!” they exclaim. “I'll get Rex and we'll meet you on board!” What a happy fellow. Hopefully their money is good.
> Refuse.
> Take the person on board.
Great!” they exclaim. “I'll get Rex and we'll meet you on board!” What a happy fellow. Hopefully their money is good.
> "Nope."

Bad Vibrations (Part 1)

ID: badvibrations1

Potential Requirements Potential Rewards
None Mission: Salvaging an artifact
A sound of shattering glass makes you jump. Someone is slouched against the wall, shards of glass at her feet. By the looks of it, it might have been a bottle of rum she was holding. She's muttering under her breath.

Event Paths
“You okay?” Try to help her. “You're making no sense.” Take a step back.
[Added Mission: Salvaging an artifact]
[End of Event]
Take a step back.
[Added Mission: Salvaging an artifact]
[End of Event]
Not my problem.
[End of Event]
Not my problem.
[End of Event]

Bad Vibrations (Part 2)

ID: badvibrations2

Potential Requirements Potential Rewards
Mission: Salvaging an artifact badvibrations_artifactfound=true
Touching the artifact's etched surface causes an almost imperceptible itch inside your head. [Inflict10 Psychosis]

Event Paths
Drop the artifact.
[Inflict20 Psychosis]
Throw away the artifact.
[Inflict30 Psychosis]
Sleep.
[Inflict100 Paralysis
[End of Event]]
Inspect the artifact more closely.
[Heal100 Psychosis]
badvibrations_artifactfound=true
[End of Event]
Inspect the artifact more closely.
[Heal100 Psychosis]
badvibrations_artifactfound=true
[End of Event]
Inspect the artifact more closely.
[Heal100 Psychosis]
badvibrations_artifactfound=true
[End of Event]

Fan Club

ID: fanclub

Potential Requirements Potential Rewards
None 20 Location Reputation
A crowd of teens has gathered to observe the newcomers to their outpost. They’re loudly arguing about which is the coolest job on board a submarine.

Event Paths
Talk to them.
[Gain20 Location Reputation]
[End of Event]
Ignore them.
[End of Event]

Bomb Scare

ID: bombscare

Potential Requirements Potential Rewards
45 Electrical Engineering 10 Electrical Engineering
500 Marks
20 Location Reputation
“Hey, you there.”

Event Paths
“Me?” “What's going on?” Salvage.
(45 Electrical Engineering)
Skill Check Passed.
[Gain10 Electrical Engineering]
[Gain500 Marks]
[Gain20 Location Reputation]
[End of Event]
Skill Check Failed.
Take cover.
[Gain20 Location Reputation]
[End of Event]
Ignore.
[End of Event]
Leave the guard.
[End of Event]
Ignore.
[End of Event]

Terrorism 101

ID: terrorism101

Potential Requirements Potential Rewards
None 250 Marks
15 Jovian Separatists Reputation
10 Europa Coalition Reputation
You see a person crouched next to a vending machine, assembling or fixing something.

Event Paths
Find out what they're working on. “Sorry.” “So what are you doing?” “A bomb?” “I could help you with that.” Arm the bomb.
[Gain15 Jovian Separatists Reputation
[Gain250 Marks]
[End of Event]
Quietly dismantle the bomb.
[Gain10 Europa Coalition Reputation
[Gain250 Marks]
[End of Event]
“Keep it that way. Terrorism is no way of life.”
[Gain15 Jovian Separatists Reputation
[End of Event]
“Nevermind. I'm getting the guards.”
[A guard will arrest the terrorist]
[End of Event]
“Sorry to hear that. See you later.”
[End of Event]
“What's that you're working on?” “A bomb?” “I could help you with that.” Arm the bomb.
[Gain15 Jovian Separatists Reputation
[Gain250 Marks]
[End of Event]
Quietly dismantle the bomb.
[Gain10 Europa Coalition Reputation
[Gain250 Marks]
[End of Event]
“Keep it that way. Terrorism is no way of life.”
[Gain15 Jovian Separatists Reputation
[End of Event]
“Nevermind. I'm getting the guards.”
[A guard will arrest the terrorist]
[End of Event]
Ignore.
[End of Event]

Stuck in the Middle

ID: stuckinthemiddle

Potential Requirements Potential Rewards
None 10 or 20 Jovian Separatists Reputation
500 Marks
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you.

Event Paths
Walk up to them. “Yep, that's me.” “I wonder where they're going.” “I could find out.” “Wouldn't dream of it.” “Got it.” Check on them. “No, never.”
[Gain10 Jovian Separatists Reputation]
[End of Event]
“It's to die for.”
[Gain20 Jovian Separatists Reputation]
[Gain500 Marks]
[End of Event]
Ignore.
[End of Event]
“Damn, that sucks. Good luck though.”
[End of Event]
“Nope, you must be mistaken.”
[End of Event]
Ignore.
[End of Event]

Stuck in the Middle (no dialogue)

ID: stuckinthemiddle

Potential Requirements Potential Rewards
None 10 or 20 Jovian Separatists Reputation
500 Marks
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you.

Event Paths
Walk up to them. “Yep, that's me.” “I could find out.” Check on them. “No, never.”
[Gain10 Jovian Separatists Reputation]
[End of Event]
“It's to die for.”
[Gain20 Jovian Separatists Reputation]
[Gain500 Marks]
[End of Event]
Ignore.
[End of Event]
“Damn, that sucks. Good luck though.”
[End of Event]
“Nope, you must be mistaken.”
[End of Event]
Ignore.
[End of Event]

Husk Cult Ambush

ID: huskcultambush

Potential Requirements Potential Rewards
30 The Church of Husk Reputation 20 Location Reputation
15 The Church of Husk Reputation
Two pale characters with bags under their eyes approach. They’re reaching for something under their clothes. You feel threatened.

Event Paths
“Hey, fellas. What’s—uh... What’s this?”
[2 Cultist NPCs turn hostile]
[End of Event]
“Easy, dear brothers. My time for ascension isn’t here yet.” (30 The Church of Husk Reputation) Reputation Check Passed
[Gain20 Location Reputation]
[Gain15 The Church of Husk Reputation]
[End of Event]
Reputation Check Failed
[2 Cultist NPCs turn hostile]
[End of Event]

Censorship

ID: censorship

Potential Requirements Potential Rewards
30 Helm 10 Children of The Honkmother Reputation
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention.

Event Paths
Listen to what they have to say. Continue... Help them out. Be truthful. “I'm sorry, officer. I didn't know.”
[End of Event]
Run.
[Guard will attempt to arrest the player.]
[Gain10 Children of The Honkmother Reputation]
[End of Event]
Lie.
(30 Helm)
Skill Check Passed
(clownbox)
Item Check Passed
[Gain10 Children of The Honkmother Reputation]
[End of Event]
Item Check Failed
>clownbox
Skill Check Failed
[End of Event]
Better not.
[End of Event]
Ignore.
[End of Event]

Censorship (no dialogue)

ID: censorship

Potential Requirements Potential Rewards
30 Helm 10 Children of The Honkmother Reputation
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention.

Event Paths
Listen to what they have to say. Help them out. Be truthful. “I'm sorry, officer. I didn't know.”
[End of Event]
Run.
[Guard will attempt to arrest the player.]
[Gain10 Children of The Honkmother Reputation]
[End of Event]
Lie.
(30 Helm)
Skill Check Passed
(clownbox)
Item Check Passed
[Gain10 Children of The Honkmother Reputation]
[End of Event]
Item Check Failed
>clownbox
Skill Check Failed
[End of Event]
Better not.
[End of Event]
Ignore.
[End of Event]

Infiltration

ID: infiltration

Potential Requirements Potential Rewards
30 Weapons 5 Weapons
1000 Marks
10 Children of The Honkmother Reputation
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.”

Event Paths
“Now that you mention it, there are a lot of masks around.” “Sounds horrible. What do they want? Offer to help. “Not even a little?”
or
"Got it."
Threaten the clown. (30 Weapons) Skill Check Passed
[Gain 5 Weapons]
Mission complete.
[Gain1000 Marks]
[The clowns leave for the airlock]
[End of Event]
Skill Check Failed Mission failed.
[End of Event]
Build rapport. Mission failed.
[End of Event]
"Well, good luck with that."
[End of Event]
“Don't speak to me, you harlequin-hater.”
[Gain10 Children of The Honkmother Reputation]
[End of Event]

Infiltration (no dialogue)

ID: infiltration

Potential Requirements Potential Rewards
30 Weapons 5 Weapons
1000 Marks
10 Children of The Honkmother Reputation
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.”

Event Paths
“Sounds horrible. What do they want? Offer to help. Threaten the clown. (30 Weapons) Skill Check Passed
[Gain 5 Weapons]
Mission complete.
[Gain1000 Marks]
[The clowns leave for the airlock]
[End of Event]
Skill Check Failed Mission failed.
[End of Event]
Build rapport. Mission failed.
[End of Event]
"Well, good luck with that."
[End of Event]
“Don't speak to me, you harlequin-hater.”
[Gain10 Children of The Honkmother Reputation]
[End of Event]

Shock Jock

ID: shockjock

Potential Requirements Potential Rewards
None heardbroadcast=true
A radio is blaring nearby. A man with a raspy voice is yelling about something.

Event Paths
Listen. [Random broadcast] “What was that broadcast about?”
heardbroadcast=true
[End of Event]

Occupational Hazards

ID: occupationalhazards

Potential Requirements Potential Rewards
None 904 Marks
A man with a hard hat is nursing a drink.

Event Paths
Join him. “Something like that.” “What's in the mines?” “Breeding season?” “What did you hit?” “Eggs?” "So, is there a reward for clearing them out?” Stand up and leave. Search his pockets.
[Gain904 Marks]
[End of Event]
Leave the body.
[End of Event]
Ignore.
[End of Event]
Event Text
A man with a hard hat is nursing a drink.
> Join him.
You pull a seat next to him and he acknowledges you with a nod. “Here to work?”
> “Something like that.”
He chuckles. “Had you pegged as the type. Well, if you're thinking of heading into the mines, don't,” he says and finishes his drink in one gulp.
> “What's in the mines?”
“Well,” the worker starts, is interrupted by a hiccup, and continues: “Not any miners with two brain cells to rub together, that's for sure. Not during breeding season.”
> “Breeding season?”
The worker grunts an affirmation. “But when the boss says 'drill' you drill, or you go without food. So I went deeper until I hit something.”
> “What did you hit?”
“Eggs.”
> “Eggs?”
“Mudraptor eggs. Now the whole shaft is overrun with angry raptor mamas and papas.”
> “So, is there a reward for clearing them out?”
The man bursts into laughter. “No. What are you, some kind of a monster hunter? Rudy might've had some cash on him but he's down there.” He yelps at the bartender and motions for another beer. “Or a part of him at least.”
> Stand up and leave.
You excuse yourself and leave the man in peace. You wonder if you could find this Rudy's body in the mineshaft.
You find a badly mauled body clad in miner's overalls. The name tag says 'Rudy'.
> Search his pockets.
You find some cash.
> Leave the body.
> Ignore.

Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.

Occupational Hazards (no dialogue)

ID: occupationalhazards

Potential Requirements Potential Rewards
None 904 Marks
A man with a hard hat is nursing a drink.

Event Paths
Join him. Search his pockets.
[Gain904 Marks]
[End of Event]
Leave the body.
[End of Event]
Ignore.
[End of Event]

Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.

Consultant

ID: consultant

Potential Requirements Potential Rewards
60 Helm
50 Medical
2000 Marks
5 Helm
5 Medical
As you step inside the office, the manager notices you. “I suppose you're here about the situation in the mines?” he asks.

Event Paths
“Uh...sure. Remind me what the situation was, again?” “Yes, that's right. Get me in contact with the foreman.” Haggle for lower hazard pay for miners.
(60 Helm)
Skill Check Passed
[Gain5 Helm]
[Gain2000 Marks]
[End of Event]
Skill Check Failed
[End of Event]
“What kind of gases are we talking about?” Come up with a solution to help with mercury exposure.
(50 Medical)
Skill Check Passed
[Gain5 Medical]
[Gain2000 Marks]
[End of Event]
Skill Check Failed
[End of Event]
Haggle for lower hazard pay for miners.
(60 Helm)
Skill Check Passed
[Gain5 Helm]
[Gain2000 Marks]
[End of Event]
Skill Check Failed
[End of Event]
“Tell me more about the ventilation problem.” Attempt to solve the ventilation problem.
(50 Medical)
Skill Check Passed
[Gain5 Medical]
[Gain2000 Marks]
[End of Event]
Skill Check Failed
[End of Event]
Haggle for lower hazard pay for miners.
(60 Helm)
Skill Check Passed
[Gain5 Helm]
[Gain2000 Marks]
[End of Event]
Skill Check Failed
[End of Event]
“This is above my pay grade. Goodbye.”
[End of Event]
“No, you must be mistaken.”
[End of Event]

At Wit's End

ID: atwitsend

Potential Requirements Potential Rewards
None Artie Dolittle
A gaunt young man walks up to you, a bottle of liquor in hand. Despite appearances, he speaks to you in a peppy tune: "Hey, the name's Artie Dolittle. You came here on that ship, right? You should take me with you!"

Event Paths
“What? Why should I do that?” “You've convinced me. Welcome aboard.”
[Artie Dolittle joins your crew]
[End of Event]
“Not interested.”
[End of Event]
“Nah, get lost, you bum.”
[End of Event]

Explosive Mishap

ID: explosivemishap

Potential Requirements Potential Rewards
None 1 Ancient Weapon
1 Alien Power Cell
30 Europa Coalition Reputation
30 Location Reputation
You hear voices from behind a closed door. “...so I just hold down this button?”

Event Paths
Listen at the door. Continue... Look inside. Examine the device before security gets here. Pull the trigger. Look for anything else useful in the lab.
(25% Chance)
Random Chance Passed Hightail it.
[Gain1 Ancient Weapon]
[Gain1 Alien Power Cell]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Random Chance Failed
[Gain1 Ancient Weapon]
[End of Event]
Hightail it.
[Gain1 Ancient Weapon]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Leave.
[End of Event]
Ignore.
[End of Event]
Event Text
You hear voices from behind a closed door. “...so I just hold down this button?”
> Listen at the door.
A low humming voice can be heard in the background, like an old-timey vacuum cleaner. “Basically. Though you should be careful not to overheat it.”
> Continue...
“Overheat?” The humming noise grows louder and louder, increasing in pitch.
The door is blown off its hinges, knocking you down.
> Look inside.
It looks as if a bomb had gone off inside the laboratory. Expensive instruments are strewn broken on the floor and the once-white walls are decorated with streaks of dark red and pieces of brain matter. Two smoking corpses lie on the floor, along with an alien device of some kind. Someone nearby is yelling for a security guard.
> Examine the device before security gets here.
The device is made of black metallic material and is heavy to hold. There is a handle that your hand fits into, and a button that lies directly under your index finger.
> Pull the trigger.
Nothing happens. It seems if this item indeed is the cause of the mess here, it has run dry of its destructive power.
> Look for anything else useful in the lab.
(Success) You find a shiny capsule that fits into a slot on the underside of the device. You hear footsteps approaching. If you want to keep the device for yourself, it's time to bounce.
> Hightail it.
> Surrender the weapon to the authorities.
Security is happy to take the dangerous device off your hands. They promise to put in a good word for you in the office.
(Failure) You find nothing. You decide to hold on to the device and leave before security gets here.
> Hightail it.
> Surrender the weapon to the authorities.
Security is happy to take the dangerous device off your hands. They promise to put in a good word for you in the office.
> Leave.
> Ignore.

Explosive Mishap (no dialogue)

ID: explosivemishap

Potential Requirements Potential Rewards
None 1 Ancient Weapon
1 Alien Power Cell
30 Europa Coalition Reputation
30 Location Reputation
You hear voices from behind a closed door. “...so I just hold down this button?”

Event Paths
Listen at the door. Examine the device before security gets here. Look for anything else useful in the lab.
(25% Chance)
Random Chance Passed Hightail it.
[Gain1 Ancient Weapon]
[Gain1 Alien Power Cell]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Random Chance Failed
[Gain1 Ancient Weapon]
[End of Event]
Hightail it.
[Gain 11 Ancient Weapon]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Leave.
[End of Event]
Ignore.
[End of Event]

Hognose

ID: hognose

Potential Requirements Potential Rewards
None Mission: Kill Moping Jack
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers.

Event Paths
Approach. ”Not too friendly, are we?” ”I was wondering how one gets a nickname like Hognose.” ”Then what happened?” ”How did you survive?” ”Of course!”
[Added Mission: Kill Moping Jack]
[End of Event]
Not interested.
[End of Event]
Nevermind.
[End of Event]
Run away.
[End of Event]
Steer clear.
[End of Event]

Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack

Hognose (no dialogue)

ID: hognose

Potential Requirements Potential Rewards
None Mission: Kill Moping Jack
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers.

Event Paths
Approach. ”Not too friendly, are we?” ”I was wondering how one gets a nickname like Hognose.” ”Of course!”
[Added Mission: Kill Moping Jack]
[End of Event]
Not interested.
[End of Event]
Nevermind.
[End of Event]
Run away.
[End of Event]
Steer clear.
[End of Event]

Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack

Hognose 2

ID: hognose2

Event Paths
Event Triggered
[Captain Hognose joins your crew]
[End of Event]

Heart of Gold

ID: heartofgold

Potential Requirements Potential Rewards
None Drug Dealer
As you approach, this bandit throws down their weapon. “Ah fuck it, I give up. Don't shoot!”

Event Paths
“Too late for that. Say your prayers.”
[NPC turns hostile]
[End of Event]
Talk to them. “Well, good luck with everything.” “Okay, I suppose.”
[Drug Dealer joins your crew]
[End of Event]
Refuse. “You're on your own.”
[End of Event]
“What are you even doing here?” “You're a drug dealer?” “Well, good luck with everything.” “Okay, I suppose.”
[Drug Dealer joins your crew]
[End of Event]
Refuse. “You're on your own.”
[End of Event]

Stowaway 1

ID: stowaway1

Potential Requirements Potential Rewards
None Psilotoad
Orange Boy
Hmm. This box wasn't here before.

Event Paths
Investigate. Hello? Listen closely. Forcefully remove the lid.
(66% Chance)
Random Chance Passed
[Spawn a Crawler Hatchling]
[End of Event]
Random Chance Failed
(50% Chance)
Random Chance Passed
[Spawn a Psilotoad]
[End of Event]
Random Chance Failed
[Spawn a Orange Boy]
[End of Event]
Walk away.
Walk away.
Walk away.