User:31percent: Difference between revisions

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(todolist)
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* ask whoever to fix wikibot
* ask whoever to fix wikibot
* add vendingmachines to Items infobox/store
* add vendingmachines to Items infobox/store
* add deflectprojectiles to Damage multipliers


{{Crafting table|mineralmaterial}}
{{Crafting table|mineralmaterial}}

Revision as of 23:05, 18 June 2022

31percent
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructible? No
Technical
Identifier
Categories
Cleanup Required
This article requires cleanup to meet this wiki's quality standards.
Stub
This article is a stub. Help the Official Barotrauma Wiki by expanding it.
Potentially Outdated
Last updated for:
Unknown version
Current version:
v1.4.6.0

Hi there. If you disagree with any edit I made or want to clear up something, don't hesitate to contact me on discord (30%#8955) or here, I'm open to all suggestions/discussions.

To-do list

  • finish cargo crafting materials (add desc + sources to items, and [outpost]unbuyable to cargo_declare)
  • update store sections template documentation (new merchants)
  • ~~add new merchants to Store table~~
  • check out hammerhead mamma bugs
    • probably related, limb2gunshotwounds not showing on Human
  • add SeveranceProbabilityModifier in creatures infobox and damage multipliers
  • improve math on drop chance in creatures infobox to only show integers
  • finish infobox/version merge => how to collapse rows inside a table => check rimworld wiki
  • ask Juan to allow user css for trusted editors https://www.mediawiki.org/wiki/Manual:$wgAllowUserCss
  • ask Yaron Koren about PageForms not working (command line access?), and cargo queries preventing auto TOC
  • make pages for detectors, buzzer, siren, all artifacts
  • add minleveldifficulty to items infobox (min level difficulty for item to be available in stores)
  • VERY URGENT FFS finally fix the connection panel template so it doesn't spread an invisible unclickable field under itself
  • ask whoever to fix wikibot
  • add vendingmachines to Items infobox/store
  • add deflectprojectiles to Damage multipliers


Material  Habitation Cost Colony Cost  Research Cost  Military Cost Mining Cost Description & Notes Sources (x amount)

No results


Material  Habitation Cost Colony Cost  Research Cost  Military Cost Mining Cost Description & Notes Sources (x amount)

No results


Material  Habitation Cost Colony Cost  Research Cost  Military Cost Mining Cost Description & Notes Sources (x amount)

No results


Material  Habitation Cost Colony Cost  Research Cost  Military Cost Mining Cost Description & Notes Sources (x amount)

No results


WHAT HAVE YOU DONE???

Here's an incomplete list of what I did, what pages I've worked on on this wiki, in case you have any questions about it. In reality this is mostly a list for myself, because I have 256kB of storage in my brain. The wiki is like an external hard drive for me. Come to think of it, isn't the internet a shared directory for all humans? Inb4 we all turn into one big hive mind. Year 2751 cyber-archeologists, quote me.

  • [Show/Hide]

Cargo Templates

Templates I made

Other templates I worked on

Pages

A lot, ok actually I'm not doing this lol. Let's leave it at templates for now. Check pages history if needed.

Sandbox

 minseverancedamage   severanceprobabilitymultiplier  Burn mult
(min burn source to sever)
Damage mult
(min damage source to sever)
Moloch Shell (5 pieces) 15 0.2 0.25 (60) 0.1 (150)
Mudraptor armor (5 pieces) 0.8 1 0.25 (3.2) 0.1 (8)
Endworm armor (96 pieces) 0.5 0.2 0.25 (2) 0.1 (5)
  • [List of talent buffs/debuffs]
Misc Reputation gain (crew) Monster and nest mission payment Cargo and escort mission payment Marks gained when reaching a new station Extra special sales items Random skill point Bonus money and XP from a mission Extra active mission slot Raw XP gain Raw marks gain % XP gain from a mission % weapons skill from fabricating items % skill gain from fabricating items Chance to fabricate double smg/shotgun/stun gun ammo Chance to get an extra alien material from monsters Chance to get extra items from containers Chance to get a random genetic material on monsters Chance to taint materials Refined genetic material potency Medical items potency Alien artifact deconstruction yield Chance to get a random alien item when deconstructing an artifact Repair electrical devices above max condition Repair mechanical devices above max condition Triple output from fabricating fuel rods Bonus XP from deconstructing scrap Double output from deconstructing ore
Attack All attacks power All attacks power vs monsters inside sub Plasma cutter structure damage Crowbar attack power Wrench attack power Pistol attack power Alien pistol power Melee attack speed Melee attack power Harpoon attack power Ranged fire rate (neg in expert commando) Turret fire rate Stun power Burn power Spread reduction
Defense Maximum health (neg in polymath) Physical damage resistance Stun resistance Burn resistance Psychosis resistance Nausea resistance Chem Addiction resistance Opiate Addiction resistance All damage resistance (navy diver) Bleeding recovery speed Passive normal damage healing Attacker gets stunned Chance for attacker to get stunned
Stats Swimming speed Walking speed Movement speed Repair speed (neg in crew layabout) Hull repair speed Skill gain speed Buff duration (scavenger) CPR efficiency Deconstructor speed Turret power cost Turret charge speed Door force opening speed Plasma cutter mineral detach speed Tinker max duration Tinker efficiency Tinker cooldown Pressure immunity Double max skill level
Temporary Temporary bonus to all skills Temporary bonus to mechanical, electrical, medical Skill gain
Quality Weapon quality +1 Fuel rods +1 Batteries +1 Welding tool and plasma cutter +1 Explosives +1 Fuel tanks & oxygen tanks +1 Tools +1
One time and/or permanent Bonus marks Bonus XP Bonus talent points All skill levels (neg in crew layabout) Random skill level Medical skill level Mechanical skill level Electrical skill level Weapons skill level Maximum health Loot rare materials in next wreck reactor Chance to get extra scrap from wreck container Chance to find extra scrap from next wreck container