Template:AfflictionParser/doc: Difference between revisions

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=Template in use=
=Template in use=
Simulations of how this would work when displayd in table cells in the infobox or table templates.
Simulations of how this would work when displayed in table cells in the infobox or table templates.


== Test 1 ==
== Test 1 ==

Revision as of 11:34, 18 April 2023

Documentation
Main article: Template:Items infobox


WORK IN PROGRESS Template that will hopefully replace the current way afflictions are inserted into the Template:Items Infobox and how they are displayed there and in all other templates that display afflictions.

Sub Templates

Template Instructions

All of these values should be taken from cargo. Writing them manually is possible but there is no reason to.

Field Note Example Default
afflictions
explosionafflictions
medicalafflictions
resistancemultipliers
Afflictions separated by ;
Parameters separated by ,.
  • medicalafflictions allows the Fail column to apprear if any affliction has fail defined, or if durationfail is defined.
  • First parameter of an affliction must be Identifier = Strength.
  • Optional parameters can be written in any order.

afflictions =
burn = 10;
burn = 20, chance = 0.5;

medicalafflictions = duration = 10;
damage = -5, fail = -2.5;
burn = -0.1, fail = -0.05;
oxygenlow = 2, fail = 3;

resistances =
burn = 0.5, chance = 0.4;
lacerations = 0.6;
bitewounds = 0.7;

projectiles Projectiles.
  • Not displayed if not defined or equal to 1.
8 1
weapondamagemodifier Weapon Damage Modifier.
  • Not displayed if not defined or equal to 1.
1.1 1
protects Protected limbs
  • Afflictions are displayed as resistances if defined.
Head
noresistancenames Resistances are displayed without names if defined as yes. yes


Affliction Instructions

Field Note Example Default
Status Effect Parameters (Affect all Afflictions. Must be defined before Afflictions)
duration, durationfail Duration of the entire Status Effect. duration = 10, failduration = 15
note Note shown before afflictions
  • Text must be within quotation marks ""
note = "Text"
Affliction Parameters
identifier = strength Identifier of the affliction, followed by it's strength.
In case of resistances, Identifier of the affliction, followed by it's resistance multiplier.
  • It must be the first parameter of an affliction.
  • If the value in XML is inside a "ReduceAffliction" element, negate the value.
burn = 20
fail = number Strength of an affliction when failed fail = 10
chance = number Probability of an affliction to occur.
In case of resistances, probability to completely resist an affliction.
chance = 0.2
duration = number Duration of an affliction, only define if different from Status Effect duration. duration = 5
delay = number Delay before the affliction starts to have an effect. delay = 3
instant = yes Can be used to make an affliction ignore duration if needed. instant = yes
note = "text" Note that shows under the affliction stats.
  • Text must be within quotation marks ""
note = "text"



Template in use

Simulations of how this would work when displayed in table cells in the infobox or table templates.

Test 1

{{AfflictionDisplayTest|afflictions = 
burn =  10; 
burn =  20, chance = 0.5; 
burn =  30; 
burn =  40, chance = 0.01;
burn =  50;
Table Cell

Template:AfflictionDisplayTest



40mm Mini Nuke

Main article: 40mm Mini Nuke


{{AfflictionDisplayTest|afflictions = 
explosiondamage = 100;
burn = 100;
bleeding = 50;
stun = 5;

explosionafflictions =
explosiondamage = 200;
burn = 200;
bleeding = 40, chance = 0.05;
stun = 10;
radiationsickness = 30;
}}
Table Cell

Template:AfflictionDisplayTest



Ethanol

Main article: Ethanol


{{AfflictionDisplayTest| medicalafflictions = duration = 10;
psychosisresistance = 600, instant = yes;
drunk = 2, delay = 10;
hallucinating = -2, delay = 10;
psychosis = -2, delay = 10;

}}
Template:AfflictionDisplayTest
Table Cell



Morphine

Main article: Morphine


{{AfflictionDisplayTest| medicalafflictions = duration = 10;
damage = -5, fail = -2.5;
burn = -0.1, fail = -0.05;
oxygenlow = 2, fail = 3;
opiateaddiction = 0.5, fail = 2.5;
opiatewithdrawal = -3, fail = -3;
opiateoverdose = 1, fail = 2;
}}
Template:AfflictionDisplayTest
Table Cell



Diving Suit

Main article: Diving Suit


{{AfflictionDisplayTest|protects = Head|resistancemultipliers =
bitewounds = 0.7;
lacerations = 0.7;
blunttrauma = 0.7;
gunshotwound = 0.7;
burn = 0.75;
bleeding = 0.7;
huskinfection = 1, chance = 0.5;
radiationsickness = 0.75;
}}
Table Cell

Template:AfflictionDisplayTest



Diving Suit no names

Main article: Diving Suit


{{AfflictionDisplayTest|protects = Head|noresistancenames = yes|resistancemultipliers =
bitewounds = 0.7;
lacerations = 0.7;
blunttrauma = 0.7;
gunshotwound = 0.7;
burn = 0.75;
bleeding = 0.7;
huskinfection = 1, chance = 0.5;
radiationsickness = 0.75; 
}}
Table Cell

Template:AfflictionDisplayTest



Raptor Bane Extract

Main article: Raptor Bane Extract


{{AfflictionDisplayTest|medicalafflictions = duration = 20, durationfail = 10;
organdamage = 10, fail = 10, note = "Only affects [[Mudraptor]]s";
nausea = 5;
Template:AfflictionDisplayTest
Table Cell



Endocrine Booster

Main article: Endocrine Booster


{{AfflictionDisplayTest|medicalafflictions = note = "Grants the user a new talent, provided there's one available to recieve."
Template:AfflictionDisplayTest
Table Cell



Test

{{AfflictionDisplayTest|medicalafflictions = note = "Status Effect Note";
burn = 10, note = "Affliction note 1";
burn = 20, note = "Affliction note 2";
poison = 30;
Template:AfflictionDisplayTest
Table Cell


This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.