Pets
Template:Stub Pets are a category of friendly Creatures in Barotrauma. They are NPCs for players to take care of aboard the submarine.
Pets produce unique items and can have a small amount of inventory space to carry items. Pets require attention and feeding. Unlike humans, pets are immune to the high pressures of the the sea.
Pets are hatched from Eggs, which are purchased at a Store or found rarely in wrecks (5%).
Mechanics
To hatch a pet, the egg must be fed an appropriate food item for the pet type. The egg can be fed by placing the appropriate item in the egg's inventory.
Happiness
The Happiness is the state of Pets and ensures item production to occur.
The Peanut's Happiness decreases by 0.96% every minute and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.
When Happiness is high enough, the Happy icon will appear above its head. But if Happiness is low enough, the Sad icon will appear instead.
Hunger
All Pets needs to eat to relinquish their Hunger, which increases by 1.8% per minute. At 30% Hunger, Pets become hungry and the Hunger icon will appear above their head. The player can feed them by dropping an appropriate Food item on the ground and the tamed Creature will approach and consume it immediately.
Feeding a pet replenishes 50% hunger and increases its happiness by 5%.
Item | Type | |
---|---|---|
Pomegranade
Raptor Bane Mutated Pomegranade Mutated Raptor Bane |
1,2,3 | 10 |
Saline | 1,2,3 | |
Blood Pack | 1 |
Produce
When sufficiently fed, pets will produce items over time. When fed and happy, they will periodically produce unique items.
Combat
Pets are fragile, unarmored, and not aggressive creatures, but will retaliate if attacked.
Types
There are four unique pets:
Peanut
Main article: Peanut
Orange Boy
Main article: Orange Boy
Cthlulu
Main article: Cthulhu
Psilotoad
Main article: Psilotoad