Admiral's Uniform: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Changed redirect target from Gear#Innerwear to Captain's Uniforms)
Tag: Redirect target changed
m (started adding foundation content)
Line 1: Line 1:
#redirect [[Captain's Uniforms]]
#redirect [[Captain's Uniforms]]
{{Items infobox
| image = Admiral's Uniform icon.png
| imagewidth = 100
| caption = Inventory icon
| image2 = Admiral's Uniform.png
| imagewidth2 = 100
| caption2 = Sprite
| identifier =
| type = gear
| baseprice =
| outpostunbuyable =
| researchunbuyable =
| mineunbuyable =
| outpostmultiplier = 1.3
| citymultiplier = 1.2
| researchmultiplier = 1
| militarymultiplier = 0.9
| minemultiplier = 1
| cityminavailable = 1
| militaryminavailable = 3
| noreq = yes
| fabricator = no
| deconstructor = Yes
| deconstructortime = 40
| deconstructormaterials = {{Hyperlink|Ballistic Fiber||icon}} x2
}}
=Function=
= Protection Values =
Listed below are the damage reduction values for each blocked damage type.
{| class="wikitable"
!Damage Type
!Damage Reduction (In %)
|-
|{{Affliction|Blunt Force Trauma}} || <span style="color:#00FF00;">-80%</span>
|-
|{{Affliction|Lacerations}} || <span style="color:#00FF00;">-80%</span>
|-
|{{Affliction|Gunshot Wound}} || <span style="color:#00FF00;">-80%</span>
|-
|{{Affliction|Bite Wounds}} || <span style="color:#00FF00;">-70%</span>
|-
|{{Affliction|Bleeding}} || <span style="color:#00FF00;">-90%</span>
|-
|{{Affliction|Burn}} || <span style="color:#00FF00;">-10%</span>
|}
==Media==
<gallery widths=280 heights=200>
</gallery>
<!--Images go here!-->
[[Category:Items]]
[[Category:Items]]
[[Category:Gear]]
[[Category:Gear]]
[[Category:Innerwear]]
[[Category:Innerwear]]

Revision as of 08:51, 17 October 2022

Redirect to:

Admiral's Uniform
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

Function

Protection Values

Listed below are the damage reduction values for each blocked damage type.

Damage Type Damage Reduction (In %)
Blunt Force Trauma -80%
Lacerations -80%
Gunshot Wound -80%
Bite Wounds -70%
Bleeding -90%
Burn -10%

Media