User contributions for JP3885
13 August 2021
- 00:3200:32, 13 August 2021 diff hist +92 Skills →Degree of Success: Added that Electrical Engineering improves manual reactor control Tag: visualeditor
- 00:2500:25, 13 August 2021 diff hist +1,205 Skills →Mechanics: Wrote subsection on Degree of Success which is how skill checks are calculated behind the scenes. Described precisely how skill checks affect fabricator crafting time. Corrected the skills are not percentage based, they are level based. Tag: visualeditor-switched
12 August 2021
- 20:5020:50, 12 August 2021 diff hist +125 m Nuclear Reactor →Manual Control: Added that electrical engineering affects manual control of the reactor by compensating for inaccuracy to some degree. Tag: visualeditor
- 18:5618:56, 12 August 2021 diff hist +1,022 Nuclear Reactor →Turbine output: Expanded information about temperature in reactors, added special case section for using only 1 Uranium rod. Tag: visualeditor
- 14:4614:46, 12 August 2021 diff hist +266 Nuclear Reactor →Fuel Efficiency: removed the word "power' from fuel efficiency section since it only explains how long rods last rather than how much power they output overall. Added that turbine output consumes heat constantly. Added that Max power output is reached at 5000 degrees and being less than 5000 degrees reduces max output proportionally. Tag: visualeditor
- 04:0404:04, 12 August 2021 diff hist −241 Nuclear Reactor →Fuel Rods: Removed bullet points about effective durability, as the relationship between heat potential and fission rate isn't the same when it is less than 100 Tag: visualeditor-switched
- 01:4201:42, 12 August 2021 diff hist −28 Nuclear Reactor →Fuel Efficiency
- 01:4101:41, 12 August 2021 diff hist −22 Nuclear Reactor →Indicators: Combined the fission rate and turbine output bullets into a single bullet. Added some bolding.
- 01:2801:28, 12 August 2021 diff hist +757 Nuclear Reactor No edit summary
11 August 2021
- 13:5513:55, 11 August 2021 diff hist +654 Nuclear Reactor →Fuel rods: added some bullet points for what upgrades can be purchased for reactors. Added that fuel consumption is dependent on fission rate. Replaced "fuel output" with "heat potential" to be consistent with the rest of the sentence. Tag: visualeditor
- 13:1513:15, 11 August 2021 diff hist 0 Nuclear Reactor Updated Version
- 05:0205:02, 11 August 2021 diff hist +498 Nuclear Reactor Added notes to manual control about where the gauge should be set to in manual control. Added note to automatic control that it is possible to use multiple rods if preparations are made. Fixed typo in wire control section. Tag: visualeditor
9 August 2021
- 03:1203:12, 9 August 2021 diff hist +300 Nuclear Reactor →Usage: Reworded usage section to not say control twice in a row a few times. Noted that its possible to just set a reactor's output to 0 instead of actually shutting it off to avoid having to go and turn it on again. Tag: visualeditor
- 02:3202:32, 9 August 2021 diff hist +11 Nuclear Reactor →Automatic Control
- 02:3102:31, 9 August 2021 diff hist +115 Nuclear Reactor →Mechanics Tag: visualeditor-switched
7 August 2021
- 03:4503:45, 7 August 2021 diff hist +292 Wiring Removed Minecraft reference and added link to wiring components. Added bullet point about wiring coloring being only for organization. Added note that players can still interact with buttons and doors while holding a wire. Tag: visualeditor
- 03:2903:29, 7 August 2021 diff hist +12 Wiring Components →Function & Usage
6 August 2021
- 05:1205:12, 6 August 2021 diff hist +312 Wiring Components Explained that the Signal Check Component is the same as an IF-THEN-ELSE. Tag: visualeditor
- 05:0305:03, 6 August 2021 diff hist +525 Wiring Components Added that in-game relays only pass 1000 kW, added significantly more information on how the oscillator component works. Tag: visualeditor
3 August 2021
- 04:1204:12, 3 August 2021 diff hist +55 Grenade Launcher According to xml's 40mm grenades do almost as much damage to ballast flora as frags. Tag: visualeditor
- 04:1104:11, 3 August 2021 diff hist +37 Incendium Grenade xmls state this grenade does damage to ballast flora. Tag: visualeditor
- 04:1004:10, 3 August 2021 diff hist +42 Frag Grenade Noted that frags can deal damage to ballast flora as in the xml's it has the ballastfloradamage property. Tag: visualeditor
- 04:0604:06, 3 August 2021 diff hist +23 Frag Grenade Updated structure damage to 10 to match the xml, rewrote description to specify that the grenade does high damage to creatures but almost no damage to structures. Tag: visualeditor
- 03:5503:55, 3 August 2021 diff hist +1 Frag Grenade →Damage Values
2 August 2021
- 20:3920:39, 2 August 2021 diff hist −264 m Railgun →Ammunition: Added that Canister shells can be recycled with lead. Tag: visualeditor
29 July 2021
- 04:4104:41, 29 July 2021 diff hist +43 m Crawler →In-game: Added that Alien Blood is also used for Pulse Laser Ammo Tag: visualeditor
27 July 2021
- 15:5015:50, 27 July 2021 diff hist −244 Pulse Laser Added note that pulse lasers have a 1 second charge time before actually firing. Tag: visualeditor
- 15:3515:35, 27 July 2021 diff hist +58 Crafting Materials →Raw Organic Materials: Added that Alien Blood is used for Pulse Laser Ammunition. Tag: visualeditor
- 13:5813:58, 27 July 2021 diff hist +107 Depth Charge Noticed in the XML that nuclear decoys attacked enemies for a different amount of time than normal ones. Tag: visualeditor
25 July 2021
- 22:2422:24, 25 July 2021 diff hist +217 Missions →Mining Missions: added summary of the mission procedure and that the ore mined is not given up. Tag: visualeditor
- 22:1922:19, 25 July 2021 diff hist +41 Missions Added note the "Destroy Reactor" means to cause a meltdown and wait for the explosion. Tag: visualeditor
23 July 2021
- 21:0921:09, 23 July 2021 diff hist +141 m Turret Hardpoint added sentence about loader base. Tag: visualeditor
- 21:0621:06, 23 July 2021 diff hist +286 N Turret Hardpoint Filled in basic description of the empty turret hard point. Tag: visualeditor
- 21:0221:02, 23 July 2021 diff hist +186 m Harpoon Gun Added that Harpoons cannot fit into toolbelts and storage containers. Tag: visualeditor
- 20:5320:53, 23 July 2021 diff hist +172 m Health Scanner HUD Added tip that both mechanical engineering and medical are level simultaneously if crafted. Tag: visualeditor
- 20:4520:45, 23 July 2021 diff hist −10 m Junction Box ping -> pin for wiring pin Tag: visualeditor
- 19:2919:29, 23 July 2021 diff hist +643 Nuclear Reactor Added equations for wiring reactor controllers and why wiring is used over automatic. Tag: visualeditor
- 18:5618:56, 23 July 2021 diff hist +169 m Minerals Added a few lines that Molochs and Mudraptors drop minerals. Tag: visualeditor