User:Hawkins/Sandbox01: Difference between revisions
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<code>Submarine Velocity = 360 * sqrt(10) * sqrt(Engine Force / Hull Volume * (1 + 3 * [[Skills#Helm|Helm Skill]] / 100))</code> | |||
{| class="wikitable sortable" | |||
|- | |||
! Submarine | |||
! Engine Force | |||
|- | |||
| Azimuth | |||
| 500 | |||
|- | |||
| Barsuk | |||
| 110 | |||
|- | |||
| Berilia | |||
| 2 x 300 | |||
|- | |||
| Camel | |||
| 500 | |||
|- | |||
| Dugong | |||
| 270 | |||
|- | |||
| Herja | |||
| 2 x 180 | |||
|- | |||
| Humpback | |||
| 500 | |||
|- | |||
| Kastrull | |||
| 550 | |||
|- | |||
| Orca | |||
| 480 | |||
|- | |||
| Orca 2 | |||
| 550 | |||
|- | |||
| R-29 | |||
| 420 | |||
|- | |||
| Remora | |||
| 450 + 200 | |||
|- | |||
| Typhon | |||
| 380 | |||
|- | |||
| Typhon 2 | |||
| 550 | |||
|- | |||
| Winterhalter | |||
| 450 + 250 | |||
|- | |||
| Kastrull Drone | |||
| 50 | |||
|- | |||
| Remora Drone | |||
| 50 | |||
|- | |||
| Pirate Dugong | |||
| 270 | |||
|- | |||
| Pirate Humpback | |||
| 600 | |||
|- | |||
| Pirate Typhon 2 | |||
| 400 | |||
|} | |||
== Captive Souls == | == Captive Souls == |
Revision as of 20:37, 1 February 2023
![]() |
Data is potentially outdated |
Last updated for an unknown version The current game version is 1.4.6.0 |
Submarine Velocity = 360 * sqrt(10) * sqrt(Engine Force / Hull Volume * (1 + 3 * Helm Skill / 100))
Submarine | Engine Force |
---|---|
Azimuth | 500 |
Barsuk | 110 |
Berilia | 2 x 300 |
Camel | 500 |
Dugong | 270 |
Herja | 2 x 180 |
Humpback | 500 |
Kastrull | 550 |
Orca | 480 |
Orca 2 | 550 |
R-29 | 420 |
Remora | 450 + 200 |
Typhon | 380 |
Typhon 2 | 550 |
Winterhalter | 450 + 250 |
Kastrull Drone | 50 |
Remora Drone | 50 |
Pirate Dugong | 270 |
Pirate Humpback | 600 |
Pirate Typhon 2 | 400 |
Captive Souls
ID: captivesouls
Captive Souls (no dialogue)
ID: captivesouls
Clown Brutality
ID: clownbrutality
Event Paths |
---|
Event Triggered [Spawn 1 commoner and 2 clown NPCs which assault the commoner using Toy Hammers] [End of Event] |
Clown Outbreak
ID: missionevent_clownoutbreak
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | Mission: Praise the honkmother | |
There are flyers with notices for various jobs. One of them is for ferrying a few boxes of clowning equipment to a neighboring outpost. It states: “If interested, imitate your favorite bird.” | ||
Event Paths | |
---|---|
“Krruu!” | [Added Mission: Praise the honkmother] [End of Event] |
“Caw! Caw!” | |
Stay silent. [End of Event] |
A Man and His Raptor
ID: manandhisraptor1
Event Text |
---|
A distressed looking person is pacing in circles in the hall. When they see you, their eyes light up. “You're from that sub that just docked, aren't you? Do you take passengers?”
|
Bad Vibrations (Part 1)
ID: badvibrations1
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Potential Requirements | Potential Rewards |
---|---|---|
None | Mission: Salvaging an artifact | |
A sound of shattering glass makes you jump. Someone is slouched against the wall, shards of glass at her feet. By the looks of it, it might have been a bottle of rum she was holding. She's muttering under her breath. | ||
Event Paths | |||
---|---|---|---|
“You okay?” | Try to help her. | “You're making no sense.” | Take a step back. [Added Mission: Salvaging an artifact] [End of Event] |
Take a step back. [Added Mission: Salvaging an artifact] [End of Event] | |||
Not my problem. [End of Event] | |||
Not my problem. [End of Event] |
Bad Vibrations (Part 2)
ID: badvibrations2
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Potential Requirements | Potential Rewards |
---|---|---|
Mission: Salvaging an artifact | badvibrations_artifactfound=true
| |
Touching the artifact's etched surface causes an almost imperceptible itch inside your head. [Inflict![]() | ||
Event Paths | ||
---|---|---|
Drop the artifact. [Inflict ![]() |
Throw away the artifact. [Inflict ![]() |
Sleep. [Inflict ![]() [End of Event]] |
Inspect the artifact more closely. [Heal ![]() badvibrations_artifactfound=true [End of Event] | ||
Inspect the artifact more closely. [Heal ![]() badvibrations_artifactfound=true [End of Event] | ||
Inspect the artifact more closely. [Heal ![]() badvibrations_artifactfound=true [End of Event] |
Fan Club
ID: fanclub
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() | |
A crowd of teens has gathered to observe the newcomers to their outpost. They’re loudly arguing about which is the coolest job on board a submarine. | ||
Event Paths |
---|
Talk to them. [Gain ![]() [End of Event] |
Ignore them. [End of Event] |
Bomb Scare
ID: bombscare
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() |
![]() ![]() ![]() | |
“Hey, you there.” | ||
Event Paths | ||||
---|---|---|---|---|
“Me?” | “What's going on?” | Salvage. ( ![]() |
Skill Check Passed. [Gain ![]() |
[Gain![]() [Gain ![]() [End of Event] |
Skill Check Failed. Take cover. |
[Gain![]() [End of Event] | |||
Ignore. [End of Event] | ||||
Leave the guard. [End of Event] | ||||
Ignore. [End of Event] |
Terrorism 101
ID: terrorism101
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() ![]() | |
You see a person crouched next to a vending machine, assembling or fixing something. | ||
Event Paths | |||||
---|---|---|---|---|---|
Find out what they're working on. | “Sorry.” | “So what are you doing?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain ![]() [Gain ![]() [End of Event] |
Quietly dismantle the bomb. [Gain ![]() [Gain ![]() [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain ![]() [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
“Sorry to hear that. See you later.” [End of Event] | |||||
“What's that you're working on?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain ![]() [Gain ![]() [End of Event] | ||
Quietly dismantle the bomb. [Gain ![]() [Gain ![]() [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain ![]() [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
Ignore. [End of Event] |
Stuck in the Middle
ID: stuckinthemiddle
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you. | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Walk up to them. | “Yep, that's me.” | “I wonder where they're going.” | “I could find out.” | “Wouldn't dream of it.” | “Got it.” | Check on them. | “No, never.” [Gain ![]() [End of Event] |
“It's to die for.” [Gain ![]() [Gain ![]() [End of Event] | |||||||
Ignore. [End of Event] | |||||||
“Damn, that sucks. Good luck though.” [End of Event] | |||||||
“Nope, you must be mistaken.” [End of Event] | |||||||
Ignore. [End of Event] |
Stuck in the Middle (no dialogue)
ID: stuckinthemiddle
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you. | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Walk up to them. | “Yep, that's me.” | “I could find out.” | Check on them. | “No, never.” [Gain ![]() [End of Event] | |||
“It's to die for.” [Gain ![]() [Gain ![]() [End of Event] | |||||||
Ignore. [End of Event] | |||||||
“Damn, that sucks. Good luck though.” [End of Event] | |||||||
“Nope, you must be mistaken.” [End of Event] | |||||||
Ignore. [End of Event] |
Husk Cult Ambush
ID: huskcultambush
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() |
![]() ![]() | |
Two pale characters with bags under their eyes approach. They’re reaching for something under their clothes. You feel threatened. | ||
Event Paths | ||
---|---|---|
“Hey, fellas. What’s—uh... What’s this?” [2 Cultist NPCs turn hostile] [End of Event] | ||
“Easy, dear brothers. My time for ascension isn’t here yet.” (![]() |
Reputation Check Passed [Gain ![]() [Gain ![]() [End of Event] | |
Reputation Check Failed [2 Cultist NPCs turn hostile] [End of Event] |
Censorship
ID: censorship
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() |
![]() | |
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Continue... | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | |
Run. [Guard will attempt to arrest the player.] [Gain ![]() [End of Event] | |||||
Lie. ( ![]() |
Skill Check Passed ( ![]() clownbox )
|
Item Check Passed [Gain ![]() [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Censorship (no dialogue)
ID: censorship
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() |
![]() | |
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | ||
Run. [Guard will attempt to arrest the player.] [Gain ![]() [End of Event] | |||||
Lie. ( ![]() |
Skill Check Passed ( ![]() clownbox )
|
Item Check Passed [Gain ![]() [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Infiltration
ID: infiltration
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() |
![]() ![]() ![]() | |
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Now that you mention it, there are a lot of masks around.” | “Sounds horrible. What do they want? | Offer to help. | “Not even a little?” or "Got it." |
Threaten the clown. (![]() |
Skill Check Passed [Gain ![]() |
Mission complete. [Gain ![]() [The clowns leave for the airlock] [End of Event] |
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain ![]() [End of Event] |
Infiltration (no dialogue)
ID: infiltration
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() |
![]() ![]() ![]() | |
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Sounds horrible. What do they want? | Offer to help. | Threaten the clown. (![]() |
Skill Check Passed [Gain ![]() |
Mission complete. [Gain ![]() [The clowns leave for the airlock] [End of Event] | ||
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain ![]() [End of Event] |
Shock Jock
ID: shockjock
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | heardbroadcast=true
| |
A radio is blaring nearby. A man with a raspy voice is yelling about something. | ||
Event Paths | ||
---|---|---|
Listen. | [Random broadcast] | “What was that broadcast about?”heardbroadcast=true [End of Event] |
Occupational Hazards
ID: occupationalhazards
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() | |
A man with a hard hat is nursing a drink. | ||
Event Text |
---|
A man with a hard hat is nursing a drink.
|
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Occupational Hazards (no dialogue)
ID: occupationalhazards
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() | |
A man with a hard hat is nursing a drink. | ||
Event Paths | |
---|---|
Join him. | Search his pockets. [Gain ![]() [End of Event] |
Leave the body. [End of Event] | |
Ignore. [End of Event] |
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Consultant
ID: consultant
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
![]() ![]() |
![]() ![]() ![]() | |
As you step inside the office, the manager notices you. “I suppose you're here about the situation in the mines?” he asks. | ||
Event Paths | ||||
---|---|---|---|---|
“Uh...sure. Remind me what the situation was, again?” | “Yes, that's right. Get me in contact with the foreman.” | Haggle for lower hazard pay for miners. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |
Skill Check Failed [End of Event] | ||||
“What kind of gases are we talking about?” | Come up with a solution to help with mercury exposure. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“Tell me more about the ventilation problem.” | Attempt to solve the ventilation problem. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“This is above my pay grade. Goodbye.” [End of Event] | ||||
“No, you must be mistaken.” [End of Event] |
At Wit's End
ID: atwitsend
Event Paths | |
---|---|
“What? Why should I do that?” | “You've convinced me. Welcome aboard.” [Artie Dolittle joins your crew] [End of Event] |
“Not interested.” [End of Event] | |
“Nah, get lost, you bum.” [End of Event] |
Explosive Mishap
ID: explosivemishap
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() ![]() ![]() | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Listen at the door. | Continue... | Look inside. | Examine the device before security gets here. | Pull the trigger. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain ![]() [Gain ![]() [End of Event] |
Surrender the weapon to the authorities. [Gain ![]() [Gain ![]() [End of Event] | |||||||
Random Chance Failed [Gain ![]() [End of Event] | |||||||
Hightail it. [Gain ![]() [End of Event] | |||||||
Surrender the weapon to the authorities. [Gain ![]() [Gain ![]() [End of Event] | |||||||
Leave. [End of Event] | |||||||
Ignore. [End of Event] |
Event Text |
---|
You hear voices from behind a closed door. “...so I just hold down this button?”
|
Explosive Mishap (no dialogue)
ID: explosivemishap
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() ![]() ![]() | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | ||||
---|---|---|---|---|
Listen at the door. | Examine the device before security gets here. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain ![]() [Gain ![]() [End of Event] |
Surrender the weapon to the authorities. [Gain ![]() [Gain ![]() [End of Event] | ||||
Random Chance Failed [Gain ![]() [End of Event] | ||||
Hightail it. [Gain 1 ![]() [End of Event] | ||||
Surrender the weapon to the authorities. [Gain ![]() [Gain ![]() [End of Event] | ||||
Leave. [End of Event] | ||||
Ignore. [End of Event] |
Hognose
ID: hognose
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | Mission: Kill Moping Jack | |
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | ||
Event Paths | |||||
---|---|---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Then what happened?” | ”How did you survive?” | ”Of course!” [Added Mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||||
Nevermind. [End of Event] | |||||
Run away. [End of Event] | |||||
Steer clear. [End of Event] |
Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack
Hognose (no dialogue)
ID: hognose
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | Mission: Kill Moping Jack | |
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | ||
Event Paths | |||
---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Of course!” [Added Mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||
Nevermind. [End of Event] | |||
Run away. [End of Event] | |||
Steer clear. [End of Event] |
Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack
Hognose 2
ID: hognose2
Event Paths |
---|
Event Triggered [ ![]() [End of Event] |
Heart of Gold
ID: heartofgold
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() | |
As you approach, this bandit throws down their weapon. “Ah fuck it, I give up. Don't shoot!” | ||
Event Paths | |||||
---|---|---|---|---|---|
“Too late for that. Say your prayers.” [NPC turns hostile] [End of Event] | |||||
Talk to them. | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | |||
Refuse. | “You're on your own.” [End of Event] | ||||
“What are you even doing here?” | “You're a drug dealer?” | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | ||
Refuse. | “You're on your own.” [End of Event] |
Stowaway 1
ID: stowaway1
![]() |
Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
Hmm. This box wasn't here before. | ||
Event Paths | |||||
---|---|---|---|---|---|
Investigate. | Hello? | Listen closely. | Forcefully remove the lid. (66% Chance) |
Random Chance Passed [Spawn a ![]() [End of Event] | |
Random Chance Failed (50% Chance) |
Random Chance Passed [Spawn a ![]() [End of Event] | ||||
Random Chance Failed [Spawn a ![]() [End of Event] | |||||
Walk away. | |||||
Walk away. | |||||
Walk away. |