User:Wheatley1001/Sandbox01: Difference between revisions
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===Generic 1=== | ===Generic 1=== | ||
-'''Example of Health''': Gain an additional 20% Maximum Health.<br> | -'''Example of Health''': Gain an additional 20% Maximum Health.<br><br> | ||
-'''Health Insurance''': Gain 15% bonus XP and 15% bonus money when completeing an '''Escort''' mission.<br> | -'''Health Insurance''': Gain 15% bonus XP and 15% bonus money when completeing an '''Escort''' mission.<br><br> | ||
-'''La Resistance''': Gain an additional 50% '''Opiate addiction''' resistance. Gain an additional 50% '''Chem addiction''' resistance.<br> | -'''La Resistance''': Gain an additional 50% '''Opiate addiction''' resistance. Gain an additional 50% '''Chem addiction''' resistance.<br><br> | ||
-'''Nobody Important Dies''': Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.<br> | -'''Nobody Important Dies''': Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.<br><br> | ||
-'''Self-care''': Medical items are 20% more potent when applied to you.<br> | -'''Self-care''': Medical items are 20% more potent when applied to you.<br><br> | ||
-'''Stayin' Alive''': The CPR applied by crewmembers reduces '''Oxygen Low''' 20% more effectively. | -'''Stayin' Alive''': The CPR applied by crewmembers reduces '''Oxygen Low''' 20% more effectively.<br> | ||
===Generic 2=== | ===Generic 2=== | ||
-'''Blood Donor''': Whenever you finish at least one mission, gain one '''Blood Pack''' in your inventory.<br> | -'''Blood Donor''': Whenever you finish at least one mission, gain one '''Blood Pack''' in your inventory.<br><br> | ||
-'''Don't Die on Me!''': The CPR you apply is much more powerful.<br> | -'''Don't Die on Me!''': The CPR you apply is much more powerful.<br><br> | ||
-'''Fireman's Carry''': You can drag characters at full speed.<br> | -'''Fireman's Carry''': You can drag characters at full speed.<br><br> | ||
-'''Medical Companion''': Unlock recipe: '''[[Auto-Injector Headset]]'''.<br> | -'''Medical Companion''': Unlock recipe: '''[[Auto-Injector Headset]]'''.<br><br> | ||
-'''No Pressure''': Unlock recipe: '''[[Pressure Stabilizer]]'''.<br> | -'''No Pressure''': Unlock recipe: '''[[Pressure Stabilizer]]'''.<br> | ||
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-'''Bloody Business''': Administering [[Alien Blood]] gives 50% less [[Psychosis]]. '''Large Creatures''' drop one extra [[Alien Blood]]. <br>'''OR'''<br> '''Gene Splicer''': Refining genetic materials adds an additional 10% to their potency.<br><br> | -'''Bloody Business''': Administering [[Alien Blood]] gives 50% less [[Psychosis]]. '''Large Creatures''' drop one extra [[Alien Blood]]. <br>'''OR'''<br> '''Gene Splicer''': Refining genetic materials adds an additional 10% to their potency.<br><br> | ||
-'''Blackmarket Genes''': Shops on '''Research Stations''' and '''Cities''' can sell genetic materials. You can sell genetic materials for 50% more.<br>'''OR''' <br> '''Gene Tampering''': All crew members gain 10% more health and move 5% faster.<br><br> | -'''Blackmarket Genes''': Shops on '''Research Stations''' and '''Cities''' can sell genetic materials. You can sell genetic materials for 50% more.<br>'''OR''' <br> '''Gene Tampering''': All crew members gain 10% more health and move 5% faster.<br><br> | ||
-'''Genetic Genius''': Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: '''[[Advanced Gene Splicer]]'''. | -'''Genetic Genius''': Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: '''[[Advanced Gene Splicer]]'''.<br> | ||
===Medic=== | ===Medic=== | ||
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====Generic 1==== | ====Generic 1==== | ||
-'''Buff''': Gain an additional 50% '''Buff Duration'''. Gain an additional 25% '''Opiate addiction''' resistance. <br> | -'''Buff''': Gain an additional 50% '''Buff Duration'''. Gain an additional 25% '''Opiate addiction''' resistance. <br><br> | ||
-'''First Aid Training''': Gain a bonus of 15 to '''Medical'''. Medical items are 35% more potent when applied to you.<br> | -'''First Aid Training''': Gain a bonus of 15 to '''Medical'''. Medical items are 35% more potent when applied to you.<br><br> | ||
-'''Physical Conditioning''': Gain an additional 10% '''Movement Speed'''. Gain an additional 30% '''Oxygen low''' resistance.<br> | -'''Physical Conditioning''': Gain an additional 10% '''Movement Speed'''. Gain an additional 30% '''Oxygen low''' resistance.<br><br> | ||
-'''Protect and Serve''': Gain 15% bonus XP when completing a '''Escort''' mission.<br> | -'''Protect and Serve''': Gain 15% bonus XP when completing a '''Escort''' mission.<br><br> | ||
-'''Swole''': Gain an additional 10% '''Maximum Health'''. Gain an additional 25% '''Melee Power'''.<br> | -'''Swole''': Gain an additional 10% '''Maximum Health'''. Gain an additional 25% '''Melee Power'''.<br><br> | ||
-'''War Stories''': Gain 80 bonus XP when completing a mission in which you killed at least '''2''' creatures.<br> | -'''War Stories''': Gain 80 bonus XP when completing a mission in which you killed at least '''2''' creatures.<br> | ||
===Generic 2=== | ===Generic 2=== |
Revision as of 23:23, 27 November 2022
UNSTABLE 0.20.8.0 TALENTS
Because everyone keeps asking about them.
NOTE: I will not add a table because that requires template editing and I don't want to do that for a temp page.
Captain
Assistant
Medic
Generic 1
-Example of Health: Gain an additional 20% Maximum Health.
-Health Insurance: Gain 15% bonus XP and 15% bonus money when completeing an Escort mission.
-La Resistance: Gain an additional 50% Opiate addiction resistance. Gain an additional 50% Chem addiction resistance.
-Nobody Important Dies: Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.
-Self-care: Medical items are 20% more potent when applied to you.
-Stayin' Alive: The CPR applied by crewmembers reduces Oxygen Low 20% more effectively.
Generic 2
-Blood Donor: Whenever you finish at least one mission, gain one Blood Pack in your inventory.
-Don't Die on Me!: The CPR you apply is much more powerful.
-Fireman's Carry: You can drag characters at full speed.
-Medical Companion: Unlock recipe: Auto-Injector Headset.
-No Pressure: Unlock recipe: Pressure Stabilizer.
Xenologist
-Gene Harvester: When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it.
-Bloody Business: Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood.
OR
Gene Splicer: Refining genetic materials adds an additional 10% to their potency.
-Blackmarket Genes: Shops on Research Stations and Cities can sell genetic materials. You can sell genetic materials for 50% more.
OR
Gene Tampering: All crew members gain 10% more health and move 5% faster.
-Genetic Genius: Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer.
Medic
- - - -
Chemist
- - - -
Engineer
Mechanic
Security
Generic 1
-Buff: Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.
-First Aid Training: Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.
-Physical Conditioning: Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.
-Protect and Serve: Gain 15% bonus XP when completing a Escort mission.
-Swole: Gain an additional 10% Maximum Health. Gain an additional 25% Melee Power.
-War Stories: Gain 80 bonus XP when completing a mission in which you killed at least 2 creatures.