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  • 18:08, 15 May 2024Steam Cannon Fractal Guardian (hist | edit) ‎[5,398 bytes]Hawkins (talk | contribs) (Created variant page, some sections still need adjustment or info)
  • 09:10, 7 May 2024Death of a player character (hist | edit) ‎[647 bytes]Humiliator (talk | contribs) (Created page with "Death of a human player character occurs when they reach negative of their max vitality. <br> After death: * Duffel Bag spawns at the location of body. * In single player, character is permanently gone. * In multiplayer, player character permanently loses percentage of all stats gained toward the starting skill stats of character, depending on the respawn setting, default is 50%. Player can chose to be respawned after the end of the round or to respawn mid-round...")
  • 07:22, 7 May 2024Nest (hist | edit) ‎[284 bytes]BattIe Engineer (talk | contribs) (Created page with "__TOC__ == Nests == = Destroy a Mudraptor nest = *Destroy a Mudraptor nest = Destroy a Crawler nest = *Destroy a Crawler nest = Destroy a Tiger Thresher nest = *Destroy a Tiger Thresher nest")
  • 07:16, 7 May 2024Railgun Loader (Legacy) (hist | edit) ‎[1,392 bytes]BattIe Engineer (talk | contribs) (Created page with " {{Installations infobox | name = Railgun Loader (Legacy) | imagewidth = 100 | identifier = N/A | image = Railgun Loader (Legacy).png | description = Feeds railgun ammunition into a linked railgun. | category = Machine | category2 = Weapons | tags = railgunequipment,railgunammosource,turretammosource,railgunammoloader | itemslots = 5 Railgun Shell slots | repairtype = Mechanical | repairskill = 55 }} {{Installations infobox | name = Railgun Loader Single Horizontal | im...")
  • 07:12, 7 May 2024Railgun (Legacy) (hist | edit) ‎[3,100 bytes]BattIe Engineer (talk | contribs) (Created page with "{{version|1.2.6.0|stub=yes|stubnote=Add images.}} {{Installations infobox | imagewidth = 200 | image = Railgunbase.png | description = A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. | category = Machine | category2 = Weapons | tags = turret | powerconsump...")
  • 05:55, 7 May 2024Tiger Thresher (Legacy) (hist | edit) ‎[3,604 bytes]BattIe Engineer (talk | contribs) (Created page with "{{Version|0.8.2.3}} {{Creatures infobox | image = Tigercreatures.png | imagewidth = 300px | species = Legacytigerthresher | combatstrength = 200 | hp = 150 | mass = 19.072945 | swimspeed = 6 slow - 8 fast | walkspeed = N/A | armorval = None | weakpoints = N/A | sight = 1 | hearing = 1 | entersub = Yes | behavior = Yes | drops = {{Hyperlink|Alien Blood}} | chance = 100 | drops2 = {{Hyperlink|Diver's Remains}} | chance2 = 25 | attack1 = Jaw | attack1target = Character |...")
  • 04:50, 7 May 2024Human (Legacy) (hist | edit) ‎[1,577 bytes]BattIe Engineer (talk | contribs) (This is a WIP page)
  • 03:55, 7 May 2024Legacy Submarines (hist | edit) ‎[1,567 bytes]BattIe Engineer (talk | contribs) (Created page with "{{Version|0.19.14.1|search=Aegir Mark I,Aegir Mark II,Aegir Mark III,The Blind Carp,The Nibbler,Nehalennia,Vellamo}} __NOTOC__ '''{{PAGENAME}}''' were the central feature of Legacy ''Barotrauma''. They were used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br> The crew's main task is to maintain the various Installations in working order and fight fires and floods. {| class="wikitable sortable" style="t...")
  • 09:13, 28 April 2024Mantis Camouflage (hist | edit) ‎[517 bytes]Vyk (talk | contribs) (Created page with "{{Version|1.4.5.0}} __NOTOC__ = 40px Mantis Camouflage = Used by Mantises to change color and gain a temporary increase in speed upon coming out of camouflage. {{Affliction table | name = Mantis Camouflage | identifier = mantiscamouflague | limb = '''No'''<br>(Never Shown) | scaled = '''No''' | evolution = 0 - 10:<br>'''-1/s''' | range1 = 0 - 10 | effect1 = '''+500% → +0%''' Movement Speed<br>Visual Effects }} {{...")
  • 08:13, 28 April 2024Adrenaline Rush (hist | edit) ‎[853 bytes]Vyk (talk | contribs) (dranaline)
  • 07:49, 28 April 2024Stabilozine (Affliction) (hist | edit) ‎[676 bytes]Vyk (talk | contribs) (da page)
  • 07:08, 28 April 2024Alcohol Sensitivity (hist | edit) ‎[813 bytes]Vyk (talk | contribs) (Created page with "{{Version|1.5.4.0}} = 40px Alcohol Sensitivity = <!--Inflicted by Broad-spectrum Antibiotics.--> 0-100 (Self): ''"You have an increased sensitivity to alcohol as a side-effect of medicine usage."'' 0-100 (Others): ''"Increased sensitivity to alcohol."'' {{Affliction table | name = Alcohol Sensitivity | icon = Affliction Alcohol Sensitivity | identifier = drunkweakness | type = debuff | limb = '''No'''<br>(Shown on T...")
  • 20:10, 24 April 2024Infected Wound (hist | edit) ‎[1,887 bytes]Hawkins (talk | contribs) (Created page but needs more info)
  • 17:11, 24 April 2024Salvage Crew (Affliction) (hist | edit) ‎[724 bytes]Hawkins (talk | contribs) (Created page with "{{Version|1.4.4.1}} __NOTOC__ = 40px Salvage Crew = Caused while being inside a Wreck while having the Salvage Crew Talent. ''Swimming speed and physical damage resistance is increased.'' {{Affliction table | name = Salvage Crew | identifier = salvagecrew | icon = Talent Affliction Salvage Crew | type = talentbuff | limb = '''No'''<br>(Shown on Torso) | scaled = '''No''' | evolution = '''-1/s''' | causes = {{hl|Salvag...")
  • 16:48, 24 April 2024Station Engineer (Affliction) (hist | edit) ‎[755 bytes]Hawkins (talk | contribs) (Created page with "{{Version|1.4.4.1}} __NOTOC__ = 40px Station Engineer = Caused while being inside a Beacon Station while having the Station Engineer Talent. ''Repair and welding speed is increased.'' {{Affliction table | name = Station Engineer | identifier = stationengineer | icon = Talent Affliction Station Engineer | type = talentbuff | limb = '''No'''<br>(Shown on Torso) | scaled = '''No''' | evolution = '''-1/s''' | causes =...")
  • 16:08, 24 April 2024Camaraderie (Affliction) (hist | edit) ‎[804 bytes]Hawkins (talk | contribs) (Created page with "{{Version|1.4.4.1}} __NOTOC__ = 40px Camaraderie = Caused by a Captain with the Camaraderie Talent, as long as the Captain is alive. ''Gain bonus experience and physical damage resistance.'' {{Affliction table | name = Camaraderie | identifier = camaraderie | icon = Talent Affliction Camaraderie | type = talentbuff | limb = '''No'''<br>(Shown on Torso) | scaled = '''No''' | evolution = '''-1/s''' | causes = {{hl|Camara...")
  • 00:36, 25 March 2024Item IDs (hist | edit) ‎[313 bytes]G3jzer (talk | contribs) (Created page with "This page contains a sortable list of item IDs, and other technical information that are used internally in Barotrauma's game code to reference items. This information can be useful for research purposes, or in the development of third-party software, like mods and map viewers. <!-- Literally stolen from terraria wiki dont tell em --> {{ItemIdTable}}")
  • 16:55, 24 March 2024Store/Husk (hist | edit) ‎[746 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Husk Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these val...")
  • 16:55, 24 March 2024Store/Clown (hist | edit) ‎[748 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Clown Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these va...")
  • 16:54, 24 March 2024Store/Separatists (hist | edit) ‎[758 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Separatists Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of th...")
  • 16:54, 24 March 2024Store/Coalition (hist | edit) ‎[755 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Coalition Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of thes...")
  • 16:52, 24 March 2024Store/Misc (hist | edit) ‎[748 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Misc Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {{...")
  • 16:52, 24 March 2024Store/Alien (hist | edit) ‎[741 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Alien Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {...")
  • 16:51, 24 March 2024Store/Material (hist | edit) ‎[742 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Material Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values....")
  • 16:51, 24 March 2024Store/Electrical (hist | edit) ‎[751 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Electrical Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these value...")
  • 16:50, 24 March 2024Store/Fuel (hist | edit) ‎[734 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Fuel Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {{...")
  • 16:50, 24 March 2024Store/Equipment (hist | edit) ‎[744 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Equipment Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values...")
  • 16:49, 24 March 2024Store/Diving (hist | edit) ‎[748 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Diving Equipment base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these value...")
  • 16:44, 24 March 2024Store/Weapon (hist | edit) ‎[752 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Weapons & Ammo base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values....")
  • 16:42, 24 March 2024Store/Medical (hist | edit) ‎[745 bytes]G3jzer (talk | contribs) (Created page with "The following table lists all Medical items' base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {{StoreTable|...")