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  • 00:36, 25 March 2024Item IDs (hist | edit) ‎[313 bytes]G3jzer (talk | contribs) (Created page with "This page contains a sortable list of item IDs, and other technical information that are used internally in Barotrauma's game code to reference items. This information can be useful for research purposes, or in the development of third-party software, like mods and map viewers. <!-- Literally stolen from terraria wiki dont tell em --> {{ItemIdTable}}")
  • 16:55, 24 March 2024Store/Husk (hist | edit) ‎[746 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Husk Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these val...")
  • 16:55, 24 March 2024Store/Clown (hist | edit) ‎[748 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Clown Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these va...")
  • 16:54, 24 March 2024Store/Separatists (hist | edit) ‎[758 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Separatists Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of th...")
  • 16:54, 24 March 2024Store/Coalition (hist | edit) ‎[755 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Coalition Faction Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of thes...")
  • 16:52, 24 March 2024Store/Misc (hist | edit) ‎[748 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Misc Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {{...")
  • 16:52, 24 March 2024Store/Alien (hist | edit) ‎[741 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Alien Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {...")
  • 16:51, 24 March 2024Store/Material (hist | edit) ‎[742 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Material Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values....")
  • 16:51, 24 March 2024Store/Electrical (hist | edit) ‎[751 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Electrical Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these value...")
  • 16:50, 24 March 2024Store/Fuel (hist | edit) ‎[734 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Fuel Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {{...")
  • 16:50, 24 March 2024Store/Equipment (hist | edit) ‎[744 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Equipment Items base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values...")
  • 16:49, 24 March 2024Store/Diving (hist | edit) ‎[748 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Diving Equipment base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these value...")
  • 16:44, 24 March 2024Store/Weapon (hist | edit) ‎[752 bytes]G3jzer (talk | contribs) (Created page with "{{main|Store}} The following table lists all Weapons & Ammo base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values....")
  • 16:42, 24 March 2024Store/Medical (hist | edit) ‎[745 bytes]G3jzer (talk | contribs) (Created page with "The following table lists all Medical items' base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out. Min-Max Stock is the minimal and maximal stock the store can have. These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 30% of these values. {{StoreTable|...")
  • 07:03, 5 February 2024Test (hist | edit) ‎[131 bytes]Jasontti (talk | contribs) (Created page with "This page is for testing purposes <gallery widths=280 heights=200> File:Test-video-2.mp4|thumb|alt=video test|video test </gallery>")
  • 22:49, 3 January 2024Husk Roulette Participation (hist | edit) ‎[429 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} __NOTOC__ {{See also|Afflictions}} {{Affliction table | name = Husk Roulette Participation | identifier = huskroulette | type = resistance | isbuff = yes | limb = '''No'''<br>(Shown on Torso) | scaled = '''No''' | evolution = '''-0.1/s''' | range1 = 0-120 }} {{Afflictions Nav}} Category:Afflictions")
  • 22:43, 3 January 2024Velonaceps Calyx Eggs (Harmless) (hist | edit) ‎[655 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | icon = Velonaceps Calyx Eggs | description = Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'. <!-- Afflictions --> | medicalafflictions = duration = 1; huskroulette = 120; <!-- Store Info --> | baseprice = 400 <!-- Technical --> | identifier = huskeggs_huskroulette_harmless | tags = smallitem,chem,medical,syringe,huskroulette,traitormissionitem | category = Materi...")
  • 22:43, 3 January 2024Velonaceps Calyx Eggs (Infect) (hist | edit) ‎[739 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | icon = Velonaceps Calyx Eggs | description = Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'. <!-- Afflictions --> | medicalafflictions = duration = 1, note = "Only if Husk Infection is lower than 0.01"; huskinfectionresistance = -600; huskinfection = 50; huskroulette = 120; <!-- Store Info --> | baseprice = 400 <!-- Technical --> | identifier = huskeggs_huskroule...")
  • 22:36, 3 January 2024Coilgun Ammunition Box (Blanks) (hist | edit) ‎[1,170 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | icon = Coilgun Ammunition Box | description = Ammunition for the coilgun. | ammotype = turret | ammotype2 = largeturret | afflictions = | usedby = Coilgun | usedby2 = Double Coilgun | magazine = 200 | deconstructormaterials = {{hl|Aluminum}} | deconstructortime = 10 | deconstructor = yes | baseprice = 120 <!-- Technical --> | identifier = coilgunammobox | category = Weapon | tags = coilgunequip...")
  • 22:31, 3 January 2024Wrench (Murder Mystery) (hist | edit) ‎[706 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}}__NOTOC__ {{Items infobox | name = Murder Weapon | icon = Wrench | description = Makes mechanical repairs possible. <!-- Weapon info--> | weapontype = melee | meleerange = 0.5 | attackspeed = 1 | itemdamage = 2 | afflictions = blunttrauma = 10; stun = 0.2; mysteryaffliction = 20; <!-- Price --> | baseprice = 10 <!-- Technical --> | identifier = divingknife_murdermystery | category = Weapon | tags = smallitem,too...")
  • 22:31, 3 January 2024Screwdriver (Murder Mystery) (hist | edit) ‎[734 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}}__NOTOC__ {{Items infobox | name = Murder Weapon | icon = Screwdriver | description = Makes electrical repairs and rewiring possible. <!-- Weapon info--> | weapontype = melee | meleerange = 0.5 | attackspeed = 1 | itemdamage = 2 | afflictions = lacerations = 10; bleeding = 10 ; stun = 0.2; mysteryaffliction = 20; <!-- Price --> | baseprice = 10 <!-- Technical --> | identifier = divingknife_murdermystery | catego...")
  • 22:27, 3 January 2024Diving Knife (Murder Mystery) (hist | edit) ‎[776 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}}__NOTOC__ {{Items infobox | name = Murder Weapon | icon = Diving Knife | description = Stabs, pokes, cuts and slashes. <!-- Weapon info--> | weapontype = melee | meleerange = 0.5 | attackspeed = 1.33 | structuredamage = 2 | severlimbsprobability = 10 | itemdamage = 3 | afflictions = mysteryaffliction = 20; <!-- Price --> | baseprice = 29 <!-- Technical --> | identifier = divingknife_murdermystery | category = We...")
  • 22:23, 3 January 2024Party Banner (hist | edit) ‎[336 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | identifier = partybanner | tags = smallitem,traitormissionitem }} The '''Radio Jammer''' is a Traitor Item. = Description = = Function = It can be attached to walls. *Picking it back up takes 5 seconds. {{Traitor Items nav}}")
  • 22:20, 3 January 2024Radio Jammer (hist | edit) ‎[605 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | description = A portable, battery-powered device that temporarily blocks radio communications | deconstructor = yes | deconstructortime = 15 | deconstructormaterials = {{hl|Copper}} (x2)<br>{{hl|Plastic}} (x2) | identifier = radiojammer | category = Equipment | tags = smallitem }} The '''Radio Jammer''' is a Traitor Item. = Description = = Function = When turned on, it jams a...")
  • 22:12, 3 January 2024C-4 Block (VIP) (hist | edit) ‎[915 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | icon = C-4 Block | description = A stable explosive compound. | weapontype = explosive | triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Charge Shell|Depth Charge Tube|s=s}} | throwable = yes | penetration = 50 | explosionrange = 7.5 | explosionafflictions = explosiondamage = 250; burn = 30, chance = 0.2; bleeding = 40, chance = 0.05...")
  • 22:06, 3 January 2024Modified Dirty Bomb (hist | edit) ‎[1,433 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | name = Dirty Bomb | description = An explosive compound mixed with highly radioactive material. Though the explosive payload is low, the ensuing fallout will catastrophically irradiate the area. | qualitybonuses = Explosion Radius +10%<br>Explosion Damage +10% | weapontype = explosive | triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Ch...")
  • 22:02, 3 January 2024ID Card (Sootman) (hist | edit) ‎[541 bytes]G3jzer (talk | contribs) (Created page with "{{version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | name = ID Card | description = This belongs to Sootman, the notorious masked vigilante. | maxstack = 8 | maxstackcharacter = 1 | attackspeed = 1 | deconstructor = yes | deconstructortime = 20 | deconstructormaterials = {{hl|Opium}} | baseprice = 10 | category = Medical | tags = smallitem,idcard | identifier = idcardfakesootman }} The '''Blood Sample Vial''' is a Traitor Item....")
  • 21:59, 3 January 2024Blood Sample Vial (hist | edit) ‎[758 bytes]G3jzer (talk | contribs) (Created page with "{{version|1.2.7.0|stub=yes|stubnote=Expand the page.}} {{Items infobox | description = Proper equipment for taking blood samples isn't something you usually find on subs, but it will work as long as the patient is bleeding. Getting the patient to bleed, however, is left as an exercise for the reader. | maxstack = 8 | maxstackcharacter = 1 | attackspeed = 1 | deconstructor = yes | deconstructortime = 20 | deconstructormaterials = {{hl|Opium}} | category = Medical | ta...")
  • 21:48, 3 January 2024Ticking Time Bomb (hist | edit) ‎[1,084 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}}{{Items infobox | description = It looks like a nuke with a text display and some wires strapped to it. | weapontype = explosive | maxstack = 1 | triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Charge Shell|Depth Charge Tube|s=s}} | throwable = yes | penetration = 50 | explosionrange = 5 | explosionafflictions = explosiondamage = 200; burn = 200; blee...")
  • 21:48, 3 January 2024Ticking Time Bomb (Exposed) (hist | edit) ‎[1,283 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}}{{Items infobox | icon = Ticking Time Bomb | description = It looks like a nuke with a text display and some wires strapped to it. Any water would probably trigger an explosion due to the exposed wires. | weapontype = explosive | maxstack = 1 | triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Charge Shell|Depth Charge Tube|s=s}} | throwable = yes | pene...")
  • 21:48, 3 January 2024Ticking Time Bomb (Powered) (hist | edit) ‎[1,315 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.7.0|stub=yes|stubnote=Expand the page.}}{{Items infobox | icon = Ticking Time Bomb | description = It looks like a nuke with a text display and some wires strapped to it. It is powered by a battery, which should be kept from running out. | weapontype = explosive | maxstack = 1 | triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Charge Shell|Depth Charge Tube|s=s}} | throwable = yes | penetrati...")
  • 21:34, 3 January 2024Duffel Bag (Traitor) (hist | edit) ‎[939 bytes]G3jzer (talk | contribs) (Created page with "{{Version|1.2.6.0}}{{Items infobox | description = The traditional way of storing a deceased seafarer's belongings until they can be delivered to their next of kin (or stolen or sold). | itemcapacity = 20 small items <!-- Crafting --> | deconstructortime = 5 | deconstructormaterials = None <!-- Technical --> | identifier = traiterduffelbag | category = Equipment | tags = mobilecontainer, despawncontainer }} The '''Duffel Bag''' is a Traitor Event ite...")
  • 21:15, 3 January 2024Husk Caller (hist | edit) ‎[631 bytes]G3jzer (talk | contribs) (Created page with "{{version|1.1.18.1|stub=yes|stubnote=Expand the page. Add media content.}} {{Items infobox | description = An item of dubious origin that attracts a large swarm of husks when used. | attackspeed = 0.5 | baseprice = 50 <!-- Technical --> | identifier = huskcaller | tags = smallitem,instrument,traitormissionitem }} The '''Husk Caller''' is a Traitor Event item. =Description= =Function= It can be used every 2 second, making a loud noise. <!-- Dunno i...")
  • 21:06, 3 January 2024Cultist Robes (Faulty) (hist | edit) ‎[1,253 bytes]G3jzer (talk | contribs) (Created page with "{{version|1.2.7.0|stub=yes|stubnote=Add media}} __NOTOC__ {{Items infobox | name = Cultist Robes | description = A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend. | note = Doesn't make Husks ignore the wearer. <!-- Gear --> | geartype = innerwear <!-- Crafting --> | fabricator = no | deconstructor = Yes | deconstructortime = 10 | deconstruct...")
  • 20:38, 3 January 2024Husk Figurine (hist | edit) ‎[1,029 bytes]G3jzer (talk | contribs) (Created page with "{{version|1.1.18.1|stub=yes|stubnote=Add media content.}} {{Items infobox | description = Subverting expectations. | fabricator = yes | traitor = yes | fabricatorskilllevel = 10 | fabricatormaterials = {{hl|Aluminium}} (x2) | maxstack = 2 | baseprice = 50 <!-- Technical --> | identifier = deepdiverduck | category = Misc | tags = smallitem,traitormissionitem }} The '''Husk Figurine''' is a Traitor Event item. =Usage= They play a Husk sound every 25...")
  • 13:49, 3 January 2024Traitor Items (hist | edit) ‎[153 bytes]G3jzer (talk | contribs) (Created page with "{{version|stub=yes|stubnote=Expand the page}} '''Traitor Items''' are crafted and used by Traitors during Traitor Events. {{Traitor Items nav}}")
  • 13:43, 3 January 2024Traitor Events (hist | edit) ‎[759 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stunote=TODO: Entire page}} '''Traitor Events''' are random objectives assigned to Traitors. <!-- Copypasted from changelog: --> *Each event has a "danger level" that describes how destructive/dangerous the event is. Danger level can be choosen in the server lobby. *If a traitor completes their objective successfully, they may get assigned a more dangerous objective on future rounds (up until the maximum defined danger level is reached). <!-- -->...")
  • 12:39, 30 December 2023Guides (hist | edit) ‎[228 bytes]G3jzer (talk | contribs) (Created page with "'''Guides''' are collection of experience from crew that made it back, they are among the most important reading material at the crew's disposal to survive the dangerous depths of Europa. {{Guides nav}} Category:Barotrauma")
  • 11:59, 30 December 2023Miscellaneous Items (hist | edit) ‎[71 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stubnote=Needs to be expanded}} {{Misc Items nav}}")
  • 11:55, 30 December 2023Skill Books (hist | edit) ‎[254 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stubnote=Needs to be expanded.}} Books allow a player to receive Skill points by reading them ({{key|mouse|right}} by default). {{Misc Items nav}} Category:ItemsCategory:ConsumablesCategory:Miscellaneous Items")
  • 11:38, 30 December 2023Template:Game Mechanics nav (hist | edit) ‎[1,017 bytes]G3jzer (talk | contribs) (Created page with "Category:Navboxes <onlyinclude>{| class="{{#ifeq:{{{universal}}}|yes||universal-nav}} mw-collapsible {{#ifeq:{{{collapsed}}}|yes|mw-collapsed}}" ! {{#ifeq:{{{universal}}}|yes|class="category-header" {{!}}|style="font-size:120%" {{!}} {{Nav Left|Game Mechanics nav}}}} Game Mechanics |- ! align="center" | Campaign |- | *Jovian Radiation *Experience & Talent Points *Skills *Store *Marks *Crush Depth *Events *Missions |- ! align="...") originally created as "Game Mechanics nav"
  • 15:40, 29 December 2023Hydrothermal Wastes (hist | edit) ‎[548 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stubnote=Needs to be expanded}} The Hydrothermal Wastes are the final major biome in a campaign. Civilization is not present, and players will have to activate Beacon Stations and clear Hunting Grounds to help new settlements appear. Levels range in difficulty between 65% and 80%. Category:Environment = Gatherable Materials = == Minerals == {{GatherableMaterialsTable|Ore|biome=Hydrothermal Wastes}} == Plants == {{GatherableMaterialsTa...")
  • 15:29, 29 December 2023Europan Ridge (hist | edit) ‎[2,775 bytes]G3jzer (talk | contribs) (Created page with "Europan Ridge is the second Biome encountered within a Campaign. This region is composed of a rocky pack-ice, dotted with various unknown flora. Civilization is still fairly common, but empty geographical features are more likely than within the Cold Caverns. There are several environmental hazards found in this biome. Great currents, powerful enough to move a submarine, are present within the majority of every passage. These currents can be detected on Sonar, and ar...")
  • 14:58, 29 December 2023Environment (hist | edit) ‎[131 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stubnote=Needs to be expanded}} = Biomes = = Structures = = Locations = = Entities = {{Environment Nav}}")
  • 13:53, 29 December 2023Alien Items (hist | edit) ‎[986 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stubnote=Needs to be expanded}} Alien items can most often be found in Alien Ruins. They have various uses, and can be deconstructed into Rare Materials. = Weapons = Alien weapons are powered by {{hl|Alien Power Cell|s=s}}. The {{hl|Alien Pistol}} is an accurate, but rather weak weapon, akin to the {{hl|Revolver}}. The {{hl|Ancient Weapon}} is at its core, an upgrade to the {{hl|Plasma Cutter}}. It's able to perform tasks like cutting hu...")
  • 22:20, 27 December 2023Electrical Components (hist | edit) ‎[366 bytes]G3jzer (talk | contribs) (Created page with "{{Version|stub=yes|stubnote=Needs to be expanded}} Electrical Components are items that can be used to carry a signal, perform advanced mathematical operations, logical equations, and much more. {{Electrical Nav}} Category:Barotrauma")
  • 22:18, 27 December 2023Game Mechanics (hist | edit) ‎[298 bytes]G3jzer (talk | contribs) (moved content from Category:Game Mechanics)
  • 21:53, 27 December 2023Creature Mass (hist | edit) ‎[1,121 bytes]G3jzer (talk | contribs) (moved creature mass from Creatures)