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Common Misconceptions: Difference between revisions

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(added "beacons may break down after activating them")
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Another exception are turrets. The light of a submarine's turrets does attract creatures, while, curiously, searchlights do not. It is currently unknown whether this range exceeds the range at which creatures can see the rest of the submarine.
Another exception are turrets. The light of a submarine's turrets does attract creatures, while, curiously, searchlights do not. It is currently unknown whether this range exceeds the range at which creatures can see the rest of the submarine.
= Beacons May Break Down After Activating Them =
Since the [[Version_History#0.16.6.0_.28Rising_Tide.29|Rising Tide]] update, [[Beacon Stations]] will no longer break down once successfully activated. As such, it is not necessary to fix flooding or keep monsters away from the beacon. Beacons' reactors also do not consume any [[Fuel Rod|fuel]], so running out of fuel is no concern either.
Once active, the only thing that can deactivate a beacon is player-intervention: Turning the sonar or reactor off, removing all fuel rods, or unwiring the sonar.


[[Category:Barotrauma]]
[[Category:Barotrauma]]

Revision as of 22:02, 20 March 2023

Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.4.6.0

This is a collection of myths and misconceptions commonly passed along from player to player. Some of these are based on now-fixed bugs and changed game mechanics, the tale outliving its origin. Others stem from players misunderstanding game mechanics in Barotrauma or assuming their similarity to mechanics from other video games or real life. Others still are simply examples of confirmation bias and various fallacies around the nature of random chance and probability. Some may even be the result of malicious players, seeking to misguide their crews.

Putting Poisons Into Railgun Shells Allows Poisoning Enemies

While Railgun Shells "use" the contained item, they do not apply medical items to creatures they hit. Presumably due to not setting a target for the contained item.

Putting Uranium Into a Railgun Shell Affects Damage

Uranium cannot be used (no "onuse" XML-entry), and as such will simply vanish as the railgun shell despawns.

Fuel Rods, while they can be "used", do not affect damage either. Using a fuel rod will spawn a "nucleargunbolt" (the projectile of the Rapid Fissile Accelerator), but testing shows that this projectile will not work when the fuel rod is used in a railgun shell's impact.

Leaving Lights On Attracts Creatures

The sight of creatures has little to do with what players see. Creatures are attracted to designated AI targets – most sources of player-visible light are no such target.

Flashlights are a noteworthy exception, being visible to creatures beyond the range at which they see a human Diver.

Another exception are turrets. The light of a submarine's turrets does attract creatures, while, curiously, searchlights do not. It is currently unknown whether this range exceeds the range at which creatures can see the rest of the submarine.

Beacons May Break Down After Activating Them

Since the Rising Tide update, Beacon Stations will no longer break down once successfully activated. As such, it is not necessary to fix flooding or keep monsters away from the beacon. Beacons' reactors also do not consume any fuel, so running out of fuel is no concern either.

Once active, the only thing that can deactivate a beacon is player-intervention: Turning the sonar or reactor off, removing all fuel rods, or unwiring the sonar.