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{{Version|0.11.0.9}}
{{Version|0.11.0.9}}
In [[Barotrauma]], the region of Europa that the Player explores is broken up into several distinct environmental '''Biomes'''. Each of these Biomes contain their own unique challenges and obstacles, ranging from simple [[Ice Spires]] to clusters of highly conductive [[Piezo Crystals]].
'''Biomes''' are broad regions of Europa that define level generation. Each of these Biomes have unique characteristic [[Creatures|creature]] spawns, terrain, and environmental obstacles.


Europa is an Ice Moon, and its entire exterior surface is covered in a thick sheet of ice, as hard as stone and bereft of life. However, beneath that surface ice, the environment resembles an inverse oceanic trench, with the icy less-hospitable water being closest to the surface, and the warmer, more life-sustaining water being found the further down a submarine goes. This is reflected in the arrangement of biomes, with heavily inhabited but sparsely biodiverse Cold Caverns being relatively safe, and the Hydrothermal Wastes at the bottom of the crater absolutely teaming with schools of myriad aggressive fauna, but being completely devoid of human habitation.
Europa is an Ice Moon, and its entire exterior surface is covered in a thick sheet of ice, as hard as stone and bereft of life. However, beneath that surface ice, the environment resembles an inverse oceanic trench, with the icy less-hospitable water being closest to the surface, and the warmer, more life-sustaining water being found the further down a submarine goes. This is reflected in the arrangement of biomes, with heavily inhabited but sparsely biodiverse Cold Caverns being relatively safe, and the Hydrothermal Wastes at the bottom of the crater absolutely teaming with schools of myriad aggressive fauna, but being completely devoid of human habitation.


[[File:Europa cross section.png|700px|Europan Cross Section, straight from the design doc]]
[[File:Europa cross section.png|700px|Europan Cross Section, straight from the design doc]]


=Biomes=
=Biomes=
At present (0.13.3.11), there are 5 explorable biomes in [[Barotrauma]], each one progressively deeper than the last. [[Caves]], [[Alien Ruins]], as well as individual [[Artifacts]], and [[Wrecks]] are features can be found across all of Europa, within a few terrain constraints, and each Biome will come with their own varying explorative hazards in addition to these features.  
There are 5 explorable biomes, each one progressively deeper than the last. [[Caves]], [[Alien Ruins]], as well as individual [[Artifacts]], and [[Wrecks]] are features can be found across all of Europa, within a few terrain constraints, and each Biome will come with their own varying explorative hazards in addition to these features.  


==Cold Caverns==
==Cold Caverns==
The first Biome players will experience in a Campaign, is The Cold Caverns. This region of Europa is made up almost entirely of the marbled ice that is the moon's crust. It's very cold here, and the background marine snow is sparse, making it exceptionally dark.  
The first biome in the campaign is the Cold Caverns. This region of Europa is made up almost entirely of the marbled ice that is the moon's crust.


The environment is composed entirely of a hardened ice, periodically lanced with towering but destructible [[Ice Spires]] that are capable of puncturing subs and causing critical flooding should a collision ensue. These Ice Spires are one of the only environmental hazards found within Cold Caverns that can harm a submarine, and are best navigated around or fired upon by gunner crews. They are highly detectible on active sonar when compared to the surrounding scan, and show up as obvious green streaks when pinged. Bot gunners will somewhat reliably target and destroy Ice Spires, assuming the submarine slows down to allow accurate fire.  
The environment is composed entirely of hardened ice, periodically lanced with towering but destructible [[Ice Spires]] that are capable of puncturing subs. They are highly detectible on active sonar when compared to the level walls, showing up as orange-green streaks.


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As far as hostile encounters, submarine crews can expect to commonly encounter [[Spineling|Spinelings]] and [[Crawler|Crawlers]] in groups of 1-3, as well as the occasional [[Mudraptor]] or Two. Crawler and Mudraptors are fully capable of putting holes in a sub by themselves, and care should be taken when maneuvering to allow gunners clean shots. Aside from mission-related encounters, the larger beasts of Europa, such as [[Hammerhead|Hammerheads]] and [[Bone Thresher|Bone threshers]] do not typically spawn in the Cold Caverns. Caution should be exercised however, as in passageways over 10% difficulty, Single Bone Threshers flanked by a duos of [[Tiger Thresher|Tiger Threshers]] can occasionally spawn, and may prove problematic for an underprepared sub.
[[Spineling]]s and [[Crawler]]s commonly spawn in groups of 1-3, as well as the occasional [[Mudraptor]] or two. In passageways over 10% difficulty, Single [[Bone Thresher]]s flanked by a duos of [[Tiger Thresher]]s can occasionally spawn.
 
While hostile wildlife might not pose a significant threat to a submarine, Mudraptors, and to a somewhat lesser degree Crawlers and Spinelings, can be both disorienting and extremely dangerous to single divers caught in open water, so care should be taken when disembarking in a [[Diving Suit]] as they limit your vision considerably.


It is possible to encounter [[Thalamus]], a hostile form of [[Wrecks|Wreck]], within the Cold Caverns. The only way to escape a Thalamus is to disembark, cut your way into the wreck, and then find and destroy the Brain. For these reasons, new or underprepared Captains should always approach Wrecks from below or the side.
==Europan Ridge==
==Europan Ridge==
2nd major biome in a campaign. More frequent and increasing monster spawns, and civilized locations are less frequent. Unarmored [[Mudraptor]]s and [[Tiger Thresher]]s will start spawning, and crawlers and spinelings are in greater groups.
2nd major biome in a campaign. More frequent and increasing monster spawns, and civilized locations are less frequent. Unarmored [[Mudraptor]]s and [[Tiger Thresher]]s will start spawning, and crawlers and spinelings are in greater groups.

Revision as of 16:34, 7 May 2021

Template:Stub

Data is potentially outdated
Last updated for version 0.11.0.9
Last mentioned in changelog 1.0.13.0
The current game version is 1.4.6.0

Biomes are broad regions of Europa that define level generation. Each of these Biomes have unique characteristic creature spawns, terrain, and environmental obstacles.

Europa is an Ice Moon, and its entire exterior surface is covered in a thick sheet of ice, as hard as stone and bereft of life. However, beneath that surface ice, the environment resembles an inverse oceanic trench, with the icy less-hospitable water being closest to the surface, and the warmer, more life-sustaining water being found the further down a submarine goes. This is reflected in the arrangement of biomes, with heavily inhabited but sparsely biodiverse Cold Caverns being relatively safe, and the Hydrothermal Wastes at the bottom of the crater absolutely teaming with schools of myriad aggressive fauna, but being completely devoid of human habitation.

Europan Cross Section, straight from the design doc

Biomes

There are 5 explorable biomes, each one progressively deeper than the last. Caves, Alien Ruins, as well as individual Artifacts, and Wrecks are features can be found across all of Europa, within a few terrain constraints, and each Biome will come with their own varying explorative hazards in addition to these features.

Cold Caverns

The first biome in the campaign is the Cold Caverns. This region of Europa is made up almost entirely of the marbled ice that is the moon's crust.

The environment is composed entirely of hardened ice, periodically lanced with towering but destructible Ice Spires that are capable of puncturing subs. They are highly detectible on active sonar when compared to the level walls, showing up as orange-green streaks.

Spinelings and Crawlers commonly spawn in groups of 1-3, as well as the occasional Mudraptor or two. In passageways over 10% difficulty, Single Bone Threshers flanked by a duos of Tiger Threshers can occasionally spawn.

Europan Ridge

2nd major biome in a campaign. More frequent and increasing monster spawns, and civilized locations are less frequent. Unarmored Mudraptors and Tiger Threshers will start spawning, and crawlers and spinelings are in greater groups.

Aphotic Plateau

3rd major biome in a campaign. A great variety of monsters spawn, monster spawns increased. Civilization is sporadic.

The Great Void

4th Major biome in a campaign. Civilization is not present. The levels have little to no floor. Floating rocks and Piezo Crystals spawn. Molochs, Hammerheads, Bone Threshers are common.

Hydrothermal Wastes

Final major biome in a campaign.