Drilldown: Installations
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- Achievements (69)
- Afflictions (157)
- Ammunition (56)
- Autofill tags (454)
- Characters (13)
- Console Commands (243)
- Creatures (54)
- Gatherable Materials (38)
- Installations (57)
- Items (497)
- Medical Items (0)
- Missions (109)
- PageStatus (1270)
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- Submarines (30)
- Talents (168)
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None (1) ·
A double-barrel version of the Coilgun. (1) ·
A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. (2) ·
A horizontally aligned docking interface. Locks to another docking hatch to form a watertight seal and allow passage between subs, shuttles and locations. (1) ·
A large cannon, designed to fire shells that explode into sharp shrapnel fragments. (1) ·
A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. (1) ·
A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. (1) ·
A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies. (1) ·
A vertically aligned docking interface. Locks to another docking port to form a watertight seal and allow passage between subs, shuttles and locations. (1) ·
An empty weapon station large turrets can be installed on. (1) ·
An empty weapon station turrets can be installed on. (1)
Showing below up to 12 results in range #1 to #12.