User:Wheatley1001/Sandbox01
UNSTABLE 0.20.8.0 TALENTS
Because everyone keeps asking about them.
NOTE: I will not add a table because that requires template editing and I don't want to do that for a temp page.
Captain
Assistant
Medic
Generic 1
-Example of Health: Gain an additional 20% Maximum Health.
-Health Insurance: Gain 15% bonus XP and 15% bonus money when completeing an Escort mission.
-La Resistance: Gain an additional 50% Opiate addiction resistance. Gain an additional 50% Chem addiction resistance.
-Nobody Important Dies: Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.
-Self-care: Medical items are 20% more potent when applied to you.
-Stayin' Alive: The CPR applied by crewmembers reduces Oxygen Low 20% more effectively.
Generic 2
-Blood Donor: Whenever you finish at least one mission, gain one Blood Pack in your inventory.
-Don't Die on Me!: The CPR you apply is much more powerful.
-Fireman's Carry: You can drag characters at full speed.
-Medical Companion: Unlock recipe: Auto-Injector Headset.
-No Pressure: Unlock recipe: Pressure Stabilizer.
Xenologist
-Gene Harvester: When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it.
-Bloody Business: Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood.
OR
Gene Splicer: Refining genetic materials adds an additional 10% to their potency.
-Blackmarket Genes: OR Gene Tampering:
-Genetic Genius:
Medic
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Chemist
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