User:31percent
From Official Barotrauma Wiki
Hi there. If you disagree with any edit I made or want to clear up something, don't hesitate to contact me on discord (30%#8955) or here, I'm open to all suggestions/discussions.
To-do list
Bugs
- None that I'm aware of (except responsiveness which is out of my hands). If you see a bug make sure to let me know
Improvements
- add vendingmachines to Items infobox/store
- add deflectprojectiles to Damage multipliers
- add minleveldifficulty to items infobox (min level difficulty for item to be available in stores)
- Crafting table: make sources sourced at sources' pages instead of items' source parameter (yes that's a sentence)
- make pages for all wiring components
- allow several talents in relatedtalents
- make "Affliction strength instantly gained" tooltips customizable, eg for special cases like piercing ammo box
- make individual pages for all egg sizes
- ask Juan to allow user css for trusted editors https://www.mediawiki.org/wiki/Manual:$wgAllowUserCss
- ask Yaron Koren about PageForms not working (command line access?), and cargo queries preventing auto TOC
- improve math on drop chance in creatures infobox to only show integers
- finish infobox/version merge => how to collapse rows inside a table => check rimworld wiki
- update store sections template documentation (new merchants)
WHAT HAVE YOU DONE???
Here's an incomplete list of what I did, what pages I've worked on on this wiki, in case you have any questions about it. In reality this is mostly a list for myself, because I have 256kB of storage in my brain. The wiki is like an external hard drive for me. Come to think of it, isn't the internet a shared directory for all humans? Inb4 we all turn into one big hive mind. Year 2751 cyber-archeologists, quote me.
- [Show/Hide]
Cargo Templates
- Template:Affliction table (created)
- Template:Creatures infobox (big updates, cargo implementation)
- Template:Items infobox (big updates, cargo implementation)
- Template:Items infobox/ammunition (created)
- Template:Items infobox/affliction (created)
- Template:Medical infobox (created)
- Template:Version (cargo implementation)
Templates I made
- Template:Afflictions Nav
- Template:Afflictions table
- Template:Attacks (used on creature pages)
- Template:CargoDamage (used on weapon pages)
- Template:Controls (used on weapon pages)
- Template:Damage multipliers (used on creature pages)
- Template:Environment Nav
- Template:Infobox Tabs
- Template:Key (used to display keyboard keys)
- Template:Medical table
- Template:Medical nav
- Template:Page Status
- Template:Recipes (used on crafting material pages)
- Template:Str
- Template:Submarines Infobox
- Template:TalentTable (soon to be made obsolete)
- Template:UpgradeTable (used on Shipyard)
- Template:V (used in changelog sections)
Other templates I worked on
- Template:Affliction
- Template:Damage table
- Template:Hyperlink
- Template:Installations infobox
- Template:Materials Nav
- Template:Universal nav
Pages
A lot, ok actually I'm not doing this lol. Let's leave it at templates for now. Check pages history if needed.
Sandbox
minseverancedamage | severanceprobabilitymultiplier | Burn mult (min burn source to sever) |
Damage mult (min damage source to sever) | |
---|---|---|---|---|
Moloch Shell (5 pieces) | 15 | 0.2 | 0.25 (60) | 0.1 (150) |
Mudraptor armor (5 pieces) | 0.8 | 1 | 0.25 (3.2) | 0.1 (8) |
Endworm armor (96 pieces) | 0.5 | 0.2 | 0.25 (2) | 0.1 (5) |
- [List of talent buffs/debuffs]
Misc | Reputation gain (crew) | Monster and nest mission payment | Cargo and escort mission payment | Marks gained when reaching a new station | Extra special sales items | Random skill point | Bonus money and XP from a mission | Extra active mission slot | Raw XP gain | Raw marks gain | % XP gain from a mission | % weapons skill from fabricating items | % skill gain from fabricating items | Chance to fabricate double smg/shotgun/stun gun ammo | Chance to get an extra alien material from monsters | Chance to get extra items from containers | Chance to get a random genetic material on monsters | Chance to taint materials | Refined genetic material potency | Medical items potency | Alien artifact deconstruction yield | Chance to get a random alien item when deconstructing an artifact | Repair electrical devices above max condition | Repair mechanical devices above max condition | Triple output from fabricating fuel rods | Bonus XP from deconstructing scrap | Double output from deconstructing ore |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | All attacks power | All attacks power vs monsters inside sub | Plasma cutter structure damage | Crowbar attack power | Wrench attack power | Pistol attack power | Alien pistol power | Melee attack speed | Melee attack power | Harpoon attack power | Ranged fire rate (neg in expert commando) | Turret fire rate | Stun power | Burn power | Spread reduction | ||||||||||||
Defense | Maximum health (neg in polymath) | Physical damage resistance | Stun resistance | Burn resistance | Psychosis resistance | Nausea resistance | Chem Addiction resistance | Opiate Addiction resistance | All damage resistance (navy diver) | Bleeding recovery speed | Passive normal damage healing | Attacker gets stunned | Chance for attacker to get stunned | ||||||||||||||
Stats | Swimming speed | Walking speed | Movement speed | Repair speed (neg in crew layabout) | Hull repair speed | Skill gain speed | Buff duration (scavenger) | CPR efficiency | Deconstructor speed | Turret power cost | Turret charge speed | Door force opening speed | Plasma cutter mineral detach speed | Tinker max duration | Tinker efficiency | Tinker cooldown | Pressure immunity | Double max skill level | |||||||||
Temporary | Temporary bonus to all skills | Temporary bonus to mechanical, electrical, medical | Skill gain | ||||||||||||||||||||||||
Quality | Weapon quality +1 | Fuel rods +1 | Batteries +1 | Welding tool and plasma cutter +1 | Explosives +1 | Fuel tanks & oxygen tanks +1 | Tools +1 | ||||||||||||||||||||
One time and/or permanent | Bonus marks | Bonus XP | Bonus talent points | All skill levels (neg in crew layabout) | Random skill level | Medical skill level | Mechanical skill level | Electrical skill level | Weapons skill level | Maximum health | Loot rare materials in next wreck reactor | Chance to get extra scrap from wreck container | Chance to find extra scrap from next wreck container |