Template:MechanicTalent: Difference between revisions
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Somejanitor (talk | contribs) (updated to 0.15.21.0) |
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------------------------------------------------------------------------------------ Machinist ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Machinist ------------------------------------------------------------------------------------> | ||
|tinkerer = '''[[Tinkerer]]'''{{#if: {{{singlecell|}}}|<br>| | |tinkerer = '''[[Tinkerer]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 1</small>{{!}}{{!}}}}You can use a wrench to tinker with devices.<br>You can tinker with a pump, increasing its pumping rate by | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 1</small>{{!}}{{!}}}}You can use a wrench to tinker with devices.<br>You can tinker with a pump, increasing its pumping rate by 400%.<br>You can tinker with an engine, increasing its torque by 150%.<br>You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%.<br>The device is only affected for as long as you keep tinkering with it.<br>You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds.<!-- | ||
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|quickfix = '''[[Quickfix]]'''{{#if: {{{singlecell|}}}|<br>| | |quickfix = '''[[Quickfix]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Repair Pack}}.<br>Whenever you fully repair a device, gain | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Repair Pack}}.<br>Whenever you fully repair a device, gain 40 experience.<br>This effect can only occur up to 8 times until you finish another mission.<!-- | ||
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|mass production = '''[[Mass Production]]'''{{#if: {{{singlecell|}}}|<br>| | |mass production = '''[[Mass Production]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}You can tinker with a fabricator or a deconstructor, increasing their operating rate by | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%.<br>You can tinker with fabricators and deconstructors indefinitely.<br>Gain 75% more skill from fabricating items.<!-- | ||
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|overclocking = '''[[Overclocking]]'''{{#if: {{{singlecell|}}}|<br>| | |overclocking = '''[[Overclocking]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 3</small>{{!}}{{!}}}}Tinkering with items damages them, but the effects of tinkering are increased by 50%.<br>The cooldown period of tinkering is reduced to | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 3</small>{{!}}{{!}}}}Tinkering with items damages them, but the effects of tinkering are increased by 50%.<br>The cooldown period of tinkering is reduced to 12.5 seconds.<!-- | ||
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------------------------------------------------------------------------------------ Technician ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Technician ------------------------------------------------------------------------------------> | ||
|safety first = '''[[Safety First]]'''{{#if: {{{singlecell|}}}|<br>| | |safety first = '''[[Safety First]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Safety Harness}}.<br>Whenever you gain [[Mechanical Engineering]] skill, also gain [[Electrical Engineering]] skill.<!-- | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Safety Harness}}.<br>Whenever you gain [[Mechanical Engineering]] skill, also gain [[Electrical Engineering]] skill.<br>As long as your [[Mechanical Engineering]] skill is 100 or higher, they gain twice as much [[Electrical Engineering]] skill.<!-- | ||
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------------------------------------------------------------------------------------ Pioneer ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Pioneer ------------------------------------------------------------------------------------> | ||
|scrounger = '''[[Scrounger]]'''{{#if: {{{singlecell|}}}|<br>| | |scrounger = '''[[Scrounger]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 1</small>{{!}}{{!}}}}Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.<br>When you deconstruct scrap, gain | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 1</small>{{!}}{{!}}}}Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.<br>When you deconstruct scrap, gain 50 experience.<br>Force doors open 50% faster.<!-- | ||
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|elbow grease = '''[[Elbow Grease]]'''{{#if: {{{singlecell|}}}|<br>| | |elbow grease = '''[[Elbow Grease]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.<br>Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.<br>This bonus is lost on death.<!-- | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.<br>Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!-- | ||
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|scrap savant = '''[[Scrap Savant]]'''{{#if: {{{singlecell|}}}|<br>| | |scrap savant = '''[[Scrap Savant]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 4</small>{{!}}{{!}}}}You can refine 3 scrap to any alien material.<br>Gain | {{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 4</small>{{!}}{{!}}}}You can refine 3 scrap to any alien material.<br>Gain 150 experience when you fabricate an alien material.<br>Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.<!-- | ||
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}}<noinclude>{{clr}}{{doc}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]</noinclude> | }}<noinclude>{{clr}}{{doc}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]</noinclude> |
Revision as of 01:18, 16 December 2021
[[File:Talent_{{{1}}}.png|50px]]
This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).
TalentTable
In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.
Syntax
Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).
{{TalentTable | {{CaptainTalent|once upon a time on europa}} | {{CaptainTalent|inspire to battle}} }}
Gives:
Talent | Tier | Description |
---|---|---|
Once Upon a Time on Europa |
Captain Gunslinger Tier 1 |
Unlock recipe: Revolver Round. Your crew's reputation gains are improved by 20%. Whenever you gain Helm skill, also gain Weapons skill. As long as your Helm skill is 100 or higher they gain twice as much Weapons skill. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
TalentTree
WIP, see Talents
The above documentation is transcluded from Template:MechanicTalent/doc. (edit | history)