Template:MechanicTalent: Difference between revisions

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------------------------------------------------------------------------------------ Machinist ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Machinist ------------------------------------------------------------------------------------>
|tinkerer = '''Tinkerer'''{{#if: {{{singlecell|}}}|<br>|
|tinkerer = '''[[Tinkerer]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Machinist Tier 1</small>{{!}}{{!}}}}You can use a wrench to tinker with devices.<br>You can tinker with a pump, increasing its pumping rate by 150%.<br>You can tinker with an engine, increasing its torque by 150%.<br>You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%.<br>The device is only affected for as long as you keep tinkering with it.<br>You can tinker for 7 seconds. After you have tinkered with a device, you cannot tinker for 35 seconds.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 1</small>{{!}}{{!}}}}You can use a wrench to tinker with devices.<br>You can tinker with a pump, increasing its pumping rate by 400%.<br>You can tinker with an engine, increasing its torque by 150%.<br>You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%.<br>The device is only affected for as long as you keep tinkering with it.<br>You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds.<!--


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|quickfix = '''Quickfix'''{{#if: {{{singlecell|}}}|<br>|
|quickfix = '''[[Quickfix]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Repair Pack}}.<br>Whenever you fully repair a device, gain 35 experience.<br>This effect can only occur up to 8 times until you finish another mission.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Repair Pack}}.<br>Whenever you fully repair a device, gain 40 experience.<br>This effect can only occur up to 8 times until you finish another mission.<!--


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|mass production = '''Mass Production'''{{#if: {{{singlecell|}}}|<br>|
|mass production = '''[[Mass Production]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}You can tinker with a fabricator or a deconstructor, increasing their operating rate by 150%.<br>You can tinker with fabricators and deconstructors indefinitely.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 2</small>{{!}}{{!}}}}You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%.<br>You can tinker with fabricators and deconstructors indefinitely.<br>Gain 75% more skill from fabricating items.<!--


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|hull sealer = '''Hull Sealer'''{{#if: {{{singlecell|}}}|<br>|
|hull sealer = '''[[Hull Sealer]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Machinist Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Fixfoam Grenade}}.<br>You can tinker for an additional 5 seconds.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Fixfoam Grenade}}.<br>You can tinker for an additional 5 seconds.<!--


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|overclocking = '''Overclocking'''{{#if: {{{singlecell|}}}|<br>|
|overclocking = '''[[Overclocking]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Machinist Tier 3</small>{{!}}{{!}}}}Tinkering with items damages them, but the effects of tinkering are increased by 50%.<br>The cooldown period of tinkering is reduced to 21 seconds.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 3</small>{{!}}{{!}}}}Tinkering with items damages them, but the effects of tinkering are increased by 50%.<br>The cooldown period of tinkering is reduced to 12.5 seconds.<!--


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|let it drain = '''Let It Drain'''{{#if: {{{singlecell|}}}|<br>|
|let it drain = '''[[Let It Drain]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Machinist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Portable Pump}}.<br>You can only install a maximum of 2 of this item on your submarine.<br>Non-turret devices you tinker with will always function as if they had power.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Machinist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Portable Pump}}.<br>You can only install a maximum of 2 of this item on your submarine.<br>Non-turret devices you tinker with will always function as if they had power.<!--






------------------------------------------------------------------------------------ Technician ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Technician ------------------------------------------------------------------------------------>
|safety first = '''Safety First'''{{#if: {{{singlecell|}}}|<br>|
|safety first = '''[[Safety First]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Technician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Safety Harness}}.<br>Whenever you gain [[Mechanical Engineering]] skill, also gain [[Electrical Engineering]] skill.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Safety Harness}}.<br>Whenever you gain [[Mechanical Engineering]] skill, also gain [[Electrical Engineering]] skill.<br>As long as your [[Mechanical Engineering]] skill is 100 or higher, they gain twice as much [[Electrical Engineering]] skill.<!--


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|aggressive engineering = '''Aggressive Engineering'''{{#if: {{{singlecell|}}}|<br>|
|aggressive engineering = '''[[Aggressive Engineering]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Technician Tier 1</small>{{!}}{{!}}}}When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun.<br>You can repair mechanical devices 20% past their normal maximum condition.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 1</small>{{!}}{{!}}}}When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun.<br>You can repair mechanical devices 20% past their normal maximum condition.<!--


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|hull fixer = '''Hull Fixer'''{{#if: {{{singlecell|}}}|<br>|
|hull fixer = '''[[Hull Fixer]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Technician Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Status Monitor}}.<br>Welding tools and plasma cutters you fabricate are 1 higher quality.<br>Repair hulls 25% faster with welding tools.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Status Monitor}}.<br>Welding tools and plasma cutters you fabricate are 1 higher quality.<br>Repair hulls 25% faster with welding tools.<!--


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|crisis management = '''Crisis Management'''{{#if: {{{singlecell|}}}|<br>|
|crisis management = '''[[Crisis Management]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Technician Tier 3</small>{{!}}{{!}}}}The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75 swimming speed.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 3</small>{{!}}{{!}}}}The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75% swimming speed.<!--


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|pyromaniac = '''Pyromaniac'''{{#if: {{{singlecell|}}}|<br>|
|pyromaniac = '''[[Pyromaniac]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Technician Tier 3</small>{{!}}{{!}}}}When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.<br>Inflict 25% more burning damage.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 3</small>{{!}}{{!}}}}When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.<br>Inflict 25% more burning damage.<!--


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|artisan smith = '''Artisan Smith'''{{#if: {{{singlecell|}}}|<br>|
|artisan smith = '''[[Artisan Smith]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Technician Tier 4</small>{{!}}{{!}}}}Unlock recipes: {{hl|Dementonite Wrench}}, {{hl|Dementonite Crowbar}}, {{hl|Dementonite Screwdriver}}, {{hl|Dementonite Diving Knife}}.<br>Tools you fabricate are 1 higher quality.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Technician Tier 4</small>{{!}}{{!}}}}Unlock recipes: {{hl|Dementonite Wrench}}, {{hl|Dementonite Crowbar}}, {{hl|Dementonite Screwdriver}}, {{hl|Dementonite Diving Knife}}.<br>Tools you fabricate are 1 higher quality.<!--


--><br>Gain a bonus of 30 to [[Mechanical Engineering]].<!--
--><br>Gain a bonus of 30 to [[Mechanical Engineering]].<!--
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------------------------------------------------------------------------------------ Pioneer ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Pioneer ------------------------------------------------------------------------------------>
|scrounger = '''Scrounger'''{{#if: {{{singlecell|}}}|<br>|
|scrounger = '''[[Scrounger]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Pioneer Tier 1</small>{{!}}{{!}}}}Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.<br>When you deconstruct scrap, gain 40 experience.<br>Force doors open 75% faster.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 1</small>{{!}}{{!}}}}Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.<br>When you deconstruct scrap, gain 50 experience.<br>Force doors open 50% faster.<!--


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|miner = '''Miner'''{{#if: {{{singlecell|}}}|<br>|
|miner = '''[[Miner]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Pioneer Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an ore, you have a 50% chance to gain double the output.<br>Deal 100% more damage to structures with cutters.<br>Detach ores 100% faster with cutters.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an ore, you have a 50% chance to gain double the output.<br>Deal 100% more damage to structures with cutters.<br>Detach ores 100% faster with cutters.<!--


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|demolitions expert = '''Demolitions Expert'''{{#if: {{{singlecell|}}}|<br>|
|demolitions expert = '''[[Demolitions Expert]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Pioneer Tier 2</small>{{!}}{{!}}}}Gain a bonus of 25 to [[Skill#Weapons|Weapons]].<br>Explosives you fabricate are of 1 higher quality.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 2</small>{{!}}{{!}}}}Gain a bonus of 25 to [[Skill#Weapons|Weapons]].<br>Explosives you fabricate are of 1 higher quality.<!--


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|canned heat = '''Canned Heat'''{{#if: {{{singlecell|}}}|<br>|
|canned heat = '''[[Canned Heat]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Pioneer Tier 3</small>{{!}}{{!}}}}Fuel and oxygen tanks you fabricate are of 1 higher quality.<br>Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience.<br>This effect can only occur up to 20 times until you finish another mission.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 3</small>{{!}}{{!}}}}Fuel and oxygen tanks you fabricate are of 1 higher quality.<br>Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience.<br>This effect can only occur up to 20 times until you finish another mission.<!--


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|elbow grease = '''Elbow Grease'''{{#if: {{{singlecell|}}}|<br>|
|elbow grease = '''[[Elbow Grease]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Pioneer Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.<br>Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.<br>This bonus is lost on death.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.<br>Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!--


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|scrap savant = '''Scrap Savant'''{{#if: {{{singlecell|}}}|<br>|
|scrap savant = '''[[Scrap Savant]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Mechanic]]<br><small>Pioneer Tier 4</small>{{!}}{{!}}}}You can refine 3 scrap to any alien material.<br>Gain 120 experience when you fabricate an alien material.<br>Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.<!--
{{!}}{{!}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]<br><small>Pioneer Tier 4</small>{{!}}{{!}}}}You can refine 3 scrap to any alien material.<br>Gain 150 experience when you fabricate an alien material.<br>Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.<!--


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}}<noinclude>{{clr}}</noinclude>
}}<noinclude>{{clr}}{{doc}}[[File:Mechanic Job Icon.png|30px]][[Mechanic]]</noinclude>

Latest revision as of 01:48, 16 December 2021

[[File:Talent_{{{1}}}.png|50px]]

Documentation

This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).

TalentTable

In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.

Syntax

Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).

{{TalentTable
| {{CaptainTalent|once upon a time on europa}}
| {{CaptainTalent|inspire to battle}}
}}

Gives:

Talent Tier Description

Once Upon a Time on Europa
Captain
Gunslinger Tier 1
Unlock recipe: Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.

Inspire to Battle
Captain
Shipmaster Tier 3
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate

TalentTree

WIP, see Talents

Mechanic