Template:BallastFloraDamageTable/rowsubmarine: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
No edit summary
Line 8: Line 8:
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}}}
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}}}


| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}}|{{{structuredamage}}}}}</div><!--
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}*}} {{#if:{{{weapondamagemodifier|}}}|{{{weapondamagemodifier}}}*}}{{{structuredamage}}}}}</div>}}<!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}})</sup></div>}}}}<!--
-->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x&nbsp;}}{{{structuredamage}}}{{#if:{{{weapondamagemodifier|}}}|&nbsp;x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}}<!--


-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}}|{{{explosionstructuredamage}}}}}</div><!--
-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion{{#if:{{{explosionrange|}}}|&nbsp;({{{explosionrange|}}}m)}}: {{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}*}} {{#if:{{{weapondamagemodifier|}}}|{{{weapondamagemodifier}}}*}}{{{explosionstructuredamage|}}}}}</div>}}<!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}})</sup></div>}}}}
-->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x&nbsp;}}{{{explosionstructuredamage}}}{{#if:{{{weapondamagemodifier|}}}|&nbsp;x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}}


| {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionDisplayTest|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}}<!--
| {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionDisplayTest|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}}
 
-->{{#if:{{#if:{{{afflictions|}}}{{{explosionafflictions|}}}||1}}{{#ifeq:{{{afflictions|}}}|yes|1}}|<!--
 
-->{{#if:{{{bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{bluntforcetrauma}}}|{{{bluntforcetraumachance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{bluntforcetrauma2|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{bluntforcetrauma2}}}|{{{bluntforcetrauma2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{bitewounds}}}|{{{bitewoundschance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{bitewounds2|}}}|{{AfflictionDisplay|Bite Wounds|{{{bitewounds2}}}|{{{bitewounds2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{gunshotwound}}}|{{{gunshotwoundchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{gunshotwound2|}}}|{{AfflictionDisplay|Gunshot Wound|{{{gunshotwound2}}}|{{{gunshotwound2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{incrementalstun|}}}|{{AfflictionDisplay|Incremental Stun|{{{incrementalstun}}}|{{{incrementalstunchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{incrementalstun2|}}}|{{AfflictionDisplay|Incremental Stun|{{{incrementalstun2}}}|{{{incrementalstun2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{progressivestun|}}}|{{AfflictionDisplay|Progressive Stun|{{{progressivestun}}}|{{{progressivestunchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{progressivestun2|}}}|{{AfflictionDisplay|Progressive Stun|{{{progressivestun2}}}|{{{progressivestun2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{deeptissueinjury}}}|{{{deeptissueinjurychance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{deeptissueinjury2|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{deeptissueinjury2}}}|{{{deeptissueinjury2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{burn|}}}|{{AfflictionDisplay|Burn|{{{burn}}}|{{{burnchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{burn2|}}}|{{AfflictionDisplay|Burn|{{{burn2}}}|{{{burn2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{lacerations}}}|{{{lacerationschance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{lacerations2|}}}|{{AfflictionDisplay|Lacerations|{{{lacerations2}}}|{{{lacerations2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{bleeding}}}|{{{bleedingchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{bleeding2|}}}|{{AfflictionDisplay|Bleeding|{{{bleeding2}}}|{{{bleeding2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{stun|}}}|{{AfflictionDisplay|Stun|{{{stun}}}|{{{stunchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{stun2|}}}|{{AfflictionDisplay|Stun|{{{stun2}}}|{{{stun2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{radiationsickness|}}}|{{AfflictionDisplay|Radiation Sickness|{{{radiationsickness}}}|{{{radiationsicknesschance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{radiationsickness2|}}}|{{AfflictionDisplay|Radiation Sickness|{{{radiationsickness2}}}|{{{radiationsickness2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{acidburn|}}}|{{AfflictionDisplay|Acid Burn|{{{acidburn}}}|{{{acidburnchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{acidburn2|}}}|{{AfflictionDisplay|Acid Burn|{{{acidburn2}}}|{{{acidburn2chance}}}|{{{projectiles|}}}}}}}<!--
 
-->{{#if: {{{explosionrange|}}}|Explosion ({{{explosionrange}}}m):<br><!--
-->{{#if:{{{explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{explosiondeeptissueinjury}}}|{{{explosiondeeptissueinjurychance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosiondeeptissueinjury2|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{explosiondeeptissueinjury2}}}|{{{explosiondeeptissueinjury2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionburn|}}}|{{AfflictionDisplay|Burn|{{{explosionburn}}}|{{{explosionburnchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionburn2|}}}|{{AfflictionDisplay|Burn|{{{explosionburn2}}}|{{{explosionburn2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionlacerations|}}}|{{AfflictionDisplay|Lacerations|{{{explosionlacerations}}}|{{{explosionlacerationschance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionlacerations2|}}}|{{AfflictionDisplay|Lacerations|{{{explosionlacerations2}}}|{{{explosionlacerations2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionbleeding|}}}|{{AfflictionDisplay|Bleeding|{{{explosionbleeding}}}|{{{explosionbleedingchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionbleeding2|}}}|{{AfflictionDisplay|Bleeding|{{{explosionbleeding2}}}|{{{explosionbleeding2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionstun|}}}|{{AfflictionDisplay|Stun|{{{explosionstun}}}|{{{explosionstunchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionstun2|}}}|{{AfflictionDisplay|Stun|{{{explosionstun2}}}|{{{explosionstun2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionradiationsickness|}}}|{{AfflictionDisplay|Radiation Sickness|{{{explosionradiationsickness}}}|{{{explosionradiationsicknesschance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionradiationsickness2|}}}|{{AfflictionDisplay|Radiation Sickness|{{{explosionradiationsickness2}}}|{{{explosionradiationsickness2chance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionacidburn|}}}|{{AfflictionDisplay|Acid Burn|{{{explosionacidburn}}}|{{{explosionacidburnchance}}}|{{{projectiles|}}}}}}}<!--
-->{{#if:{{{explosionacidburn2|}}}|{{AfflictionDisplay|Acid Burn|{{{explosionacidburn2}}}|{{{explosionacidburn2chance}}}|{{{projectiles|}}}}}}}<!--
-->|}}<!--
-->}}
| {{#if:{{{note|}}}|<div style="width:20em">{{{note}}}</div>}}
| {{#if:{{{note|}}}|<div style="width:20em">{{{note}}}</div>}}
|-
|-
</onlyinclude>
</onlyinclude>

Revision as of 16:23, 19 December 2023

Documentation

This template is used by Template:BallastFloraDamageTable to display individual rows. It is not meant for direct usage.

Template in use

Submarine

Submarine Weapons
Item Ballast Flora Damage Structure Damage Afflictions Notes

Pulse Laser Fuel Box
Explosion (1.5m): 50
Impact: 5
Explosion (1.5m): 10
Template:AfflictionDisplayTest

Pulse Tri-Laser Fuel Box
Explosion (1m): 105
(3 projectiles x 35)
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Template:AfflictionDisplayTest
Fires 3 lasers in a fixed spread.

Depth Charge Shell
Explosion (7m): 150
Explosion (7m): 175
Template:AfflictionDisplayTest
Can contain 1 small item that is used upon impact

Nuclear Depth Charge
Explosion (15m): 1000
Explosion (15m): 600
Template:AfflictionDisplayTest
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Decoy
Explosion (15m): 1000
Explosion (15m): 600
Template:AfflictionDisplayTest
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Nuclear Shell
Explosion (15m): 1000
Impact: 100
Explosion (15m): 600
Template:AfflictionDisplayTest
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Physicorium Shell
Explosion (3.5m): 200
Impact: 200
Explosion (3.5m): 50
Template:AfflictionDisplayTest
Can contain 1 small item that is used upon impact.

Railgun Shell
Explosion (2.5m): 100
Impact: 100
Explosion (2.5m): 50
Template:AfflictionDisplayTest
Can contain 1 small item that is used upon impact.


| [[File:{{{name}}}.png|x30px]]
[[{{{name}}}]]

|

|

| | |-