Template:Attacks/row: Difference between revisions

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(Reorganized the entire source for easier reading and editing. Afflictions now use template:AfflictionDisplay. Added support for projectiles, explosiondeeptissueinjury, explosionstun, explosionitemdamage. Changed aoestructuredamage to explosionstructuredamage.)
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<includeonly>{{#if:{{{attack1|}}}|{{!}}-
<noinclude>{{doc}}</noinclude><includeonly>{{#if:{{{attack1|}}}|{{!}}-<!--
 
-->{{#if:{{{attack1context|}}}{{{attack2context|}}}{{{attack3context|}}}{{{attack4context|}}}{{{attack5context|}}}|{{#vardefine:context|1}}|{{#vardefine:context|0}}}}<!--
-->{{#if:{{{attack1penetration|}}}{{{attack2penetration|}}}{{{attack3penetration|}}}{{{attack4penetration|}}}{{{attack5penetration|}}}|{{#vardefine:penetration|1}}|{{#vardefine:penetration|0}}}}<!--
-->{{#if:{{{attack1stuninside|}}}{{{attack2stuninside|}}}{{{attack3stuninside|}}}{{{attack4stuninside|}}}{{{attack5stuninside|}}}|{{#vardefine:inside|1}}|{{#vardefine:inside|0}}}}<!--
-->{{#if:{{{attack1explosionrange|}}}{{{attack2explosionrange|}}}{{{attack3explosionrange|}}}{{{attack4explosionrange|}}}{{{attack5explosionrange|}}}|{{#vardefine:explosionrange|1}}|{{#vardefine:explosionrange|0}}}}<!--
-->{{#if:{{{attack1structuredamage|}}}{{{attack1explosionstructuredamage|}}}{{{attack2structuredamage|}}}{{{attack2explosionstructuredamage|}}}{{{attack3structuredamage|}}}{{{attack3explosionstructuredamage|}}}{{{attack4structuredamage|}}}{{{attack4explosionstructuredamage|}}}{{{attack5structuredamage|}}}{{{attack5explosionstructuredamage|}}}|{{#vardefine:structuredamage|1}}|{{#vardefine:structuredamage|0}}}}<!--
-->{{#if:{{{attack1itemdamage|}}}{{{attack1explosionitemdamage|}}}{{{attack2itemdamage|}}}{{{attack2explosionitemdamage|}}}{{{attack3itemdamage|}}}{{{attack3explosionitemdamage|}}}{{{attack4itemdamage|}}}{{{attack4explosionitemdamage|}}}{{{attack5itemdamage|}}}{{{attack5explosionitemdamage|}}}|{{#vardefine:itemdamage|1}}|{{#vardefine:itemdamage|0}}}}<!--
-->{{#if:{{{attack1duration|}}}{{{attack2duration|}}}{{{attack3duration|}}}{{{attack4duration|}}}{{{attack5duration|}}}|{{#vardefine:duration|1}}|{{#vardefine:duration|0}}}}<!--
-->{{#if:{{{attack1cooldown|}}}{{{attack2cooldown|}}}{{{attack3cooldown|}}}{{{attack4cooldown|}}}{{{attack5cooldown|}}}|{{#vardefine:cooldown|1}}|{{#vardefine:cooldown|0}}}}<!--
-->{{#if:{{{attack1force|}}}{{{attack2force|}}}{{{attack3force|}}}{{{attack4force|}}}{{{attack5force|}}}|{{#vardefine:force|1}}|{{#vardefine:force|0}}}}<!--
-->{{#if:{{{attack1note|}}}{{{attack2note|}}}{{{attack3note|}}}{{{attack4note|}}}{{{attack5note|}}}|{{#vardefine:note|1}}|{{#vardefine:note|0}}}}<!--
 
-------------------------------------------------------------------------------------------------------------------->
{{!}}'''{{{attack1|Attack 1}}}'''
{{!}}'''{{{attack1|Attack 1}}}'''
{{!}}{{ucfirst:{{{attack1target|Any}}}}}
{{!}}{{ucfirst:{{{attack1target|Any}}}}}
{{!}}{{#if:{{{attack1bitewounds|}}}|{{hl|Bite Wounds}} {{{attack1bitewounds}}} {{#if:{{{attack1bitewoundschance|}}}|({{{attack1bitewoundschance}}}% chance)|}}<br>|}}<!--
{{!}}{{#if:{{{attack1explosiondeeptissueinjury|}}}{{{attack1explosionstun|}}}|Direct hit:<br>}}<!--
-->{{#if:{{{attack1bluntforcetrauma|}}}|{{hl|Blunt Force Trauma}} {{{attack1bluntforcetrauma}}} {{#if:{{{attack1bluntforcetraumachance|}}}|({{{attack1bluntforcetraumachance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack1bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{attack1bitewounds}}}|{{{attack1bitewoundschance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1lacerations|}}}|{{hl|Lacerations}} {{{attack1lacerations}}} {{#if:{{{attack1lacerationschance|}}}|({{{attack1lacerationschance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack1bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{attack1bluntforcetrauma}}}|<!--{{{attack1bluntforcetraumachance}}}-->|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1burn|}}}|{{hl|Burn}} {{{attack1burn}}} {{#if:{{{attack1burnchance|}}}|({{{attack1burnchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack1lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{attack1lacerations}}}|{{{attack1lacerationschance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1gunshotwound|}}}|{{hl|Gunshot Wound}} {{{attack1gunshotwound}}}<br>|}}<!--
-->{{#if:{{{attack1burn|}}}|{{AfflictionDisplay|Burn|{{{attack1burn}}}|{{{attack1burnchance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1deeptissueinjury|}}}|{{hl|Deep Tissue Injury}} {{{attack1deeptissueinjury}}}<br>|}}<!--
-->{{#if:{{{attack1gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{attack1gunshotwound}}}|<!--{{{attack1gunshotwoundchance}}}-->|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1huskinfection|}}}|{{hl|Husk Infection}} {{{attack1huskinfection}}} {{#if:{{{attack1huskinfectionchance|}}}|({{{attack1huskinfectionchance}}}% chance)|}}<br>|}}<!--  
-->{{#if:{{{attack1deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack1deeptissueinjury}}}|<!--{{{attack1deeptissueinjurychance}}}-->|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1slowparalysis|}}}|{{hl|Slow Paralysis||Affliction Slow Paralysis}} {{{attack1slowparalysis}}} {{#if:{{{attack1slowparalysischance|}}}|({{{attack1slowparalysischance}}}% chance)|}}<br>|}}<!--  
-->{{#if:{{{attack1huskinfection|}}}|{{AfflictionDisplay|Husk Infection|{{{attack1huskinfection}}}|{{{attack1huskinfectionchance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1bleeding|}}}|{{hl|Bleeding}} {{{attack1bleeding}}} {{#if:{{{attack1bleedingchance|}}}|({{{attack1bleedingchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack1slowparalysis|}}}|{{AfflictionDisplay|Slow paralysis|{{{attack1slowparalysis}}}|{{{attack1slowparalysischance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1bloodloss|}}}|{{hl|Bloodloss}} {{{attack1bloodloss}}} {{#if:{{{attack1bloodlosschance|}}}|({{{attack1bloodlosschance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack1bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{attack1bleeding}}}|{{{attack1bleedingchance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1watchersgaze|}}}|{{hl|Watcher's Gaze}} {{{attack1watchersgaze}}}<br>|}}<!--
-->{{#if:{{{attack1bloodloss|}}}|{{AfflictionDisplay|Bloodloss|{{{attack1bloodloss}}}|{{{attack1bloodlosschance}}}|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1watchersgaze|}}}|{{AfflictionDisplay|Bloodloss|{{{attack1watchersgaze}}}|<!--{{{attack1watchersgazechance}}}-->|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1emp|}}}|EMP {{{attack1emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack1emp|}}}|EMP {{{attack1emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack1stun|}}}|{{hl|Stun}} {{{attack1stun}}}s {{#if:{{{attack1stunchance|}}}|({{{attack1stunchance}}}% chance)|}}|}}<!--
-->{{#if:{{{attack1stun|}}}|{{AfflictionDisplay|Stun|{{{attack1stun}}}|{{{attack1stunchance}}}|{{{attack1projectiles|}}}}}|}}<!--
 
-->{{#if:{{{attack1explosiondeeptissueinjury|}}}{{{attack1explosionstun|}}}|Area of Effect:<br><!--
-->{{#if:{{{attack1explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack1explosiondeeptissueinjury}}}|<!--{{{attack1explosiondeeptissueinjurychance}}}-->|{{{attack1projectiles|}}}}}|}}<!--
-->{{#if:{{{attack1explosionstun|}}}|{{AfflictionDisplay|Stun|{{{attack1explosionstun}}}|<!--{{{attack1explosionstunchance}}}-->|{{{attack1projectiles|}}}}}|}}<!--
-->|}}<!--
 
-->{{#ifeq:{{#var:context}}|1|
{{!}}{{!}} {{ucfirst:{{{attack1context|}}}}}
|}}<!--
 
-->{{#ifeq:{{#var:penetration}}|1|
{{!}}{{!}} {{{attack1penetration|}}}
|}}<!--
 
-->{{#ifeq:{{#var:inside}}|1|
{{!}}{{!}} {{#if:{{{attack1stuninside|}}}|<span style="white-space:nowrap;">{{hl|Stun}} {{{attack1stuninside|}}}s</span>|}}
|}}<!--
 
-->{{#ifeq:{{#var:explosionrange}}|1|
{{!}}{{!}} {{#if:{{{attack1explosionrange|}}}|{{{attack1explosionrange|}}}m|}}{{#if:{{{attack1explosionrange2|}}}|<br>{{{attack1explosionrange2}}}m|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->
|}}<!--
 
-->{{#ifeq:{{#var:structuredamage}}|1|
{{!}}{{!}} {{{attack1structuredamage|}}}{{#if:{{{attack1explosionstructuredamage|}}}|&nbsp;(Direct hit)<br>{{{attack1explosionstructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:itemdamage}}|1|
{{!}}{{!}} {{{attack1itemdamage|}}}{{#if:{{{attack1explosionitemdamage|}}}|&nbsp;(Direct hit)<br>{{{attack1explosionitemdamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:duration}}|1|
{{!}}{{!}} {{{attack1duration|}}}s
|}}<!--
 
-->{{#ifeq:{{#var:cooldown}}|1|
{{!}}{{!}} {{{attack1cooldown|}}}
|}}<!--
 
-->{{#ifeq:{{#var:force}}|1|
{{!}}{{!}} {{{attack1force|}}}
|}}<!--
 
-->{{#ifeq:{{#var:note}}|1|
{{!}}{{!}} {{{attack1note|}}}
|}}<!--


-->{{#if:{{{attack1context|}}}|{{#vardefine:con|1}}|{{#if:{{{attack2context|}}}|{{#vardefine:con|1}}|{{#if:{{{attack3context|}}}|{{#vardefine:con|1}}|{{#if:{{{attack4context|}}}|{{#vardefine:con|1}}|{{#if:{{{attack5context|}}}|{{#vardefine:con|1}}|{{#vardefine:con|0}}}}}}}}}}}}<!--
-->}}<!--
-->{{#if:{{{attack1penetration|}}}|{{#vardefine:arm|1}}|{{#if:{{{attack2penetration|}}}|{{#vardefine:arm|1}}|{{#if:{{{attack3penetration|}}}|{{#vardefine:arm|1}}|{{#if:{{{attack4penetration|}}}|{{#vardefine:arm|1}}|{{#if:{{{attack5penetration|}}}|{{#vardefine:arm|1}}|{{#vardefine:arm|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1stuninside|}}}|{{#vardefine:ins|1}}|{{#if:{{{attack2stuninside|}}}|{{#vardefine:ins|1}}|{{#if:{{{attack3stuninside|}}}|{{#vardefine:ins|1}}|{{#if:{{{attack4stuninside|}}}|{{#vardefine:ins|1}}|{{#if:{{{attack5stuninside|}}}|{{#vardefine:ins|1}}|{{#vardefine:ins|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1explosionrange|}}}|{{#vardefine:aoe|1}}|{{#if:{{{attack2explosionrange|}}}|{{#vardefine:aoe|1}}|{{#if:{{{attack3explosionrange|}}}|{{#vardefine:aoe|1}}|{{#if:{{{attack4explosionrange|}}}|{{#vardefine:aoe|1}}|{{#if:{{{attack5explosionrange|}}}|{{#vardefine:aoe|1}}|{{#vardefine:aoe|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1structuredamage|}}}|{{#vardefine:str|1}}|{{#if:{{{attack2structuredamage|}}}|{{#vardefine:str|1}}|{{#if:{{{attack3structuredamage|}}}|{{#vardefine:str|1}}|{{#if:{{{attack4structuredamage|}}}|{{#vardefine:str|1}}|{{#if:{{{attack5structuredamage|}}}|{{#vardefine:str|1}}|{{#vardefine:str|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1itemdamage|}}}|{{#vardefine:ite|1}}|{{#if:{{{attack2itemdamage|}}}|{{#vardefine:ite|1}}|{{#if:{{{attack3itemdamage|}}}|{{#vardefine:ite|1}}|{{#if:{{{attack4itemdamage|}}}|{{#vardefine:ite|1}}|{{#if:{{{attack5itemdamage|}}}|{{#vardefine:ite|1}}|{{#vardefine:ite|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1duration|}}}|{{#vardefine:dur|1}}|{{#if:{{{attack2duration|}}}|{{#vardefine:dur|1}}|{{#if:{{{attack3duration|}}}|{{#vardefine:dur|1}}|{{#if:{{{attack4duration|}}}|{{#vardefine:dur|1}}|{{#if:{{{attack5duration|}}}|{{#vardefine:dur|1}}|{{#vardefine:dur|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1cooldown|}}}|{{#vardefine:coo|1}}|{{#if:{{{attack2cooldown|}}}|{{#vardefine:coo|1}}|{{#if:{{{attack3cooldown|}}}|{{#vardefine:coo|1}}|{{#if:{{{attack4cooldown|}}}|{{#vardefine:coo|1}}|{{#if:{{{attack5cooldown|}}}|{{#vardefine:coo|1}}|{{#vardefine:coo|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1force|}}}|{{#vardefine:for|1}}|{{#if:{{{attack2force|}}}|{{#vardefine:for|1}}|{{#if:{{{attack3force|}}}|{{#vardefine:for|1}}|{{#if:{{{attack4force|}}}|{{#vardefine:for|1}}|{{#if:{{{attack5force|}}}|{{#vardefine:for|1}}|{{#vardefine:for|0}}}}}}}}}}}}<!--
-->{{#if:{{{attack1note|}}}|{{#vardefine:not|1}}|{{#if:{{{attack2note|}}}|{{#vardefine:not|1}}|{{#if:{{{attack3note|}}}|{{#vardefine:not|1}}|{{#if:{{{attack4note|}}}|{{#vardefine:not|1}}|{{#if:{{{attack5note|}}}|{{#vardefine:not|1}}|{{#vardefine:not|0}}}}}}}}}}}}<!--


-->{{#ifexpr:{{#var:con}}=1|&nbsp;
{{!}}{{ucfirst:{{{attack1context|}}}}}|}}{{#ifexpr:{{#var:arm}}=1|&nbsp;
{{!}}{{{attack1penetration|}}}|}}{{#ifexpr:{{#var:ins}}=1|&nbsp;
{{!}}{{#if:{{{attack1stuninside|}}}|{{hl|Stun}} {{{attack1stuninside|}}}s|&nbsp;}}|}}{{#ifexpr:{{#var:aoe}}=1|&nbsp;
{{!}}{{#if:{{{attack1explosionrange|}}}|{{{attack1explosionrange|}}}m|&nbsp;}}{{#if:{{{attack1explosionrange2|}}}|{{{attack1explosionrange2}}}|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->|}}{{#ifexpr:{{#var:str}}=1|&nbsp;
{{!}}{{{attack1structuredamage|}}}{{#if:{{{attack1aoestructuredamage|}}}|&nbsp;(direct hit)<br>{{{attack1aoestructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}|}}{{#ifexpr:{{#var:ite}}=1|&nbsp;
{{!}}{{{attack1itemdamage|}}}|}}{{#ifexpr:{{#var:dur}}=1|&nbsp;
{{!}}{{{attack1duration|}}}s|}}{{#ifexpr:{{#var:coo}}=1|&nbsp;
{{!}}{{{attack1cooldown|}}}|}}{{#ifexpr:{{#var:for}}=1|&nbsp;
{{!}}{{{attack1force|}}}|}}{{#ifexpr:{{#var:not}}=1|&nbsp;
{{!}}{{{attack1note|}}}|}}}}<!--


-->{{#if:{{{attack2|}}}|&nbsp;
-------------------------------------------------------------------------------------------------------------------->
{{#if:{{{attack2|}}}|
{{!}}-
{{!}}-
{{!}}'''{{{attack2|Attack 2}}}'''
{{!}}'''{{{attack2|Attack 2}}}'''
{{!}}{{ucfirst:{{{attack2target|Any}}}}}
{{!}}{{ucfirst:{{{attack2target|Any}}}}}
{{!}}{{#if:{{{attack2bitewounds|}}}|{{hl|Bite Wounds}} {{{attack2bitewounds}}} {{#if:{{{attack2bitewoundschance|}}}|({{{attack2bitewoundschance}}}% chance)|}}<br>|}}<!--
{{!}}{{#if:{{{attack2explosiondeeptissueinjury|}}}{{{attack2explosionstun|}}}|Direct hit:<br>}}<!--
-->{{#if:{{{attack2bluntforcetrauma|}}}|{{hl|Blunt Force Trauma}} {{{attack2bluntforcetrauma}}} {{#if:{{{attack2bluntforcetraumachance|}}}|({{{attack2bluntforcetraumachance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack2bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{attack2bitewounds}}}|{{{attack2bitewoundschance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2lacerations|}}}|{{hl|Lacerations}} {{{attack2lacerations}}} {{#if:{{{attack2lacerationschance|}}}|({{{attack2lacerationschance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack2bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{attack2bluntforcetrauma}}}|<!--{{{attack2bluntforcetraumachance}}}-->|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2burn|}}}|{{hl|Burn}} {{{attack2burn}}} {{#if:{{{attack2burnchance|}}}|({{{attack2burnchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack2lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{attack2lacerations}}}|{{{attack2lacerationschance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2gunshotwound|}}}|{{hl|Gunshot Wound}} {{{attack2gunshotwound}}}<br>|}}<!--
-->{{#if:{{{attack2burn|}}}|{{AfflictionDisplay|Burn|{{{attack2burn}}}|{{{attack2burnchance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2deeptissueinjury|}}}|{{hl|Deep Tissue Injury}} {{{attack2deeptissueinjury}}}<br>|}}<!--
-->{{#if:{{{attack2gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{attack2gunshotwound}}}|<!--{{{attack2gunshotwoundchance}}}-->|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2huskinfection|}}}|{{hl|Husk Infection}} {{{attack2huskinfection}}} {{#if:{{{attack2huskinfectionchance|}}}|({{{attack2huskinfectionchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack2deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack2deeptissueinjury}}}|<!--{{{attack2deeptissueinjurychance}}}-->|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2bleeding|}}}|{{hl|Bleeding}} {{{attack2bleeding}}} {{#if:{{{attack2bleedingchance|}}}|({{{attack2bleedingchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack2huskinfection|}}}|{{AfflictionDisplay|Husk Infection|{{{attack2huskinfection}}}|{{{attack2huskinfectionchance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2slowparalysis|}}}|{{hl|Slow Paralysis||Affliction Slow Paralysis}} {{{attack2slowparalysis}}} {{#if:{{{attack2slowparalysischance|}}}|({{{attack2slowparalysischance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack2slowparalysis|}}}|{{AfflictionDisplay|Slow paralysis|{{{attack2slowparalysis}}}|{{{attack2slowparalysischance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2slowparalysis2|}}}|{{hl|Slow Paralysis||Affliction Slow Paralysis}} {{{attack2slowparalysis2}}} {{#if:{{{attack2slowparalysis2chance|}}}|({{{attack2slowparalysis2chance}}}% chance)|}}<br>|}}<!-- Leucocyte
-->{{#if:{{{attack2slowparalysis2|}}}|{{AfflictionDisplay|Slow paralysis|{{{attack2slowparalysis2}}}|{{{attack2slowparalysis2chance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2watchersgaze|}}}|{{hl|Watcher's Gaze}} {{{attack2watchersgaze}}}<br>|}}<!--
-->{{#if:{{{attack2bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{attack2bleeding}}}|{{{attack2bleedingchance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2watchersgaze|}}}|{{AfflictionDisplay|Bloodloss|{{{attack2watchersgaze}}}|<!--{{{attack2watchersgazechance}}}-->|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2emp|}}}|EMP {{{attack2emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack2emp|}}}|EMP {{{attack2emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack2stun|}}}|{{hl|Stun}} {{{attack2stun}}}s {{#if:{{{attack2stunchance|}}}|({{{attack2stunchance}}}% chance)|}}|}}<!--
-->{{#if:{{{attack2stun|}}}|{{AfflictionDisplay|Stun|{{{attack2stun}}}|{{{attack2stunchance}}}|{{{attack2projectiles|}}}}}|}}<!--
-->{{#if:{{{attack2explosionstun|}}}|<br>Explosion:<br>{{hl|Stun}} {{{attack2explosionstun}}}s<br>|}}{{#ifexpr:{{#var:con}}=1|&nbsp;
 
{{!}}{{ucfirst:{{{attack2context|}}}}}|}}{{#ifexpr:{{#var:arm}}=1|&nbsp;
-->{{#if:{{{attack2explosiondeeptissueinjury|}}}{{{attack2explosionstun|}}}|Area of Effect:<br><!--
{{!}}{{{attack2penetration|}}}|}}{{#ifexpr:{{#var:ins}}=1|&nbsp;
-->{{#if:{{{attack2explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack2explosiondeeptissueinjury}}}|<!--{{{attack2explosiondeeptissueinjurychance}}}-->|{{{attack2projectiles|}}}}}|}}<!--
{{!}}{{#if:{{{attack2stuninside|}}}|{{hl|Stun}} {{{attack2stuninside|}}}s|&nbsp;}}|}}{{#ifexpr:{{#var:aoe}}=1|&nbsp;
-->{{#if:{{{attack2explosionstun|}}}|{{AfflictionDisplay|Stun|{{{attack2explosionstun}}}|<!--{{{attack2explosionstunchance}}}-->|{{{attack2projectiles|}}}}}|}}<!--
{{!}}{{#if:{{{attack2explosionrange|}}}|{{{attack2explosionrange|}}}m|&nbsp;}}{{#if:{{{attack2explosionrange2|}}}|{{{attack2explosionrange2}}}|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->|}}{{#ifexpr:{{#var:str}}=1|&nbsp;
-->|}}<!--
{{!}}{{{attack2structuredamage|}}}{{#if:{{{attack2aoestructuredamage|}}}|&nbsp;(direct hit)<br>{{{attack2aoestructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}|}}{{#ifexpr:{{#var:ite}}=1|&nbsp;
 
{{!}}{{{attack2itemdamage|}}}|}}{{#ifexpr:{{#var:dur}}=1|&nbsp;
-->{{#ifeq:{{#var:context}}|1|
{{!}}{{{attack2duration|}}}s|}}{{#ifexpr:{{#var:coo}}=1|&nbsp;
{{!}}{{!}} {{ucfirst:{{{attack2context|}}}}}
{{!}}{{{attack2cooldown|}}}|}}{{#ifexpr:{{#var:for}}=1|&nbsp;
|}}<!--
{{!}}{{{attack2force|}}}|}}{{#ifexpr:{{#var:not}}=1|&nbsp;
 
{{!}}{{{attack2note|}}}|}}}}<!--
-->{{#ifeq:{{#var:penetration}}|1|
{{!}}{{!}} {{{attack2penetration|}}}
|}}<!--
 
-->{{#ifeq:{{#var:inside}}|1|
{{!}}{{!}} {{#if:{{{attack2stuninside|}}}|<span style="white-space:nowrap;">{{hl|Stun}} {{{attack2stuninside|}}}s</span>|}}
|}}<!--
 
-->{{#ifeq:{{#var:explosionrange}}|1|
{{!}}{{!}} {{#if:{{{attack2explosionrange|}}}|{{{attack2explosionrange|}}}m|}}{{#if:{{{attack2explosionrange2|}}}|<br>{{{attack2explosionrange2}}}m|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->
|}}<!--
 
-->{{#ifeq:{{#var:structuredamage}}|1|
{{!}}{{!}} {{{attack2structuredamage|}}}{{#if:{{{attack2explosionstructuredamage|}}}|&nbsp;(Direct hit)<br>{{{attack2explosionstructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:itemdamage}}|1|
{{!}}{{!}} {{{attack2itemdamage|}}}{{#if:{{{attack2explosionitemdamage|}}}|&nbsp;(Direct hit)<br>{{{attack2explosionitemdamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:duration}}|1|
{{!}}{{!}} {{{attack2duration|}}}s
|}}<!--
 
-->{{#ifeq:{{#var:cooldown}}|1|
{{!}}{{!}} {{{attack2cooldown|}}}
|}}<!--
 
-->{{#ifeq:{{#var:force}}|1|
{{!}}{{!}} {{{attack2force|}}}
|}}<!--
 
-->{{#ifeq:{{#var:note}}|1|
{{!}}{{!}} {{{attack2note|}}}
|}}<!--
 
-->}}<!--
 


-->{{#if:{{{attack3|}}}|&nbsp;
-------------------------------------------------------------------------------------------------------------------->
{{#if:{{{attack3|}}}|
{{!}}-
{{!}}-
{{!}}'''{{{attack3|Attack 3}}}'''
{{!}}'''{{{attack3|Attack 3}}}'''
{{!}}{{ucfirst:{{{attack3target|Any}}}}}
{{!}}{{ucfirst:{{{attack3target|Any}}}}}
{{!}}{{#if:{{{attack3bitewounds|}}}|{{hl|Bite Wounds}} {{{attack3bitewounds}}} {{#if:{{{attack3bitewoundschance|}}}|({{{attack3bitewoundschance}}}% chance)|}}<br>|}}<!--
{{!}}{{#if:{{{attack3explosiondeeptissueinjury|}}}{{{attack3explosionstun|}}}|Direct hit:<br>}}<!--
-->{{#if:{{{attack3bluntforcetrauma|}}}|{{hl|Blunt Force Trauma}} {{{attack3bluntforcetrauma}}} {{#if:{{{attack3bluntforcetraumachance|}}}|({{{attack3bluntforcetraumachance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack3bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{attack3bitewounds}}}|{{{attack3bitewoundschance}}}|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3lacerations|}}}|{{hl|Lacerations}} {{{attack3lacerations}}} {{#if:{{{attack3lacerationschance|}}}|({{{attack3lacerationschance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack3bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{attack3bluntforcetrauma}}}|<!--{{{attack3bluntforcetraumachance}}}-->|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3burn|}}}|{{hl|Burn}} {{{attack3burn}}} {{#if:{{{attack3burnchance|}}}|({{{attack3burnchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack3lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{attack3lacerations}}}|{{{attack3lacerationschance}}}|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3gunshotwound|}}}|{{hl|Gunshot Wound}} {{{attack3gunshotwound}}}<br>|}}<!--
-->{{#if:{{{attack3burn|}}}|{{AfflictionDisplay|Burn|{{{attack3burn}}}|{{{attack3burnchance}}}|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3deeptissueinjury|}}}|{{hl|Deep Tissue Injury}} {{{attack3deeptissueinjury}}}<br>|}}<!--
-->{{#if:{{{attack3gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{attack3gunshotwound}}}|<!--{{{attack3gunshotwoundchance}}}-->|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3huskinfection|}}}|{{hl|Husk Infection}} {{{attack3huskinfection}}} {{#if:{{{attack3huskinfectionchance|}}}|({{{attack3huskinfectionchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack3deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack3deeptissueinjury}}}|<!--{{{attack3deeptissueinjurychance}}}-->|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3bleeding|}}}|{{hl|Bleeding}} {{{attack3bleeding}}} {{#if:{{{attack3bleedingchance|}}}|({{{attack3bleedingchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack3huskinfection|}}}|{{AfflictionDisplay|Husk Infection|{{{attack3huskinfection}}}|{{{attack3huskinfectionchance}}}|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3slowparalysis|}}}|{{hl|Slow Paralysis||Affliction Slow Paralysis}} {{{attack3slowparalysis}}} {{#if:{{{attack3slowparalysischance|}}}|({{{attack3slowparalysischance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack3slowparalysis|}}}|{{AfflictionDisplay|Slow paralysis|{{{attack3slowparalysis}}}|{{{attack3slowparalysischance}}}|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3watchersgaze|}}}|{{hl|Watcher's Gaze}} {{{attack3watchersgaze}}}<br>|}}<!--
-->{{#if:{{{attack3bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{attack3bleeding}}}|{{{attack3bleedingchance}}}|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3watchersgaze|}}}|{{AfflictionDisplay|Bloodloss|{{{attack3watchersgaze}}}|<!--{{{attack3watchersgazechance}}}-->|{{{attack3projectiles|}}}}}|}}<!--
-->{{#if:{{{attack3emp|}}}|EMP {{{attack3emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack3emp|}}}|EMP {{{attack3emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack3stun|}}}|{{hl|Stun}} {{{attack3stun}}}s {{#if:{{{attack3stunchance|}}}|({{{attack3stunchance}}}% chance)|}}<br>|}}{{#ifexpr:{{#var:con}}=1|&nbsp;
-->{{#if:{{{attack3stun|}}}|{{AfflictionDisplay|Stun|{{{attack3stun}}}|{{{attack3stunchance}}}|{{{attack3projectiles|}}}}}|}}<!--
{{!}}{{ucfirst:{{{attack3context|}}}}}|}}{{#ifexpr:{{#var:arm}}=1|&nbsp;
 
{{!}}{{{attack3penetration|}}}|}}{{#ifexpr:{{#var:ins}}=1|&nbsp;
-->{{#if:{{{attack3explosiondeeptissueinjury|}}}{{{attack3explosionstun|}}}|Area of Effect:<br><!--
{{!}}{{#if:{{{attack3stuninside|}}}|{{hl|Stun}} {{{attack3stuninside|}}}s|&nbsp;}}|}}{{#ifexpr:{{#var:aoe}}=1|&nbsp;
-->{{#if:{{{attack3explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack3explosiondeeptissueinjury}}}|<!--{{{attack3explosiondeeptissueinjurychance}}}-->|{{{attack3projectiles|}}}}}|}}<!--
{{!}}{{#if:{{{attack3explosionrange|}}}|{{{attack3explosionrange|}}}m|&nbsp;}}{{#if:{{{attack3explosionrange2|}}}|{{{attack3explosionrange2}}}|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->|}}{{#ifexpr:{{#var:str}}=1|&nbsp;
-->{{#if:{{{attack3explosionstun|}}}|{{AfflictionDisplay|Stun|{{{attack3explosionstun}}}|<!--{{{attack3explosionstunchance}}}-->|{{{attack3projectiles|}}}}}|}}<!--
{{!}}{{{attack3structuredamage|}}}{{#if:{{{attack3aoestructuredamage|}}}|&nbsp;(direct hit)<br>{{{attack3aoestructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}|}}{{#ifexpr:{{#var:ite}}=1|&nbsp;
-->|}}<!--
{{!}}{{{attack3itemdamage|}}}|}}{{#ifexpr:{{#var:dur}}=1|&nbsp;
 
{{!}}{{{attack3duration|}}}s|}}{{#ifexpr:{{#var:coo}}=1|&nbsp;
-->{{#ifeq:{{#var:context}}|1|
{{!}}{{{attack3cooldown|}}}|}}{{#ifexpr:{{#var:for}}=1|&nbsp;
{{!}}{{!}} {{ucfirst:{{{attack3context|}}}}}
{{!}}{{{attack3force|}}}|}}{{#ifexpr:{{#var:not}}=1|&nbsp;
|}}<!--
{{!}}{{{attack3note|}}}|}}}}<!--
 
-->{{#ifeq:{{#var:penetration}}|1|
{{!}}{{!}} {{{attack3penetration|}}}
|}}<!--
 
-->{{#ifeq:{{#var:inside}}|1|
{{!}}{{!}} {{#if:{{{attack3stuninside|}}}|<span style="white-space:nowrap;">{{hl|Stun}} {{{attack3stuninside|}}}s</span>|}}
|}}<!--
 
-->{{#ifeq:{{#var:explosionrange}}|1|
{{!}}{{!}} {{#if:{{{attack3explosionrange|}}}|{{{attack3explosionrange|}}}m|}}{{#if:{{{attack3explosionrange2|}}}|<br>{{{attack3explosionrange2}}}m|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->
|}}<!--
 
-->{{#ifeq:{{#var:structuredamage}}|1|
{{!}}{{!}} {{{attack3structuredamage|}}}{{#if:{{{attack3explosionstructuredamage|}}}|&nbsp;(Direct hit)<br>{{{attack3explosionstructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:itemdamage}}|1|
{{!}}{{!}} {{{attack3itemdamage|}}}{{#if:{{{attack3explosionitemdamage|}}}|&nbsp;(Direct hit)<br>{{{attack3explosionitemdamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:duration}}|1|
{{!}}{{!}} {{{attack3duration|}}}s
|}}<!--
 
-->{{#ifeq:{{#var:cooldown}}|1|
{{!}}{{!}} {{{attack3cooldown|}}}
|}}<!--
 
-->{{#ifeq:{{#var:force}}|1|
{{!}}{{!}} {{{attack3force|}}}
|}}<!--
 
-->{{#ifeq:{{#var:note}}|1|
{{!}}{{!}} {{{attack3note|}}}
|}}<!--
 
-->}}<!--
 


-->{{#if:{{{attack4|}}}|&nbsp;
-------------------------------------------------------------------------------------------------------------------->
{{#if:{{{attack4|}}}|
{{!}}-
{{!}}-
{{!}}'''{{{attack4|Attack 4}}}'''
{{!}}'''{{{attack4|Attack 4}}}'''
{{!}}{{ucfirst:{{{attack4target|Any}}}}}
{{!}}{{ucfirst:{{{attack4target|Any}}}}}
{{!}}{{#if:{{{attack4bitewounds|}}}|{{hl|Bite Wounds}} {{{attack4bitewounds}}} {{#if:{{{attack4bitewoundschance|}}}|({{{attack4bitewoundschance}}}% chance)|}}<br>|}}<!--
{{!}}{{#if:{{{attack4explosiondeeptissueinjury|}}}{{{attack4explosionstun|}}}|Direct hit:<br>}}<!--
-->{{#if:{{{attack4bluntforcetrauma|}}}|{{hl|Blunt Force Trauma}} {{{attack4bluntforcetrauma}}} {{#if:{{{attack4bluntforcetraumachance|}}}|({{{attack4bluntforcetraumachance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack4bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{attack4bitewounds}}}|{{{attack4bitewoundschance}}}|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4lacerations|}}}|{{hl|Lacerations}} {{{attack4lacerations}}} {{#if:{{{attack4lacerationschance|}}}|({{{attack4lacerationschance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack4bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{attack4bluntforcetrauma}}}|<!--{{{attack4bluntforcetraumachance}}}-->|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4burn|}}}|{{hl|Burn}} {{{attack4burn}}} {{#if:{{{attack4burnchance|}}}|({{{attack4burnchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack4lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{attack4lacerations}}}|{{{attack4lacerationschance}}}|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4gunshotwound|}}}|{{hl|Gunshot Wound}} {{{attack4gunshotwound}}}<br>|}}<!--
-->{{#if:{{{attack4burn|}}}|{{AfflictionDisplay|Burn|{{{attack4burn}}}|{{{attack4burnchance}}}|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4deeptissueinjury|}}}|{{hl|Deep Tissue Injury}} {{{attack4deeptissueinjury}}}|}}<!--
-->{{#if:{{{attack4gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{attack4gunshotwound}}}|<!--{{{attack4gunshotwoundchance}}}-->|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4huskinfection|}}}|{{hl|Husk Infection}} {{{attack4huskinfection}}} {{#if:{{{attack4huskinfectionchance|}}}|({{{attack4huskinfectionchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack4deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack4deeptissueinjury}}}|<!--{{{attack4deeptissueinjurychance}}}-->|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4bleeding|}}}|{{hl|Bleeding}} {{{attack4bleeding}}} {{#if:{{{attack4bleedingchance|}}}|({{{attack4bleedingchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack4huskinfection|}}}|{{AfflictionDisplay|Husk Infection|{{{attack4huskinfection}}}|{{{attack4huskinfectionchance}}}|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4slowparalysis|}}}|{{hl|Slow Paralysis||Affliction Slow Paralysis}} {{{attack4slowparalysis}}} {{#if:{{{attack4slowparalysischance|}}}|({{{attack4slowparalysischance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack4slowparalysis|}}}|{{AfflictionDisplay|Slow paralysis|{{{attack4slowparalysis}}}|{{{attack4slowparalysischance}}}|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4watchersgaze|}}}|{{hl|Watcher's Gaze}} {{{attack4watchersgaze}}}<br>|}}<!--
-->{{#if:{{{attack4bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{attack4bleeding}}}|{{{attack4bleedingchance}}}|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4watchersgaze|}}}|{{AfflictionDisplay|Bloodloss|{{{attack4watchersgaze}}}|<!--{{{attack4watchersgazechance}}}-->|{{{attack4projectiles|}}}}}|}}<!--
-->{{#if:{{{attack4emp|}}}|EMP {{{attack4emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack4emp|}}}|EMP {{{attack4emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack4stun|}}}|{{hl|Stun}} {{{attack4stun}}}s {{#if:{{{attack4stunchance|}}}|({{{attack4stunchance}}}% chance)|}}<br>|}}{{#ifexpr:{{#var:con}}=1|&nbsp;
-->{{#if:{{{attack4stun|}}}|{{AfflictionDisplay|Stun|{{{attack4stun}}}|{{{attack4stunchance}}}|{{{attack4projectiles|}}}}}|}}<!--
{{!}}{{ucfirst:{{{attack4context|}}}}}|}}{{#ifexpr:{{#var:arm}}=1|&nbsp;
 
{{!}}{{{attack4penetration|}}}|}}{{#ifexpr:{{#var:ins}}=1|&nbsp;
-->{{#if:{{{attack4explosiondeeptissueinjury|}}}{{{attack4explosionstun|}}}|Area of Effect:<br><!--
{{!}}{{#if:{{{attack4stuninside|}}}|{{hl|Stun}} {{{attack4stuninside|}}}s|&nbsp;}}|}}{{#ifexpr:{{#var:aoe}}=1|&nbsp;
-->{{#if:{{{attack4explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack4explosiondeeptissueinjury}}}|<!--{{{attack4explosiondeeptissueinjurychance}}}-->|{{{attack4projectiles|}}}}}|}}<!--
{{!}}{{#if:{{{attack4explosionrange|}}}|{{{attack4explosionrange|}}}m|&nbsp;}}{{#if:{{{attack4explosionrange2|}}}|{{{attack4explosionrange2}}}|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->|}}{{#ifexpr:{{#var:str}}=1|&nbsp;
-->{{#if:{{{attack4explosionstun|}}}|{{AfflictionDisplay|Stun|{{{attack4explosionstun}}}|<!--{{{attack4explosionstunchance}}}-->|{{{attack4projectiles|}}}}}|}}<!--
{{!}}{{{attack4structuredamage|}}}{{#if:{{{attack4aoestructuredamage|}}}|&nbsp;(direct hit)<br>{{{attack4aoestructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}|}}{{#ifexpr:{{#var:ite}}=1|&nbsp;
-->|}}<!--
{{!}}{{{attack4itemdamage|}}}|}}{{#ifexpr:{{#var:dur}}=1|&nbsp;
 
{{!}}{{{attack4duration|}}}s|}}{{#ifexpr:{{#var:coo}}=1|&nbsp;
-->{{#ifeq:{{#var:context}}|1|
{{!}}{{{attack4cooldown|}}}|}}{{#ifexpr:{{#var:for}}=1|&nbsp;
{{!}}{{!}} {{ucfirst:{{{attack4context|}}}}}
{{!}}{{{attack4force|}}}|}}{{#ifexpr:{{#var:not}}=1|&nbsp;
|}}<!--
{{!}}{{{attack4note|}}}|}}}}<!--
 
-->{{#ifeq:{{#var:penetration}}|1|
{{!}}{{!}} {{{attack4penetration|}}}
|}}<!--
 
-->{{#ifeq:{{#var:inside}}|1|
{{!}}{{!}} {{#if:{{{attack4stuninside|}}}|<span style="white-space:nowrap;">{{hl|Stun}} {{{attack4stuninside|}}}s</span>|}}
|}}<!--
 
-->{{#ifeq:{{#var:explosionrange}}|1|
{{!}}{{!}} {{#if:{{{attack4explosionrange|}}}|{{{attack4explosionrange|}}}m|}}{{#if:{{{attack4explosionrange2|}}}|<br>{{{attack4explosionrange2}}}m|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->
|}}<!--
 
-->{{#ifeq:{{#var:structuredamage}}|1|
{{!}}{{!}} {{{attack4structuredamage|}}}{{#if:{{{attack4explosionstructuredamage|}}}|&nbsp;(Direct hit)<br>{{{attack4explosionstructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:itemdamage}}|1|
{{!}}{{!}} {{{attack4itemdamage|}}}{{#if:{{{attack4explosionitemdamage|}}}|&nbsp;(Direct hit)<br>{{{attack4explosionitemdamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:duration}}|1|
{{!}}{{!}} {{{attack4duration|}}}s
|}}<!--
 
-->{{#ifeq:{{#var:cooldown}}|1|
{{!}}{{!}} {{{attack4cooldown|}}}
|}}<!--
 
-->{{#ifeq:{{#var:force}}|1|
{{!}}{{!}} {{{attack4force|}}}
|}}<!--
 
-->{{#ifeq:{{#var:note}}|1|
{{!}}{{!}} {{{attack4note|}}}
|}}<!--
 
-->}}<!--
 


-->{{#if:{{{attack5|}}}|&nbsp;
-------------------------------------------------------------------------------------------------------------------->
{{#if:{{{attack5|}}}|
{{!}}-
{{!}}-
{{!}}'''{{{attack5|Attack 5}}}'''
{{!}}'''{{{attack5|Attack 5}}}'''
{{!}}{{ucfirst:{{{attack5target|Any}}}}}
{{!}}{{ucfirst:{{{attack5target|Any}}}}}
{{!}}{{#if:{{{attack5bitewounds|}}}|{{hl|Bite Wounds}} {{{attack5bitewounds}}} {{#if:{{{attack5bitewoundschance|}}}|({{{attack5bitewoundschance}}}% chance)|}}<br>|}}<!--
{{!}}{{#if:{{{attack5explosiondeeptissueinjury|}}}{{{attack5explosionstun|}}}|Direct hit:<br>}}<!--
-->{{#if:{{{attack5bluntforcetrauma|}}}|{{hl|Blunt Force Trauma}} {{{attack5bluntforcetrauma}}} {{#if:{{{attack5bluntforcetraumachance|}}}|({{{attack5bluntforcetraumachance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack5bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{attack5bitewounds}}}|{{{attack5bitewoundschance}}}|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5lacerations|}}}|{{hl|Lacerations}} {{{attack5lacerations}}} {{#if:{{{attack5lacerationschance|}}}|({{{attack5lacerationschance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack5bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{attack5bluntforcetrauma}}}|<!--{{{attack5bluntforcetraumachance}}}-->|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5burn|}}}|{{hl|Burn}} {{{attack5burn}}} {{#if:{{{attack5burnchance|}}}|({{{attack5burnchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack5lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{attack5lacerations}}}|{{{attack5lacerationschance}}}|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5gunshotwound|}}}|{{hl|Gunshot Wound}} {{{attack5gunshotwound}}}<br>|}}<!--
-->{{#if:{{{attack5burn|}}}|{{AfflictionDisplay|Burn|{{{attack5burn}}}|{{{attack5burnchance}}}|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5deeptissueinjury|}}}|{{hl|Deep Tissue Injury}} {{{attack5deeptissueinjury}}}|}}<!--
-->{{#if:{{{attack5gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{attack5gunshotwound}}}|<!--{{{attack5gunshotwoundchance}}}-->|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5huskinfection|}}}|{{hl|Husk Infection}} {{{attack5huskinfection}}} {{#if:{{{attack5huskinfectionchance|}}}|({{{attack5huskinfectionchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack5deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack5deeptissueinjury}}}|<!--{{{attack5deeptissueinjurychance}}}-->|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5bleeding|}}}|{{hl|Bleeding}} {{{attack5bleeding}}} {{#if:{{{attack5bleedingchance|}}}|({{{attack5bleedingchance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack5huskinfection|}}}|{{AfflictionDisplay|Husk Infection|{{{attack5huskinfection}}}|{{{attack5huskinfectionchance}}}|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5slowparalysis|}}}|{{hl|Slow Paralysis||Affliction Slow Paralysis}} {{{attack5slowparalysis}}} {{#if:{{{attack5slowparalysischance|}}}|({{{attack5slowparalysischance}}}% chance)|}}<br>|}}<!--
-->{{#if:{{{attack5slowparalysis|}}}|{{AfflictionDisplay|Slow paralysis|{{{attack5slowparalysis}}}|{{{attack5slowparalysischance}}}|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5watchersgaze|}}}|{{hl|Watcher's Gaze}} {{{attack5watchersgaze}}}<br>|}}<!--
-->{{#if:{{{attack5bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{attack5bleeding}}}|{{{attack5bleedingchance}}}|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5watchersgaze|}}}|{{AfflictionDisplay|Bloodloss|{{{attack5watchersgaze}}}|<!--{{{attack5watchersgazechance}}}-->|{{{attack5projectiles|}}}}}|}}<!--
-->{{#if:{{{attack5emp|}}}|EMP {{{attack5emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack5emp|}}}|EMP {{{attack5emp}}}<br>|}}<!--black moloch
-->{{#if:{{{attack5stun|}}}|{{hl|Stun}} {{{attack5stun}}}s {{#if:{{{attack5stunchance|}}}|({{{attack5stunchance}}}% chance)|}}<br>|}}{{#ifexpr:{{#var:con}}=1|&nbsp;
-->{{#if:{{{attack5stun|}}}|{{AfflictionDisplay|Stun|{{{attack5stun}}}|{{{attack5stunchance}}}|{{{attack5projectiles|}}}}}|}}<!--
{{!}}{{ucfirst:{{{attack5context|}}}}}|}}{{#ifexpr:{{#var:arm}}=1|&nbsp;
 
{{!}}{{{attack5penetration|}}}|}}{{#ifexpr:{{#var:ins}}=1|&nbsp;
-->{{#if:{{{attack5explosiondeeptissueinjury|}}}{{{attack5explosionstun|}}}|Area of Effect:<br><!--
{{!}}{{#if:{{{attack5stuninside|}}}|{{hl|Stun}} {{{attack5stuninside|}}}s|&nbsp;}}|}}{{#ifexpr:{{#var:aoe}}=1|&nbsp;
-->{{#if:{{{attack5explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{attack5explosiondeeptissueinjury}}}|<!--{{{attack5explosiondeeptissueinjurychance}}}-->|{{{attack5projectiles|}}}}}|}}<!--
{{!}}{{#if:{{{attack5explosionrange|}}}|{{{attack5explosionrange|}}}m|&nbsp;}}{{#if:{{{attack5explosionrange2|}}}|{{{attack5explosionrange2}}}|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->|}}{{#ifexpr:{{#var:str}}=1|&nbsp;
-->{{#if:{{{attack5explosionstun|}}}|{{AfflictionDisplay|Stun|{{{attack5explosionstun}}}|<!--{{{attack5explosionstunchance}}}-->|{{{attack5projectiles|}}}}}|}}<!--
{{!}}{{{attack5structuredamage|}}}{{#if:{{{attack5aoestructuredamage|}}}|&nbsp;(direct hit)<br>{{{attack5aoestructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}|}}{{#ifexpr:{{#var:ite}}=1|&nbsp;
-->|}}<!--
{{!}}{{{attack5itemdamage|}}}|}}{{#ifexpr:{{#var:dur}}=1|&nbsp;
 
{{!}}{{{attack5duration|}}}s|}}{{#ifexpr:{{#var:coo}}=1|&nbsp;
-->{{#ifeq:{{#var:context}}|1|
{{!}}{{{attack5cooldown|}}}|}}{{#ifexpr:{{#var:for}}=1|&nbsp;
{{!}}{{!}} {{ucfirst:{{{attack5context|}}}}}
{{!}}{{{attack5force|}}}|}}{{#ifexpr:{{#var:not}}=1|&nbsp;
|}}<!--
{{!}}{{{attack5note|}}}|}}}}
 
</includeonly><noinclude>This is a sub-template of [[Template:Attacks]] and is not meant for direct usage.</noinclude>
-->{{#ifeq:{{#var:penetration}}|1|
{{!}}{{!}} {{{attack5penetration|}}}
|}}<!--
 
-->{{#ifeq:{{#var:inside}}|1|
{{!}}{{!}} {{#if:{{{attack5stuninside|}}}|<span style="white-space:nowrap;">{{hl|Stun}} {{{attack5stuninside|}}}s</span>|}}
|}}<!--
 
-->{{#ifeq:{{#var:explosionrange}}|1|
{{!}}{{!}} {{#if:{{{attack5explosionrange|}}}|{{{attack5explosionrange|}}}m|}}{{#if:{{{attack5explosionrange2|}}}|<br>{{{attack5explosionrange2}}}m|}}<!--this is for when there are 2 diff explo ranges, eg black moloch-->
|}}<!--
 
-->{{#ifeq:{{#var:structuredamage}}|1|
{{!}}{{!}} {{{attack5structuredamage|}}}{{#if:{{{attack5explosionstructuredamage|}}}|&nbsp;(Direct hit)<br>{{{attack5explosionstructuredamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:itemdamage}}|1|
{{!}}{{!}} {{{attack5itemdamage|}}}{{#if:{{{attack5explosionitemdamage|}}}|&nbsp;(Direct hit)<br>{{{attack5explosionitemdamage|}}} (<abbr title="Area of Effect">AoE</abbr>)|}}
|}}<!--
 
-->{{#ifeq:{{#var:duration}}|1|
{{!}}{{!}} {{{attack5duration|}}}s
|}}<!--
 
-->{{#ifeq:{{#var:cooldown}}|1|
{{!}}{{!}} {{{attack5cooldown|}}}
|}}<!--
 
-->{{#ifeq:{{#var:force}}|1|
{{!}}{{!}} {{{attack5force|}}}
|}}<!--
 
-->{{#ifeq:{{#var:note}}|1|
{{!}}{{!}} {{{attack5note|}}}
|}}<!--
 
-->}}</includeonly>

Revision as of 17:39, 31 March 2023

Documentation

This is a sub-template of Template:Attacks and is not meant for direct usage.

Template in use

Husked Crawler

Main article: Spineling


Attack Target type Afflictions on hitContextArmor PenetrationStructure DamageDurationCooldownKinetic Force
Spike Any Any 20 10 0.1s 1 0




Cyborg Worm

Main article: Cyborg Worm


Attack Target type Afflictions on hitContextArea of EffectStructure DamageItem DamageCooldownKinetic ForceNotes
Bite Character Any 0 5 0
Eye Any Any 0.5m 25 25 5 1 Spawns 6 projectiles in a 5° cone.
Left Turret Any Any 0.25m 200 (Direct hit)
100 (AoE)
100 (Direct hit)
200 (AoE)
3 0 Bolt lasts for 5 seconds before exploding.
Right Turret Any Any 0.25m 200 (Direct hit)
100 (AoE)
100 3 0 Bolt lasts for 5 seconds before exploding.
Front Turret Any Any 0.25m 200 (Direct hit)
100 (AoE)
100 (Direct hit)
200 (AoE)
3 0 Bolt lasts for 5 seconds before exploding.


Latcher

Main article: Latcher


Attack Target type Afflictions on hitContextArmor PenetrationAfflictions InsideArea of EffectStructure DamageItem DamageDurationCooldownKinetic ForceNotes
Spike Attack Structure Any 30 1s 60 0 Will only happen if the Latcher is below 75% HP
Tongue Structure Water 10 1s 15 0 The tongue will snap after 14 seconds if left completely alone.
Structure Bite Structure Any 30 Stun 4.5s 5m
5.5m
100 (Direct hit)
350 (AoE)
100 0.25s 30 300 Will only happen if the Latcher is below 90% HP
Character Bite Character Any 0 1s 1 0
Character Tongue Attack Character Water 10 1s 6 0


Husked Crawler

Main article: Husked Crawler


Attack Target type Afflictions on hitContextStructure DamageItem DamageDurationCooldownKinetic ForceNotes
Jaw Character Ground 0 0 0.25s 1 50 Heals the Husked Crawler of any Damage (all) by 2 per hit.
Jump Attack Character Ground 0 0 0.5s 5 20
Water Attack Character Water 0 0 0.5s 3 20 Heals the Husked Crawler of any Damage (all) by 5 per hit.
Structure Attack Structure Any 35 10 0.5s 20