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'''Submarines''' are the vehicles that players use to traverse the dangerous oceans of Europa in ''[[Barotrauma]]''.
'''Submarines''' are the vehicles that players use to traverse the dangerous oceans of Europa in ''[[Barotrauma]]''.


=Default Submarines=
==Rooms, Installations & Parts==
{{main|Default submarines}}
The following is a list of common rooms and installations found on most submarines.
''Barotrauma'' comes with three in-built submarines - The Aegir Mark III,  the Vellamo, and the Nehalennia - as well as two [[Shuttle|shuttles]]: The Blind Carp and The Nibbler.


=Submarine Rooms, Installations & Parts=
===Control Room===
The following is a list of common rooms and installations found on all good submarines.
Typically consisting of a [[Navigation Terminal]], [[Status Monitor]] and at least a single [[Window]], the control room is usually located at the front of the submarine and is utilized by the [[Jobs#Captain|Captain]] to navigate the vessel as well as remotely control some parts of it with a single press of a button.
==Control Room==
 
Typically consisting of a [[Navigation Terminal]], [[Status Monitor]] and at least a single [[Window]], the Control Room is usually located at the front of the submarine and is utilized by the [[Jobs#Captain|Captain]] to navigate the vessel as well as remotely control some parts of it with a single press of a button.
===Reactor Room===
==Reactor Room==
The '''reactor room''' houses the [[Nuclear Reactor]] and usually a [[Steel Cabinet]] containing [[Fuel Rod]]s and [[Heat Absorber]]s. Maintaining the reactor is vital to the survival of the crew, as without it the ship will lose power and soon enough run out of oxygen. It is not uncommon for reactor rooms to contain an [[Oxygen Generator]].
The Reactor Room houses the [[Nuclear Reactor]] and usually a [[Steel Cabinet]] containing [[Fuel Rod|Fuel Rods]] and [[Heat Absorber|Heat Absorbers]]. Maintaining the [[Nuclear Reactor|reactor]] is vital to the survival of the crew, as without it the ship will lose power and soon enough run out of oxygen. It is not uncommon for Reactor Rooms to contain an [[Oxygen Generator]].
 
==Engine Room==
===Engine Room===
An Engine Room, as the name implies, houses the vessel's [[Engine]] or [[Shuttle Engine]]. It requires power from the Reactor Room and a direct link to the [[Navigation Terminal]] to function. Engine Rooms are sometimes merged with Reactor Rooms or Storage Rooms to save space.
An '''engine room''', as the name implies, houses the vessel's [[Engine]] or [[Shuttle Engine]]. It requires power from the reactor room and a direct link to the [[Navigation Terminal]] to function. engine rooms are sometimes merged with reactor rooms or storage rooms to save space.
==Ballast==
 
A Ballast is a room with one or multiple pumps which constantly pump water in or out of a submarine in order for the vessel to descend or ascend, respectively. They are the primary method of vertical movement for submarines and as such are considered critical for any submarine to have.
===Ballast===
==Airlock==
A '''ballast''' is a room with one or multiple pumps which constantly pump water in or out of a submarine in order for the vessel to descend or ascend, respectively. They are the primary method of vertical movement for submarines and as such are considered critical for any submarine to have.
Airlocks are a vital part of any submarine. They usually consist of two doors, a [[Pump|pump]], one or more [[Diving Suit|diving suits]] and a [[Steel Cabinet]] containing various diving gear. Aside from the Docking Bay, they are usually the only direct way to leave a submarine, which is necessary for exploring [[Alien Ruins]] and fixing outer hull breaches.
 
==Docking Bay==
===Airlock===
'''Airlocks''' are a vital part of any submarine. They usually consist of two doors, a [[pump]], one or more [[Diving Suit]]s and a [[Steel Cabinet]] containing various diving gear. Aside from the docking bay, they are usually the only direct way to leave a submarine, which is necessary for exploring [[Alien Ruins]] and fixing outer hull breaches.
 
===Docking Bay===
{{Main|Shuttle}}
{{Main|Shuttle}}
A feature only present on large submarines, Docking Bays allow for [[Shuttle|shuttles]] to dock with submarines and in doing so attach themselves to the larger vehicle. This allows [[Shuttle|shuttles]] to be used as personnel carriers, scouting vehicles or even escape pods in [[Endworm|dire scenarios]].
A feature only present on large submarines, '''docking bays''' allow for [[shuttle]]s to dock with submarines and in doing so attach themselves to the larger vehicle. This allows [[Shuttle|shuttles]] to be used as personnel carriers, scouting vehicles or even escape pods in [[Endworm|dire scenarios]].
==Storage Room==
 
==Crew Quarters==
===Storage Room===
==Railgun==
 
===Crew Quarters===
 
===Railgun===
{{Main|Railgun}}
{{Main|Railgun}}
==Depth Charge==
 
===Depth Charge===
{{Main|Depth Charge}}
{{Main|Depth Charge}}

Revision as of 03:22, 10 June 2017

Template:Stub Template:Images needed

This article is about submarines themselves. For the submarines that come with the game, see Default submarines.

Submarines are the vehicles that players use to traverse the dangerous oceans of Europa in Barotrauma.

Rooms, Installations & Parts

The following is a list of common rooms and installations found on most submarines.

Control Room

Typically consisting of a Navigation Terminal, Status Monitor and at least a single Window, the control room is usually located at the front of the submarine and is utilized by the Captain to navigate the vessel as well as remotely control some parts of it with a single press of a button.

Reactor Room

The reactor room houses the Nuclear Reactor and usually a Steel Cabinet containing Fuel Rods and Heat Absorbers. Maintaining the reactor is vital to the survival of the crew, as without it the ship will lose power and soon enough run out of oxygen. It is not uncommon for reactor rooms to contain an Oxygen Generator.

Engine Room

An engine room, as the name implies, houses the vessel's Engine or Shuttle Engine. It requires power from the reactor room and a direct link to the Navigation Terminal to function. engine rooms are sometimes merged with reactor rooms or storage rooms to save space.

Ballast

A ballast is a room with one or multiple pumps which constantly pump water in or out of a submarine in order for the vessel to descend or ascend, respectively. They are the primary method of vertical movement for submarines and as such are considered critical for any submarine to have.

Airlock

Airlocks are a vital part of any submarine. They usually consist of two doors, a pump, one or more Diving Suits and a Steel Cabinet containing various diving gear. Aside from the docking bay, they are usually the only direct way to leave a submarine, which is necessary for exploring Alien Ruins and fixing outer hull breaches.

Docking Bay

Main article: Shuttle


A feature only present on large submarines, docking bays allow for shuttles to dock with submarines and in doing so attach themselves to the larger vehicle. This allows shuttles to be used as personnel carriers, scouting vehicles or even escape pods in dire scenarios.

Storage Room

Crew Quarters

Railgun

Main article: Railgun


Depth Charge

Main article: Depth Charge