User contributions for JP3885
16 August 2021
- 14:1614:16, 16 August 2021 diff hist +37 m Wiring Components →Oscillator Component: Clarified that you can set the oscillator output type by just opening the component instead of only with sending another signal. Tag: visualeditor
- 14:1214:12, 16 August 2021 diff hist +37 m Wiring Components →Oscillator Component: Clarified that for square mode half the cycle is 0 and other half is 1. Not that it is 0 for one cycle, then 1 the next cycle. Tag: visualeditor
14 August 2021
- 23:3923:39, 14 August 2021 diff hist +229 Supercapacitor →Function Tag: visualeditor-switched
- 17:4817:48, 14 August 2021 diff hist +151 Skills →Degree of Success: added the repair time is separate from the check Tag: visualeditor
- 17:3617:36, 14 August 2021 diff hist +8 Skills →Degree of Success: Made Success Chance out of 100 instead of 0 to 1, added verbage to denote the equation outputs a percentage. Tag: visualeditor
- 17:1117:11, 14 August 2021 diff hist 0 Skills →Degree of Success: Forgot to invert the signs solving for the success chance. Tag: visualeditor
- 16:4516:45, 14 August 2021 diff hist −59 m Skills →Degree of Success: Repairs using the same success check but the methods are separate in the code, so this has been reworded to not sound like repairables are also items. Tag: visualeditor
- 15:3315:33, 14 August 2021 diff hist +101 Supercapacitor →Connection Panel: Added missing input for set charge rate in the connection panel.
- 15:2815:28, 14 August 2021 diff hist +333 Fabricator & Deconstructor →List of items: Linked to Upgrades, added the Simplified Fabrication is generally better than Quicker Fabrication. Tag: visualeditor
- 14:5614:56, 14 August 2021 diff hist +26 Nuclear Reactor →Function: Reactor deterioration rate is proportional to turbine and fission. Tag: visualeditor
- 14:5414:54, 14 August 2021 diff hist +65 Engines →Function: Engines deteriorate according to their current force setting. Tag: visualeditor-switched
- 14:5114:51, 14 August 2021 diff hist +79 Pumps →Function: Added pumps deteriorate based on their pumping speed. Tag: visualeditor-switched
- 14:4514:45, 14 August 2021 diff hist +14 Junction Box →Function: Added wording that JBs only take damage if there is power running through the. Tag: visualeditor-switched
- 14:4014:40, 14 August 2021 diff hist 0 Skills →Weapons: Experience is awarded on damage rather than kill. Tag: visualeditor
- 14:2714:27, 14 August 2021 diff hist +433 Skills →Degree of Success: Corrected equation for calculating failure chance and used success chance instead. Noted the repairs use the same formula as item use, since repairables are also items. Tag: visualeditor
- 05:1305:13, 14 August 2021 diff hist +13 Jobs →Assistant: added that assistants gain 25% more experienced, added line break so the second sentence is below the first. Tag: visualeditor
- 05:1105:11, 14 August 2021 diff hist +144 Skills →Mechanics: Added that Assistants get 25% more experience and experience gain is multiplied by 5x if mode is not campaign. Taken from SkillSettings.xml Tag: visualeditor
- 05:0605:06, 14 August 2021 diff hist +279 Fabricator & Deconstructor →List of items: Added link to skills page, line about crafting times, explained the experience gain is based on the level requirement of the item. Tag: visualeditor
13 August 2021
- 00:4100:41, 13 August 2021 diff hist −45 m Skills →Weapons Tag: visualeditor
- 00:4100:41, 13 August 2021 diff hist −12 m Skills →Degree of Success Tag: visualeditor