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Sonar

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Revision as of 02:55, 2 June 2023 by Tsubomi Kido (talk | contribs) (Updated Sonar mode descriptions and updated headers; Intermediate edit)
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Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro
This article is about the game mechanic. For other uses, see Sonar (Disambiguation).

Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.

Sonar Installations

Handheld Sonar

Sonar Modes

Passive Sonar

Passive sonar works by simply listening to sounds being emitted around it's surroundings. As it doesn't emit any sound waves, it allows the player to pass by hostile Creatures without triggering them. Though this makes navigating the submarine harder as you will need to be close proximity for the sonar device to detect what is around it.

Active Sonar

Active sonar works by emitting sound waves in all directions to detect what is around it. Though this may pose a danger to the player and crew and hostile creatures will now be able to detect your submarine if in hearing range. Since it emits sound waves in all directions, it provides an easier navigating experience.

Directional Sonar

Utilizing the same mechanics as Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without triggering nearby Creatures.

Mineral Scanner

The Mineral Scanner allows one to detect nearby Minerals, utilizing the Active sonar (required). Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral

Collectable plants, such as Sea Yeast Shroom, will not be detected by the Mineral Scanner.

Visible Objects

Humans

Both crewmates and pirates will show up while they are swimming in the water outside the submarine.

Creatures

All Creatures are visible to sonar.

Wrecks

Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top.

Pirates

(To do)

Ice Spires

Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a Plasma Cutter, breaking the ice and making the area immediately passable.

Currents

Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.

Ballast Flora

The parasitic Ballast Flora will appear as tiny blue specks.

Sonar Flora

Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area.

Piezo Crystals

A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed.