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(Updated Sonar info; Intermediate edit)
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'''Sonar''' in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.
'''Sonar''' in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.
=Sonar Installations=
* {{hl|Navigation Terminal}}
* {{hl|Shuttle Navigation Terminal}}
* {{hl|Sonar Monitor}}
* {{hl|Sonar Transducer}}
=Handheld Sonar=
* {{hl|Handheld Sonar}}
* {{hl|Sonar Beacon}}


=Sonar Modes=
=Sonar Modes=
==Passive Sonar==
==Passive Sonar==
Passive sonar works by simply '''listening''' to sounds being emitted around it's surroundings. As it doesn't emit any sound waves, it allows the player to pass by hostile [[Creatures]] without triggering them. Though this makes navigating the submarine harder as you will need to be close proximity for the sonar device to detect what is around it.
Passive sonar works by '''listening''' to sounds being emitted by the environment using the {{hl|Sonar Transducer}}. Without sound being emitted, the player can pass by hostile [[Creatures]] without attracting them. A downside to using this mode is that the submarine must be within close proximity of its suroundings; though surroundings that emit louder signals (e.g., [[Alien Ruins]]) will be more lit up on the Sonar monitor without having to be in close proximity.


==Active Sonar==
==Active Sonar==
Active sonar works by '''emitting''' sound waves in all directions to detect what is around it. Though this may pose a danger to the player and crew and hostile creatures will now be able to detect your submarine if in hearing range. Since it emits sound waves in all directions, it provides an easier navigating experience.
Active sonar works by '''emitting''' sound waves in all directions map the environment using the {{hl|Sonar Transducer}}. While emitting sound, nearby creatures will be attracted to the sound and will prove hazardess if unprepared. With its risks, it allows greater ease of steering the submarine.


===Directional Sonar===
===Directional Sonar===
Utilizing the same mechanics as Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without triggering nearby Creatures.
Utilizing the Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without attracting nearby Creatures.


=Mineral Scanner=
===Mineral Scanner===
The Mineral Scanner allows one to detect nearby [[Minerals]], utilizing the Active sonar (required). Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral
Utilizing the Active sonar, the Mineral Scanner allows one to detect nearby [[Minerals]]. Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral


[[Plants|Collectable plants]], such as [[Sea Yeast Shroom]], will not be detected by the Mineral Scanner.
[[Plants|Collectable plants]], such as [[Sea Yeast Shroom]], will not be detected by the Mineral Scanner.
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Sonar_example2.png
Sonar_example2.png
</gallery>
</gallery>
=Sonar Installations=
* {{hl|Navigation Terminal}}
* {{hl|Shuttle Navigation Terminal}}
* {{hl|Sonar Monitor}}
* {{hl|Sonar Transducer}}
=Handheld Sonar=
* {{hl|Handheld Sonar}}
* {{hl|Sonar Beacon}}


=Visible Objects=
=Visible Objects=

Revision as of 21:09, 2 June 2023

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro
This article is about the game mechanic. For other uses, see Sonar (Disambiguation).

Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.

Sonar Modes

Passive Sonar

Passive sonar works by listening to sounds being emitted by the environment using the Sonar Transducer. Without sound being emitted, the player can pass by hostile Creatures without attracting them. A downside to using this mode is that the submarine must be within close proximity of its suroundings; though surroundings that emit louder signals (e.g., Alien Ruins) will be more lit up on the Sonar monitor without having to be in close proximity.

Active Sonar

Active sonar works by emitting sound waves in all directions map the environment using the Sonar Transducer. While emitting sound, nearby creatures will be attracted to the sound and will prove hazardess if unprepared. With its risks, it allows greater ease of steering the submarine.

Directional Sonar

Utilizing the Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without attracting nearby Creatures.

Mineral Scanner

Utilizing the Active sonar, the Mineral Scanner allows one to detect nearby Minerals. Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral

Collectable plants, such as Sea Yeast Shroom, will not be detected by the Mineral Scanner.

Sonar Installations

Handheld Sonar

Visible Objects

Humans

Both crewmates and pirates will show up while they are swimming in the water outside the submarine.

Creatures

All Creatures are visible to sonar.

Wrecks

Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top.

Pirates

(To do)

Ice Spires

Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a Plasma Cutter, breaking the ice and making the area immediately passable.

Currents

Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.

Ballast Flora

The parasitic Ballast Flora will appear as tiny blue specks.

Sonar Flora

Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area.

Piezo Crystals

A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed.