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(Updated Sonar mode descriptions and updated headers; Intermediate edit)
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{{Version|stub=yes|stubnote=poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro}}
{{Version|stub=yes|stubnote=poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro}}
{{DisambigMsg|the game mechanic|other uses|Sonar (Disambiguation)}}
{{DisambigMsg|the game mechanic|other uses|Sonar (Disambiguation)}}
Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.
 
=Installations=
'''Sonar''' in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.
The following objects can be installed on the submarine itself.
 
=Sonar Installations=
* {{hl|Navigation Terminal}}
* {{hl|Navigation Terminal}}
* {{hl|Shuttle Navigation Terminal}}
* {{hl|Shuttle Navigation Terminal}}
* {{hl|Sonar Monitor}}
* {{hl|Sonar Monitor}}
* {{hl|Sonar Transducer}}
* {{hl|Sonar Transducer}}
=Handheld Items=
 
The following items are portable.
=Handheld Sonar=
* {{hl|Handheld Sonar}}
* {{hl|Handheld Sonar}}
* {{hl|Sonar Beacon}}
* {{hl|Sonar Beacon}}
=Passive vs Active Scanning=
Passive scanning:
* Completely silent
* Receives sound sources from anywhere, including far away if it is loud enough
* Makes it difficult to see things that don't make sound (cavern walls, ship wrecks, etc), unless in extremely close proximity
Active scanning:
* Sends pings in a 360 degree circle outward from the center of the submarine, identifying objects that the ping bounces off of
* Very loud
* Very easy to see everything in range
= Directional Ping =


This function allows active scanning to focus into a narrow field of view.
=Sonar Modes=
==Passive Sonar==
Passive sonar works by simply '''listening''' to sounds being emitted around it's surroundings. As it doesn't emit any sound waves, it allows the player to pass by hostile [[Creatures]] without triggering them. Though this makes navigating the submarine harder as you will need to be close proximity for the sonar device to detect what is around it.


The direction of the ping can be clicked and dragged to move it along a 360 degree circle.
==Active Sonar==
Active sonar works by '''emitting''' sound waves in all directions to detect what is around it. Though this may pose a danger to the player and crew and hostile creatures will now be able to detect your submarine if in hearing range. Since it emits sound waves in all directions, it provides an easier navigating experience.


It is just as loud as a normal ping, but the noise is emitted only in the direction the ping is sent. As such it can be used to get information on your surroundings without attracting [[creatures]] from other directions.
===Directional Sonar===
Utilizing the same mechanics as Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without triggering nearby Creatures.


=Mineral Scanner=
=Mineral Scanner=
With the Mineral Scanner enabled, as long as active sonar is active, nearby minerals will appear as small, white hexagonal dots on the sonar. Hovering the mouse over these hexagon icons will show the name of mineral. [[Plants|Collectable plants]], such as [[Sea Yeast Shroom]], will not display any icons on the Mineral Scanner.
The Mineral Scanner allows one to detect nearby [[Minerals]], utilizing the Active sonar (required). Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral
 
[[Plants|Collectable plants]], such as [[Sea Yeast Shroom]], will not be detected by the Mineral Scanner.
 
<gallery>
<gallery>
File:Sonar_example2.png
Sonar_example2.png
</gallery>
</gallery>


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==Humans==
==Humans==
Both crewmates and pirates will show up while they are swimming in the water outside the submarine.
Both crewmates and pirates will show up while they are swimming in the water outside the submarine.
==[[Creatures]]==
==[[Creatures]]==
All Creatures are visible to sonar.
All Creatures are visible to sonar.
<gallery>
<gallery>
File:Sonar_example4.png
Sonar_example4.png
</gallery>
</gallery>
==[[Wrecks]]==
==[[Wrecks]]==
Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top.
Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top.
<gallery>
<gallery>
File:Sonar_example1.png
Sonar_example1.png
</gallery>
</gallery>
==Pirates==
==Pirates==
(To do)
(To do)
==[[Ice Spires]]==
==[[Ice Spires]]==
Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a [[Plasma Cutter]], breaking the ice and making the area immediately passable.
Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a [[Plasma Cutter]], breaking the ice and making the area immediately passable.
<gallery>
<gallery>
File:Ice_Spire_Sonar.png
Ice_Spire_Sonar.png
</gallery>
</gallery>
==Currents==
==Currents==
Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.
Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.
<gallery>
<gallery>
File:Sonar_currents.jpg
Sonar_currents.jpg
</gallery>
</gallery>
==[[Ballast Flora]]==
==[[Ballast Flora]]==
The parasitic Ballast Flora will appear as tiny blue specks.
The parasitic Ballast Flora will appear as tiny blue specks.
<gallery>
<gallery>
File:Ballast_Flora_Sonar.gif
Ballast_Flora_Sonar.gif
</gallery>
</gallery>
==[[Sonar Flora]]==
==[[Sonar Flora]]==
Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area.
Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area.
<gallery>
<gallery>
File:Sonar_example3.png
Sonar_example3.png
</gallery>
</gallery>
==[[Piezo Crystals]]==
==[[Piezo Crystals]]==
A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed.  
A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed.  
<gallery>
<gallery>
File:Piezo_crystal_sonar_echo.jpg
Piezo_crystal_sonar_echo.jpg
</gallery>
</gallery>
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 02:55, 2 June 2023

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro
This article is about the game mechanic. For other uses, see Sonar (Disambiguation).

Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.

Sonar Installations

Handheld Sonar

Sonar Modes

Passive Sonar

Passive sonar works by simply listening to sounds being emitted around it's surroundings. As it doesn't emit any sound waves, it allows the player to pass by hostile Creatures without triggering them. Though this makes navigating the submarine harder as you will need to be close proximity for the sonar device to detect what is around it.

Active Sonar

Active sonar works by emitting sound waves in all directions to detect what is around it. Though this may pose a danger to the player and crew and hostile creatures will now be able to detect your submarine if in hearing range. Since it emits sound waves in all directions, it provides an easier navigating experience.

Directional Sonar

Utilizing the same mechanics as Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without triggering nearby Creatures.

Mineral Scanner

The Mineral Scanner allows one to detect nearby Minerals, utilizing the Active sonar (required). Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral

Collectable plants, such as Sea Yeast Shroom, will not be detected by the Mineral Scanner.

Visible Objects

Humans

Both crewmates and pirates will show up while they are swimming in the water outside the submarine.

Creatures

All Creatures are visible to sonar.

Wrecks

Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top.

Pirates

(To do)

Ice Spires

Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a Plasma Cutter, breaking the ice and making the area immediately passable.

Currents

Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.

Ballast Flora

The parasitic Ballast Flora will appear as tiny blue specks.

Sonar Flora

Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area.

Piezo Crystals

A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed.