Sonar: Difference between revisions
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Tsubomi Kido (talk | contribs) (Updated Sonar mode descriptions and updated headers; Intermediate edit) |
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{{Version|stub=yes|stubnote=poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro}} | {{Version|stub=yes|stubnote=poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro}} | ||
{{DisambigMsg|the game mechanic|other uses|Sonar (Disambiguation)}} | {{DisambigMsg|the game mechanic|other uses|Sonar (Disambiguation)}} | ||
Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding. | |||
=Installations= | '''Sonar''' in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding. | ||
=Sonar Installations= | |||
* {{hl|Navigation Terminal}} | * {{hl|Navigation Terminal}} | ||
* {{hl|Shuttle Navigation Terminal}} | * {{hl|Shuttle Navigation Terminal}} | ||
* {{hl|Sonar Monitor}} | * {{hl|Sonar Monitor}} | ||
* {{hl|Sonar Transducer}} | * {{hl|Sonar Transducer}} | ||
=Handheld | |||
=Handheld Sonar= | |||
* {{hl|Handheld Sonar}} | * {{hl|Handheld Sonar}} | ||
* {{hl|Sonar Beacon}} | * {{hl|Sonar Beacon}} | ||
=Sonar Modes= | |||
==Passive Sonar== | |||
Passive sonar works by simply '''listening''' to sounds being emitted around it's surroundings. As it doesn't emit any sound waves, it allows the player to pass by hostile [[Creatures]] without triggering them. Though this makes navigating the submarine harder as you will need to be close proximity for the sonar device to detect what is around it. | |||
==Active Sonar== | |||
Active sonar works by '''emitting''' sound waves in all directions to detect what is around it. Though this may pose a danger to the player and crew and hostile creatures will now be able to detect your submarine if in hearing range. Since it emits sound waves in all directions, it provides an easier navigating experience. | |||
===Directional Sonar=== | |||
Utilizing the same mechanics as Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without triggering nearby Creatures. | |||
=Mineral Scanner= | =Mineral Scanner= | ||
The Mineral Scanner allows one to detect nearby [[Minerals]], utilizing the Active sonar (required). Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral | |||
[[Plants|Collectable plants]], such as [[Sea Yeast Shroom]], will not be detected by the Mineral Scanner. | |||
<gallery> | <gallery> | ||
Sonar_example2.png | |||
</gallery> | </gallery> | ||
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==Humans== | ==Humans== | ||
Both crewmates and pirates will show up while they are swimming in the water outside the submarine. | Both crewmates and pirates will show up while they are swimming in the water outside the submarine. | ||
==[[Creatures]]== | ==[[Creatures]]== | ||
All Creatures are visible to sonar. | All Creatures are visible to sonar. | ||
<gallery> | <gallery> | ||
Sonar_example4.png | |||
</gallery> | </gallery> | ||
==[[Wrecks]]== | ==[[Wrecks]]== | ||
Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top. | Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top. | ||
<gallery> | <gallery> | ||
Sonar_example1.png | |||
</gallery> | </gallery> | ||
==Pirates== | ==Pirates== | ||
(To do) | (To do) | ||
==[[Ice Spires]]== | ==[[Ice Spires]]== | ||
Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a [[Plasma Cutter]], breaking the ice and making the area immediately passable. | Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a [[Plasma Cutter]], breaking the ice and making the area immediately passable. | ||
<gallery> | <gallery> | ||
Ice_Spire_Sonar.png | |||
</gallery> | </gallery> | ||
==Currents== | ==Currents== | ||
Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines. | Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines. | ||
<gallery> | <gallery> | ||
Sonar_currents.jpg | |||
</gallery> | </gallery> | ||
==[[Ballast Flora]]== | ==[[Ballast Flora]]== | ||
The parasitic Ballast Flora will appear as tiny blue specks. | The parasitic Ballast Flora will appear as tiny blue specks. | ||
<gallery> | <gallery> | ||
Ballast_Flora_Sonar.gif | |||
</gallery> | </gallery> | ||
==[[Sonar Flora]]== | ==[[Sonar Flora]]== | ||
Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area. | Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area. | ||
<gallery> | <gallery> | ||
Sonar_example3.png | |||
</gallery> | </gallery> | ||
==[[Piezo Crystals]]== | ==[[Piezo Crystals]]== | ||
A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed. | A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed. | ||
<gallery> | <gallery> | ||
Piezo_crystal_sonar_echo.jpg | |||
</gallery> | </gallery> | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 02:55, 2 June 2023
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro |
This article is about the game mechanic. For other uses, see Sonar (Disambiguation). |
Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.
Sonar Installations
Handheld Sonar
Sonar Modes
Passive Sonar
Passive sonar works by simply listening to sounds being emitted around it's surroundings. As it doesn't emit any sound waves, it allows the player to pass by hostile Creatures without triggering them. Though this makes navigating the submarine harder as you will need to be close proximity for the sonar device to detect what is around it.
Active Sonar
Active sonar works by emitting sound waves in all directions to detect what is around it. Though this may pose a danger to the player and crew and hostile creatures will now be able to detect your submarine if in hearing range. Since it emits sound waves in all directions, it provides an easier navigating experience.
Directional Sonar
Utilizing the same mechanics as Active sonar, Directional sonar allows the player to direct the direction in which the sonar emits sounds. This allows one to view one's surroundings without triggering nearby Creatures.
Mineral Scanner
The Mineral Scanner allows one to detect nearby Minerals, utilizing the Active sonar (required). Any detected Minerals will display a small hexonal dot. Hovering the mouse over these will show the name of the Mineral
Collectable plants, such as Sea Yeast Shroom, will not be detected by the Mineral Scanner.
Visible Objects
Humans
Both crewmates and pirates will show up while they are swimming in the water outside the submarine.
Creatures
All Creatures are visible to sonar.
Wrecks
Dormant, destroyed submarines are usually identified by a large oval teetering over the edge of an underwater cliff. These wrecks are sometimes occupied by an aggressive creature that takes over the sub's guns and uses them when threatened. Approach these from the bottom and sides, not from the top.
Pirates
(To do)
Ice Spires
Long, green lines jutting out from cavern walls are Ice Spires. These can be destroyed with turrets or a Plasma Cutter, breaking the ice and making the area immediately passable.
Currents
Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.
Ballast Flora
The parasitic Ballast Flora will appear as tiny blue specks.
Sonar Flora
Orange speckles identify a zone of Sonar Flora, disrupting the sonar signal in that area.
Piezo Crystals
A bright white chunk identifies Piezo Crystals, capable of short-circuiting submarine electronics when approached, and will explode violently when destroyed.