Hammerhead Matriarch: Difference between revisions
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{{Version|0.10.6.2}} | |||
The '''Hammerhead Matriarch''' is a Europan creature related to the [[Hammerhead]]. | The '''Hammerhead Matriarch''' is a Europan creature related to the [[Hammerhead]]. | ||
<!--newlines here to let the infobox be aligned on the right, below versioning--> | |||
{{Creatures infobox | {{Creatures infobox | ||
| image = Hammerhead Matriarch.png | | image = Hammerhead Matriarch.png | ||
| hp = | | hp = 500 | ||
| imagewidth = 250px | | imagewidth = 250px | ||
| swimspeed = | | swimspeed = 2 slow - 8 fast | ||
| armor = | | walkspeed = N/A | ||
| weakpoints = Head | | armor = Skirt, Fins | ||
| armorval = | | weakpoints = Head: [[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] [[File:Affliction Lacerations.png|20px|Lacerations]] x10 | ||
| armorval = 90% | |||
| behavior = Only when attacked | |||
| entersub = No | | entersub = No | ||
| sight = 1 | | sight = 1 | ||
| hearing= 1 | | hearing= 1 | ||
|drops=None}} | |drops=None}} | ||
==Description== | |||
The '''Hammerhead Matriarch''' is a large dark red squid-like creature with 4 arms attached to its torso. Its head is a large, fragile sac of eggs.<br> | |||
The '''Hammerhead Spawn''' hatching from those eggs have the shape of a standard [[Hammerhead]], only much smaller and sharing the Matriarch's dark-red shade. | |||
==In-game== | ==In-game== | ||
The Hammerhead Matriarch is a | The Hammerhead Matriarch is not agressive until provoked and will flee on sight of a submarine. Upon being attacked however, it will retaliate with its only attack, a suicidal, devastating assault on the submarine's hull. The impact makes its egg sac burst, releasing 30 hammerhead spawn.<br> | ||
The spawn aren't capable of damaging the hull, but the strength of their mother's assault is likely to have caused a breach right where they are released.<br> | |||
Killing the Matriarch before it has a chance to ram the submarine may prevent the spawn from entering. | |||
Most of its body has 90% armor against all {{Hyperlink|Internal Damage|20|Affliction Internal Damage}} types and 80% resistance against {{Hyperlink|Bleeding|20|Affliction Bleeding}}, however the Matriarch's head takes 10 times the {{Hyperlink|Gunshot Wound|20|Affliction Gunshot Wound}}s and {{Hyperlink|Lacerations|20|Affliction Lacerations}}. | |||
Hammerhead Spawn can | Hammerhead Spawn are weak and may not be hard to kill individually, but their numbers can quickly become problematic to an unprepared crew. Should other hostile creatures still be attacking the submarine, such as [[Hammerhead]]s that were defending the Matriarch, dealing with both inside and outside creatures can be a challenge. The spawn are easily dispatched with melee weapons like wrenches or knives, and incendiary weapons are highly effective. Being unable to move or attack outside of water, fixing the breaches and pumping the water out will leave them defenseless and quickly kill them. | ||
== | ==Damage Values== | ||
Hammerhead Matriarch: | |||
{{Damage table | |||
| item = Nose Attack | |||
= | | afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds}} 25<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec<br>On self: {{Hyperlink|Internal Damage||Affliction Internal Damage}} 1000 | ||
| structuredamage = 200 | |||
| duration = 0.1 Seconds | |||
| cooldown = 15 Seconds | |||
}} | |||
{{Creatures infobox | {{Creatures infobox | ||
| name = Hammerhead Spawn | | name = Hammerhead Spawn | ||
| image = Hammerhead Spawn.png | | image = Hammerhead Spawn.png | ||
| hp = 5 | | hp = 5 | ||
| swimspeed = | | swimspeed = 1.6 slow - 3 fast | ||
| walkspeed = N/A | |||
| armor = None | | armor = None | ||
| weakpoints = None | | weakpoints = None | ||
Line 35: | Line 55: | ||
| hearing = 1 | | hearing = 1 | ||
|drops=None}} | |drops=None}} | ||
Hammerhead Spawn:<!--placing this here to have the spawn infobox correctly aligned--> | |||
{{Damage table | {{Damage table | ||
| item = Head | | item = Head | ||
| | | afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds}} 1 | ||
| | | stundamage = 0 | ||
| structuredamage = 0 | | structuredamage = 0 | ||
| duration = 0.25 Seconds | | duration = 0.25 Seconds | ||
| cooldown = | | cooldown = 3 Seconds | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The Hammerhead Spawn is the weakest creature in the game | *If a Nasonov Artifact is on board, the Matriarch will attack even unprovoked. | ||
*The Hammerhead Spawn is the weakest creature in the game. |
Revision as of 12:39, 31 October 2020
Data is potentially outdated | |
Last updated for version 0.10.6.2 The current game version is 1.4.5.0 |
The Hammerhead Matriarch is a Europan creature related to the Hammerhead.
Hammerhead Matriarch | ||
---|---|---|
Stats | ||
Health
500 |
Sight: 1 | |
Hearing: 1 | ||
Armor
90% |
Weakpoints | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
2 slow - 8 fast | |
Aggressive?
Only when attacked |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
None | N/A |
Description
The Hammerhead Matriarch is a large dark red squid-like creature with 4 arms attached to its torso. Its head is a large, fragile sac of eggs.
The Hammerhead Spawn hatching from those eggs have the shape of a standard Hammerhead, only much smaller and sharing the Matriarch's dark-red shade.
In-game
The Hammerhead Matriarch is not agressive until provoked and will flee on sight of a submarine. Upon being attacked however, it will retaliate with its only attack, a suicidal, devastating assault on the submarine's hull. The impact makes its egg sac burst, releasing 30 hammerhead spawn.
The spawn aren't capable of damaging the hull, but the strength of their mother's assault is likely to have caused a breach right where they are released.
Killing the Matriarch before it has a chance to ram the submarine may prevent the spawn from entering.
Most of its body has 90% armor against all Internal Damage types and 80% resistance against Bleeding, however the Matriarch's head takes 10 times the Gunshot Wounds and Lacerations.
Hammerhead Spawn are weak and may not be hard to kill individually, but their numbers can quickly become problematic to an unprepared crew. Should other hostile creatures still be attacking the submarine, such as Hammerheads that were defending the Matriarch, dealing with both inside and outside creatures can be a challenge. The spawn are easily dispatched with melee weapons like wrenches or knives, and incendiary weapons are highly effective. Being unable to move or attack outside of water, fixing the breaches and pumping the water out will leave them defenseless and quickly kill them.
Damage Values
Hammerhead Matriarch:
Item |
Afflictions on Hit |
Structure Damage |
Attack Duration |
Cooldown |
---|---|---|---|---|
Nose Attack |
Bite Wounds 25 Stun 1 sec On self: Internal Damage 1000 |
200 |
0.1 Seconds |
15 Seconds |
Hammerhead Spawn | ||
---|---|---|
Stats | ||
Health
5 |
Sight: 1 | |
Hearing: 1 | ||
Armor
N/A |
Weakpoints
None | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
1.6 slow - 3 fast | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
None | N/A |
Hammerhead Spawn:
Item |
Afflictions on Hit |
Structure Damage |
Stun Duration |
Attack Duration |
Cooldown |
---|---|---|---|---|---|
Head |
Bite Wounds 1 |
0 |
0 |
0.25 Seconds |
3 Seconds |
Trivia
- If a Nasonov Artifact is on board, the Matriarch will attack even unprovoked.
- The Hammerhead Spawn is the weakest creature in the game.