Caves: Difference between revisions
Tag: visualeditor |
(Editing layout, adding info to the crystal caves, created gallery (and moved some pictures into the gallery)) Tag: visualeditor |
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'''Bioluminescent Caves''' are colorful, brightly lit caves that have a mild hallucinogenic on nearby swimmers. | '''Bioluminescent Caves''' are colorful, brightly lit caves that have a mild hallucinogenic on nearby swimmers. | ||
=== Crystal Cave === | === Crystal Cave === | ||
'''Crystal Caves''' are caves | '''Crystal Caves''' are caves whose walls, as their name suggests, are covered in crystalline formations. There are also crystal spikes that shatter on contact, inflicting some damage and bleeding onto the diver(see below). | ||
=== Forest Cave === | === Forest Cave === | ||
'''Forest Caves''' are caves with tough plant matter that slow movement and gas vents that quickly drain oxygen from Diving Suits. | '''Forest Caves''' are caves with tough plant matter that slow movement and gas vents that quickly drain oxygen from Diving Suits. | ||
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=== Rock Cave === | === Rock Cave === | ||
'''Rock Caves''' are caves with gas vents that quickly drain oxygen from Diving Suits. | '''Rock Caves''' are caves with gas vents that quickly drain oxygen from Diving Suits. | ||
[[File:Cave Loot.jpg|thumb|Some minerals inside a cave|alt=|280x280px]] | |||
== Loot == | == Loot == | ||
Caves often have large deposits of [[minerals]] and large growths of [[plants]]. | Caves often have large deposits of [[minerals]] (one or more groups of mineral clusters, which contain 4-5 types of minerals)and large growths of [[plants]]. Sometimes, one or more [[Artifact]]<nowiki/>s can be found in caves. | ||
[[ | |||
[[File:Cave ice blockage.jpg|thumb|A sheet of ice blocking a path into a Forest Cave|alt=|280x280px]] | |||
== Obstacles == | == Obstacles == | ||
Caves have various obstacles, making exploring a risky activity. Caves sometimes have icy chunks that can be cut through, spikes that explode on contact, and toxic gas vents that drain one's suit of oxygen. | Caves have various obstacles, making exploring a risky activity. Caves sometimes have icy chunks that can be cut through, spikes that explode on contact, and toxic gas vents that drain one's suit of oxygen. | ||
In addition to terrain hazards, small [[Creatures]] can sometimes spawn inside caves. | In addition to terrain hazards, small [[Creatures]] can sometimes spawn inside caves. | ||
[[ | |||
In some caves, and very often in the caves contained by the [[Abyss]] boulders, strong currents will be present, pushing the divers around. However, this makes said caves easier to spot on the sonar. | |||
=== Spikes === | === Spikes === | ||
[[File:Ice Spikes.jpg|thumb|Ice spikes that explode upon contact.|alt=|280x280px]] | |||
Spikes explode on contact and deal damage to the diver that collided with them. Spikes are fragile and can be safely destroyed with small arms and fusion cutters. Individual spikes do not deal significant damage to a diver due to the resistances of a diving suit, but the overall damage can add up quickly to a careless diver. | Spikes explode on contact and deal damage to the diver that collided with them. Spikes are fragile and can be safely destroyed with small arms and fusion cutters. Individual spikes do not deal significant damage to a diver due to the resistances of a diving suit, but the overall damage can add up quickly to a careless diver. | ||
{{damage table | {{damage table | ||
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| force = 10 | | force = 10 | ||
}} | }} | ||
[[File: | [[File:Gas vent.jpg|thumb|280x280px|A gas vent on the mouth of a cave|alt=]] | ||
=== Gas Vents === | === Gas Vents === | ||
Gas vents are hazards that release a green gas that drains nearby (4.0m radius) [[Diving Suit]]s of [[Oxygen Tank]]s and [[Welding Fuel Tank]]s at a rate of 3%/second. | Gas vents are hazards that release a green gas that drains nearby (4.0m radius) [[Diving Suit]]s of [[Oxygen Tank]]s and [[Welding Fuel Tank]]s at a rate of 3%/second. | ||
<gallery mode="nolines" widths="280" heights="150" caption="'''<big>Gallery</big>'''"> | |||
File:Decorative fish.png|A diver encountering 4 decorative fish in a crystal cave. | |||
File:Plant clusters.png|A diver near 4 types of plant clusters, found in a crystal cave. | |||
File:Cave nest.jpg|More cave loot scattered around a crawler nest inside a Forest Cave. | |||
File:Crystal cave.png|2 divers exploring a crystal cave. A spike can be seen on the left. | |||
</gallery> | |||
[[Category:Environment]] | [[Category:Environment]] |
Revision as of 11:59, 16 September 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
A Cave is an environment feature. They are small tunnels accessible by divers only, and are often contain various obstacles and valuables within.
Cave Types
Bioluminescent Cave
Bioluminescent Caves are colorful, brightly lit caves that have a mild hallucinogenic on nearby swimmers.
Crystal Cave
Crystal Caves are caves whose walls, as their name suggests, are covered in crystalline formations. There are also crystal spikes that shatter on contact, inflicting some damage and bleeding onto the diver(see below).
Forest Cave
Forest Caves are caves with tough plant matter that slow movement and gas vents that quickly drain oxygen from Diving Suits.
Ice Cave
Ice Caves are caves lined with icy spikes that explode on contact.
Rock Cave
Rock Caves are caves with gas vents that quickly drain oxygen from Diving Suits.
Loot
Caves often have large deposits of minerals (one or more groups of mineral clusters, which contain 4-5 types of minerals)and large growths of plants. Sometimes, one or more Artifacts can be found in caves.
Obstacles
Caves have various obstacles, making exploring a risky activity. Caves sometimes have icy chunks that can be cut through, spikes that explode on contact, and toxic gas vents that drain one's suit of oxygen.
In addition to terrain hazards, small Creatures can sometimes spawn inside caves.
In some caves, and very often in the caves contained by the Abyss boulders, strong currents will be present, pushing the divers around. However, this makes said caves easier to spot on the sonar.
Spikes
Spikes explode on contact and deal damage to the diver that collided with them. Spikes are fragile and can be safely destroyed with small arms and fusion cutters. Individual spikes do not deal significant damage to a diver due to the resistances of a diving suit, but the overall damage can add up quickly to a careless diver.
Item |
Target Type |
Context |
Range |
Afflictions on Hit |
Kinetic Force |
---|---|---|---|---|---|
Spikes |
Character |
Touch |
3.0m |
Lacerations : 20 Bleeding : 20 Stun : 0.5 |
10 |
Gas Vents
Gas vents are hazards that release a green gas that drains nearby (4.0m radius) Diving Suits of Oxygen Tanks and Welding Fuel Tanks at a rate of 3%/second.
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A diver encountering 4 decorative fish in a crystal cave.
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A diver near 4 types of plant clusters, found in a crystal cave.
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More cave loot scattered around a crawler nest inside a Forest Cave.
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2 divers exploring a crystal cave. A spike can be seen on the left.