Activate Beacon: Difference between revisions
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m (FourGreenFields moved page Activate beacon to Activate Beacon: name consistency) |
Revision as of 21:45, 20 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Variant 1
Beacon - Activate Beacon | |||||||
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The beacon station between [location1] and [location2] is down—get in there, and get it back online and transmitting an active sonar signal. | |||||||
Mission Details | |||||||
Difficulty | |||||||
Valid Locations/Passageways | → | ||||||
Target(s) | 1 Sonar Monitor in a Beacon Station | ||||||
Reward(s) | 2,800 Marks A light in the darkness | ||||||
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Variant 2
Beacon - Activate Beacon | |||||||
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According to the onboard navigation system, there should be a run-down beacon station nearby. Getting it back online will make the passage easier for other vessels to traverse, and help colonies to spread further. | |||||||
Mission Details | |||||||
Difficulty | |||||||
Valid Locations/Passageways | |||||||
Target(s) | 1 Sonar Monitor in a Beacon Station | ||||||
Reward(s) | 2,200 Marks A light in the darkness | ||||||
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