Caves
Data is potentially outdated | |
Last updated for version 0.12.0.3 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
A Cave is an environment feature. They are small tunnels accessible by divers only, and are often contain various obstacles and valuables within.
Cave Types
Bioluminescent Cave
Bioluminescent Caves are colorful, brightly lit caves that have a mild hallucinogenic on nearby swimmers.
Crystal Cave
Crystal Caves are caves lined with crystal spikes that explode on contact.
Forest Cave
Forest Caves are caves with tough plant matter that slow movement and gas vents that quickly drain oxygen from Diving Suits.
Ice Cave
Ice Caves are caves lined with icy spikes that explode on contact.
Rock Cave
Rock Caves are caves with gas vents that quickly drain oxygen from Diving Suits.
Loot
Caves often have large deposits of minerals and large growths of plants.
Obstacles
Caves have various obstacles, making exploring a risky activity. Caves sometimes have icy chunks that can be cut through, spikes that explode on contact, and toxic gas vents that drain one's suit of oxygen.
In addition to terrain hazards, small Creatures can sometimes spawn inside caves.
Spikes
Spikes explode on contact and deal damage to the diver that collided with them. Spikes are fragile and can be safely destroyed with small arms and fusion cutters. Individual spikes do not deal significant damage to a diver due to the resistances of a diving suit, but the overall damage can add up quickly to a careless diver.
Item |
Target Type |
Context |
Range |
Afflictions on Hit |
Kinetic Force |
---|---|---|---|---|---|
Spikes |
Character |
Touch |
3.0m |
Lacerations : 20 Bleeding : 20 Stun : 0.5 |
10 |
Gas Vents
Gas vents are hazards that release a green gas that drains nearby (4.0m radius) Diving Suits of Oxygen Tanks and Welding Fuel Tanks at a rate of 3%/second.