Campaign Settings
Data is potentially outdated | |
Last updated for version 0.18.15.0 Last mentioned in changelog 1.0.7.0 The current game version is 1.4.6.0 |
Main Settings
Save Name
Self explanatory, the name of the campaign save.
Map Seed
The seed the game uses to generate the campaign map.
Selected Submarine
The starting submarine. The price of the submarine will be deducted from the Starting balance.
Submarines with a price greater than the starting balance will be unselectable.
Difficulty Settings
These settings can be accessed with the "Settings" button.
Preset
There are 3 difficulty presets to choose from—Easy, Normal, and Hard.
- Easy
- Jovian Radiation: Off
- Starting Supplies: High
- Starting Balance: High
- Difficulty: Easy
- Max Missions per Round: 2
- Normal
- Jovian Radiation: off
- Starting Supplies: Normal
- Starting Balance: Medium
- Difficulty: Medium
- Max Missions per Round: 2
- Hard
- Jovian Radiation: On
- Starting Supplies: Low
- Starting Balance: Low
- Difficulty: Hard
- Max Missions per Round: 2
Enable Jovian Radiation
Main article: Jovian Radiation
The radiation belts around Jupiter are slowly becoming more intense, forcing Europans to delve deeper below the moon's icy crust. In practice, this feature slowly pushes you towards the more dangerous areas of the game, ensuring a gradual increase in difficulty.
Sets the Jovian Radiation mechanic on or off.
Starting Supplies
Main article: Starting Supplies
How many items will the selected submarine start with.
Sets the starting item set.
Starting Balance
How much money is received at the start of a campaign. Also effects which starting submarine can be bought.
Sets the starting balance—Low: 6,000 mk, Medium: 8,500 mk, High: 10,000 mk.
The price of the selected starter submarine will be subtracted from the starting balance, and one cannot be selected if it's price is higher than the base starting balance.
Difficulty
The difficulty setting affects how the level is generated and what kinds of random encounters you may face during the mission. Expect more environmental hazards, larger numbers of creatures and more dangerous enemies on higher difficulty levels.
Sets the extra event manager difficulty and the level difficulty multiplier of the campaign.
- Easy
- -15 event manager difficulty
- 60% level difficulty
- Medium
- +0 event manager difficulty
- 100% level difficulty
- Hard
- +20 event manager difficulty
- 160% level difficulty
- Hellish
- +60 event manager difficulty
- 1000% level difficulty
The secret "Hellish" difficulty can be selected by pressing and on the >
button while the difficulty is set to "Hard".
Max Missions per Round
How many missions can be selected for a given round
In addition to this setting, the captain talents "Esteemed Captain" and "All Hands on Deck" grant an additional 1 extra mission each.