Raw materials: Difference between revisions

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{{Outdated|Needs to be up to date with the [[Version_history/Alpha|current steam version]].}}
When an item is broken down in the [[Deconstructor]], it will be converted into '''raw materials''', which can then be repurposed for creating other items in the [[Fabricator]]. Alternatively, some raw materials can also be acquired by purchasing them at the [[shop]].
When an item is broken down in the [[Deconstructor]], it will be converted into '''raw materials''', which can then be repurposed for creating other items in the [[Fabricator]]. Alternatively, some raw materials can also be acquired by purchasing them at the [[shop]].



Revision as of 16:57, 26 February 2019

Template:Outdated When an item is broken down in the Deconstructor, it will be converted into raw materials, which can then be repurposed for creating other items in the Fabricator. Alternatively, some raw materials can also be acquired by purchasing them at the shop.

List of raw materials

Name Price Comments
File:Steel.png
Steel Bar
50 Credits One of the most commonly used materials, from weapons, railgun shells to Electrical Components.

Copper Bar
50 Credits Used in battery cells, wires, flashlights and revolver rounds.
File:Polycarbonate.png
Polycarbonate Bar
50 Credits Used in railgun shells, depth charges, tools and diving equipment.

Uranium Bar
100 Credits Used in fuel rods, nuclear shells and nuclear depth charges.
File:Incendium.png
Incendium Bar
Cannot Purchase Primarily used to make explosives. Incendium itself is unstable to the point that the bar will explode when struck with enough force.

See: Damage Values

File:Fulgurium.png
Fulgurium Bar
Cannot Purchase Primarily used to make more powerful batteries. Fulgurium likely derives its name from fulgurite, a mineral structure that is created by lightning strikes.
File:Fpga.png
FPGA Circuit
100 Credits "Field-Programmable Gate Array" Circuit; used mainly for creating Electrical Components.

Damage Values

Item
Attack Damage
Stun Duration
Kinetic Force
Explosion Radius (m)
Damage Type
Incendium Bar, exploding
20
5
20
500
Splash