Raw materials: Difference between revisions
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{{Outdated|Needs to be up to date with the [[Version_history/Alpha|current steam version]].}} | |||
When an item is broken down in the [[Deconstructor]], it will be converted into '''raw materials''', which can then be repurposed for creating other items in the [[Fabricator]]. Alternatively, some raw materials can also be acquired by purchasing them at the [[shop]]. | When an item is broken down in the [[Deconstructor]], it will be converted into '''raw materials''', which can then be repurposed for creating other items in the [[Fabricator]]. Alternatively, some raw materials can also be acquired by purchasing them at the [[shop]]. | ||
Revision as of 16:57, 26 February 2019
Template:Outdated When an item is broken down in the Deconstructor, it will be converted into raw materials, which can then be repurposed for creating other items in the Fabricator. Alternatively, some raw materials can also be acquired by purchasing them at the shop.
List of raw materials
Name | Price | Comments |
---|---|---|
File:Steel.png Steel Bar |
50 Credits | One of the most commonly used materials, from weapons, railgun shells to Electrical Components. |
Copper Bar |
50 Credits | Used in battery cells, wires, flashlights and revolver rounds. |
File:Polycarbonate.png Polycarbonate Bar |
50 Credits | Used in railgun shells, depth charges, tools and diving equipment. |
Uranium Bar |
100 Credits | Used in fuel rods, nuclear shells and nuclear depth charges. |
File:Incendium.png Incendium Bar |
Cannot Purchase | Primarily used to make explosives. Incendium itself is unstable to the point that the bar will explode when struck with enough force.
See: Damage Values |
File:Fulgurium.png Fulgurium Bar |
Cannot Purchase | Primarily used to make more powerful batteries. Fulgurium likely derives its name from fulgurite, a mineral structure that is created by lightning strikes. |
File:Fpga.png FPGA Circuit |
100 Credits | "Field-Programmable Gate Array" Circuit; used mainly for creating Electrical Components. |
Damage Values
Item |
Attack Damage |
Stun Duration |
Kinetic Force |
Explosion Radius (m) |
Damage Type |
---|---|---|---|---|---|
Incendium Bar, exploding |
20 |
5 |
20 |
500 |
Splash |