User:31percent: Difference between revisions
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Hi there. If you disagree with any edit I made or want to clear up something, don't hesitate to contact me on discord (30%#8955) or here, I'm open to all suggestions/discussions. | <!--{{Items infobox|version=0|stub=yesstubcargotest|cleanup=noImcleanthx}} | ||
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|width="33%"|<div style="font-size:1.2em;">'''Cleanup Required'''</div><span style="font-size:89%;">This article requires '''cleanup''' to meet this wiki's [[Official Barotrauma Wiki:Guidelines|quality standards]].{{#if:{{{cleanupnote|}}}|<br>NOTE: {{{cleanupnote}}}|}}</span>||width="33%"|<div style="font-size:1.2em;">'''Stub'''</div><span style="font-size:89%;">This article is a '''[[:Category:Stubs|stub]].''' Help the {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].{{#if:{{{stubnote|}}}|<br>NOTE: {{{stubnote}}}|}}</span>||width="33%"|<div style="font-size:1.2em;">'''Potentially Outdated'''</div><span style="font-size:89%;">Last updated for:<br>{{#if:{{{1|}}}|'''[[Version history/Alpha#{{{1}}}{{!}}v{{{1}}}]]'''|'''Unknown version'''}}<br>Current version:<br>'''[[Version history/Alpha#{{Current_version}}{{!}}v{{Current_version}}]]'''</span> | |||
|} | |||
{{Sandbox|0.15.15.15|main note|stub=yes|stubnote=stub note|cleanup=yes|cleanupnote=cleanup note}} <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> </div> <span class="mw-customtoggle-myDivision">Show details</span>--> | |||
Hi there. If you disagree with any edit I made or want to clear up something, don't hesitate to contact me on discord (30%#8955) or here, I'm open to all suggestions/discussions. | |||
= To-do list = | |||
table= | |||
== Bugs == | |||
* None that I'm aware of (except responsiveness which is out of my hands). If you see a bug make sure to let me know | |||
| | |||
| | == Improvements == | ||
}} | * add vendingmachines to Items infobox/store | ||
* add deflectprojectiles to Damage multipliers | |||
* add minleveldifficulty to items infobox (min level difficulty for item to be available in stores) | |||
* Crafting table: make sources sourced at sources' pages instead of items' source parameter (yes that's a sentence) | |||
* make pages for all wiring components | |||
* allow several talents in relatedtalents | |||
* make "Affliction strength instantly gained" tooltips customizable, eg for special cases like piercing ammo box | |||
* make individual pages for all egg sizes | |||
* ask Juan to allow user css for trusted editors https://www.mediawiki.org/wiki/Manual:$wgAllowUserCss | |||
* ask Yaron Koren about PageForms not working (command line access?), and cargo queries preventing auto TOC | |||
* improve math on drop chance in creatures infobox to only show integers | |||
* finish infobox/version merge => how to collapse rows inside a table => check rimworld wiki | |||
* update store sections template documentation (new merchants) | |||
=WHAT HAVE YOU DONE???= | |||
Here's an incomplete list of what I did, what pages I've worked on on this wiki, in case you have any questions about it. In reality this is mostly a list for myself, because I have 256kB of storage in my brain. The wiki is like an external hard drive for me. Come to think of it, isn't the internet a shared directory for all humans? Inb4 we all turn into one big hive mind. Year 2751 cyber-archeologists, quote me. | |||
* <span class="mw-customtoggle-templatelist">'''[Show/Hide]'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-templatelist"> | |||
==Cargo Templates== | |||
* [[Template:Affliction table]] (created) | |||
* [[Template:Creatures infobox]] (big updates, cargo implementation) | |||
* [[Template:Items infobox]] (big updates, cargo implementation) | |||
** [[Template:Items infobox/ammunition]] (created) | |||
** [[Template:Items infobox/affliction]] (created) | |||
* [[Template:Medical infobox]] (created) | |||
* [[Template:Version]] (cargo implementation) | |||
==Templates I made== | |||
* [[Template:Afflictions Nav]] | |||
* [[Template:Afflictions table]] | |||
** [[Template:Afflictions table/row]] | |||
*** [[Template:Afflictions table/row/item]] | |||
*** [[Template:Afflictions table/row/tc]] | |||
**** [[Template:Afflictions table/row/tc/item]] | |||
* [[Template:Attacks]] (used on creature pages) | |||
** [[Template:Attacks/header]] | |||
** [[Template:Attacks/row]] | |||
* [[Template:CargoDamage]] (used on weapon pages) | |||
** [[Template:CargoDamage/row]] | |||
** [[Template:CargoDamage/sub]] | |||
* [[Template:Controls]] (used on weapon pages) | |||
* [[Template:Damage multipliers]] (used on creature pages) | |||
** [[Template:Damage multipliers/header]] | |||
** [[Template:Damage multipliers/immunity]] | |||
** [[Template:Damage multipliers/row]] | |||
* [[Template:Environment Nav]] | |||
* [[Template:Infobox Tabs]] | |||
* [[Template:Key]] (used to display keyboard keys) | |||
* [[Template:Medical table]] | |||
** [[Template:Medical table/row]] | |||
* [[Template:Medical nav]] | |||
* [[Template:Page Status]] | |||
* [[Template:Recipes]] (used on crafting material pages) | |||
** [[Template:Recipes/noresults]] | |||
** [[Template:Recipes/row]] | |||
* [[Template:Str]] | |||
* [[Template:Submarines Infobox]] | |||
* [[Template:TalentTable]] (soon to be made obsolete) | |||
* [[Template:UpgradeTable]] (used on [[Shipyard]]) | |||
* [[Template:V]] (used in changelog sections) | |||
==Other templates I worked on== | |||
* [[Template:Affliction]] | |||
* [[Template:Damage table]] | |||
* [[Template:Hyperlink]] | |||
* [[Template:Installations infobox]] | |||
* [[Template:Materials Nav]] | |||
* [[Template:Universal nav]] | |||
==Pages== | |||
A lot, ok actually I'm not doing this lol. Let's leave it at templates for now. Check pages history if needed. | |||
</div> | |||
=Sandbox= | |||
{| | |||
!!! minseverancedamage !! severanceprobabilitymultiplier !!Burn mult<br>(min burn source to sever)!!Damage mult<br>(min damage source to sever) | |||
|- | |||
|Moloch Shell (5 pieces)||15||0.2||0.25 (60)||0.1 (150) | |||
|- | |||
|Mudraptor armor (5 pieces)||0.8||1||0.25 (3.2)||0.1 (8) | |||
|- | |||
|Endworm armor (96 pieces)||0.5||0.2||0.25 (2)||0.1 (5) | |||
|} | |||
* <span class="mw-customtoggle-talentbufflist">'''[List of talent buffs/debuffs]'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-talentbufflist"> | |||
{| | |||
!Misc | |||
|Reputation gain (crew) | |||
|Monster and nest mission payment | |||
|Cargo and escort mission payment | |||
|Marks gained when reaching a new station | |||
|Extra special sales items | |||
|Random skill point | |||
|Bonus money and XP from a mission | |||
|Extra active mission slot | |||
|Raw XP gain | |||
|Raw marks gain | |||
|% XP gain from a mission | |||
|% weapons skill from fabricating items | |||
|% skill gain from fabricating items | |||
|Chance to fabricate double smg/shotgun/stun gun ammo | |||
|Chance to get an extra alien material from monsters | |||
|Chance to get extra items from containers | |||
|Chance to get a random genetic material on monsters | |||
|Chance to taint materials | |||
|Refined genetic material potency | |||
|Medical items potency | |||
|Alien artifact deconstruction yield | |||
|Chance to get a random alien item when deconstructing an artifact | |||
|Repair electrical devices above max condition | |||
|Repair mechanical devices above max condition | |||
|Triple output from fabricating fuel rods | |||
|Bonus XP from deconstructing scrap | |||
|Double output from deconstructing ore | |||
|- | |||
!Attack | |||
|All attacks power | |||
|All attacks power vs monsters inside sub | |||
|Plasma cutter structure damage | |||
|Crowbar attack power | |||
|Wrench attack power | |||
|Pistol attack power | |||
|Alien pistol power | |||
|Melee attack speed | |||
|Melee attack power | |||
|Harpoon attack power | |||
|Ranged fire rate (neg in expert commando) | |||
|Turret fire rate | |||
|Stun power | |||
|Burn power | |||
|Spread reduction | |||
|- | |||
!Defense | |||
|Maximum health (neg in polymath) | |||
|Physical damage resistance | |||
|Stun resistance | |||
|Burn resistance | |||
|Psychosis resistance | |||
|Nausea resistance | |||
|Chem Addiction resistance | |||
|Opiate Addiction resistance | |||
|All damage resistance (navy diver) | |||
|Bleeding recovery speed | |||
|Passive normal damage healing | |||
|Attacker gets stunned | |||
|Chance for attacker to get stunned | |||
|- | |||
!Stats | |||
|Swimming speed | |||
|Walking speed | |||
|Movement speed | |||
|Repair speed (neg in crew layabout) | |||
|Hull repair speed | |||
|Skill gain speed | |||
|Buff duration (scavenger) | |||
|CPR efficiency | |||
|Deconstructor speed | |||
|Turret power cost | |||
|Turret charge speed | |||
|Door force opening speed | |||
|Plasma cutter mineral detach speed | |||
|Tinker max duration | |||
|Tinker efficiency | |||
|Tinker cooldown | |||
|Pressure immunity | |||
|Double max skill level | |||
|- | |||
!Temporary | |||
|Temporary bonus to all skills | |||
|Temporary bonus to mechanical, electrical, medical | |||
|Skill gain | |||
|- | |||
!Quality | |||
|Weapon quality +1 | |||
|Fuel rods +1 | |||
|Batteries +1 | |||
|Welding tool and plasma cutter +1 | |||
|Explosives +1 | |||
|Fuel tanks & oxygen tanks +1 | |||
|Tools +1 | |||
|- | |||
!One time and/or permanent | |||
|Bonus marks | |||
|Bonus XP | |||
|Bonus talent points | |||
|All skill levels (neg in crew layabout) | |||
|Random skill level | |||
|Medical skill level | |||
|Mechanical skill level | |||
|Electrical skill level | |||
|Weapons skill level | |||
|Maximum health | |||
|Loot rare materials in next wreck reactor | |||
|Chance to get extra scrap from wreck container | |||
|Chance to find extra scrap from next wreck container | |||
|} | |||
</div> | |||
{{Special:PrefixIndex/User:31percent/}} | |||
<!-- | |||
{| class="wikitable" | |||
!hulofiy: | |||
|- | |||
| | |||
{{hl|Alien Pistol}} | |||
{{hl|Assault Rifle}} | |||
{{hl|Auto-Injector Headset}} | |||
|style="background: transparent;| | |||
{{hl|Alien Pistol}} | |||
{{hl|Assault Rifle}} | |||
{{hl|Auto-Injector Headset}} | |||
|style="background: #141414;| | |||
{{hl|Alien Pistol}} | |||
{{hl|Assault Rifle}} | |||
{{hl|Auto-Injector Headset}} | |||
|style="background: #191919;| | |||
{{hl|Alien Pistol}} | |||
{{hl|Assault Rifle}} | |||
{{hl|Auto-Injector Headset}} | |||
|style="background: #282828;| | |||
{{hl|Alien Pistol}} | |||
{{hl|Assault Rifle}} | |||
{{hl|Auto-Injector Headset}} | |||
|} | |||
{{Afflictions table}}--> |
Latest revision as of 15:49, 28 May 2023
Hi there. If you disagree with any edit I made or want to clear up something, don't hesitate to contact me on discord (30%#8955) or here, I'm open to all suggestions/discussions.
To-do list
Bugs
- None that I'm aware of (except responsiveness which is out of my hands). If you see a bug make sure to let me know
Improvements
- add vendingmachines to Items infobox/store
- add deflectprojectiles to Damage multipliers
- add minleveldifficulty to items infobox (min level difficulty for item to be available in stores)
- Crafting table: make sources sourced at sources' pages instead of items' source parameter (yes that's a sentence)
- make pages for all wiring components
- allow several talents in relatedtalents
- make "Affliction strength instantly gained" tooltips customizable, eg for special cases like piercing ammo box
- make individual pages for all egg sizes
- ask Juan to allow user css for trusted editors https://www.mediawiki.org/wiki/Manual:$wgAllowUserCss
- ask Yaron Koren about PageForms not working (command line access?), and cargo queries preventing auto TOC
- improve math on drop chance in creatures infobox to only show integers
- finish infobox/version merge => how to collapse rows inside a table => check rimworld wiki
- update store sections template documentation (new merchants)
WHAT HAVE YOU DONE???
Here's an incomplete list of what I did, what pages I've worked on on this wiki, in case you have any questions about it. In reality this is mostly a list for myself, because I have 256kB of storage in my brain. The wiki is like an external hard drive for me. Come to think of it, isn't the internet a shared directory for all humans? Inb4 we all turn into one big hive mind. Year 2751 cyber-archeologists, quote me.
- [Show/Hide]
Cargo Templates
- Template:Affliction table (created)
- Template:Creatures infobox (big updates, cargo implementation)
- Template:Items infobox (big updates, cargo implementation)
- Template:Items infobox/ammunition (created)
- Template:Items infobox/affliction (created)
- Template:Medical infobox (created)
- Template:Version (cargo implementation)
Templates I made
- Template:Afflictions Nav
- Template:Afflictions table
- Template:Attacks (used on creature pages)
- Template:CargoDamage (used on weapon pages)
- Template:Controls (used on weapon pages)
- Template:Damage multipliers (used on creature pages)
- Template:Environment Nav
- Template:Infobox Tabs
- Template:Key (used to display keyboard keys)
- Template:Medical table
- Template:Medical nav
- Template:Page Status
- Template:Recipes (used on crafting material pages)
- Template:Str
- Template:Submarines Infobox
- Template:TalentTable (soon to be made obsolete)
- Template:UpgradeTable (used on Shipyard)
- Template:V (used in changelog sections)
Other templates I worked on
- Template:Affliction
- Template:Damage table
- Template:Hyperlink
- Template:Installations infobox
- Template:Materials Nav
- Template:Universal nav
Pages
A lot, ok actually I'm not doing this lol. Let's leave it at templates for now. Check pages history if needed.
Sandbox
minseverancedamage | severanceprobabilitymultiplier | Burn mult (min burn source to sever) |
Damage mult (min damage source to sever) | |
---|---|---|---|---|
Moloch Shell (5 pieces) | 15 | 0.2 | 0.25 (60) | 0.1 (150) |
Mudraptor armor (5 pieces) | 0.8 | 1 | 0.25 (3.2) | 0.1 (8) |
Endworm armor (96 pieces) | 0.5 | 0.2 | 0.25 (2) | 0.1 (5) |
- [List of talent buffs/debuffs]
Misc | Reputation gain (crew) | Monster and nest mission payment | Cargo and escort mission payment | Marks gained when reaching a new station | Extra special sales items | Random skill point | Bonus money and XP from a mission | Extra active mission slot | Raw XP gain | Raw marks gain | % XP gain from a mission | % weapons skill from fabricating items | % skill gain from fabricating items | Chance to fabricate double smg/shotgun/stun gun ammo | Chance to get an extra alien material from monsters | Chance to get extra items from containers | Chance to get a random genetic material on monsters | Chance to taint materials | Refined genetic material potency | Medical items potency | Alien artifact deconstruction yield | Chance to get a random alien item when deconstructing an artifact | Repair electrical devices above max condition | Repair mechanical devices above max condition | Triple output from fabricating fuel rods | Bonus XP from deconstructing scrap | Double output from deconstructing ore |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | All attacks power | All attacks power vs monsters inside sub | Plasma cutter structure damage | Crowbar attack power | Wrench attack power | Pistol attack power | Alien pistol power | Melee attack speed | Melee attack power | Harpoon attack power | Ranged fire rate (neg in expert commando) | Turret fire rate | Stun power | Burn power | Spread reduction | ||||||||||||
Defense | Maximum health (neg in polymath) | Physical damage resistance | Stun resistance | Burn resistance | Psychosis resistance | Nausea resistance | Chem Addiction resistance | Opiate Addiction resistance | All damage resistance (navy diver) | Bleeding recovery speed | Passive normal damage healing | Attacker gets stunned | Chance for attacker to get stunned | ||||||||||||||
Stats | Swimming speed | Walking speed | Movement speed | Repair speed (neg in crew layabout) | Hull repair speed | Skill gain speed | Buff duration (scavenger) | CPR efficiency | Deconstructor speed | Turret power cost | Turret charge speed | Door force opening speed | Plasma cutter mineral detach speed | Tinker max duration | Tinker efficiency | Tinker cooldown | Pressure immunity | Double max skill level | |||||||||
Temporary | Temporary bonus to all skills | Temporary bonus to mechanical, electrical, medical | Skill gain | ||||||||||||||||||||||||
Quality | Weapon quality +1 | Fuel rods +1 | Batteries +1 | Welding tool and plasma cutter +1 | Explosives +1 | Fuel tanks & oxygen tanks +1 | Tools +1 | ||||||||||||||||||||
One time and/or permanent | Bonus marks | Bonus XP | Bonus talent points | All skill levels (neg in crew layabout) | Random skill level | Medical skill level | Mechanical skill level | Electrical skill level | Weapons skill level | Maximum health | Loot rare materials in next wreck reactor | Chance to get extra scrap from wreck container | Chance to find extra scrap from next wreck container |