User:Hawkins/Sandbox01: Difference between revisions

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== Occupational Hazards ==
== Occupational Hazards ==
<code>ID: ''occupationalhazards''</code>
<code>ID: ''occupationalhazards''</code>
<!-- Mining only -->
{{Event Header
{{Event Header
| eventsprite = Engineer
| eventsprite = Engineer
Line 27: Line 28:
== Occupational Hazards (no dialogue) ==
== Occupational Hazards (no dialogue) ==
<code>ID: ''occupationalhazards''</code>
<code>ID: ''occupationalhazards''</code>
<!-- Mining only -->
{{Event Header
{{Event Header
| eventsprite = Engineer
| eventsprite = Engineer
Line 64: Line 66:
== Explosive Mishap ==
== Explosive Mishap ==
<code>ID: ''explosivemishap''</code>
<code>ID: ''explosivemishap''</code>
<!-- Military/Colony only -->
{{Event Header
{{Event Header
| eventsprite = Stowaway2
| eventsprite = Stowaway2
Line 96: Line 99:
== Explosive Mishap (no dialogue) ==
== Explosive Mishap (no dialogue) ==
<code>ID: ''explosivemishap''</code>
<code>ID: ''explosivemishap''</code>
<!-- Military/Colony only -->
{{Event Header
{{Event Header
| eventsprite = Stowaway2
| eventsprite = Stowaway2
Line 123: Line 127:
|}
|}


== Hognose ==
<code>ID: ''hognose''</code>
<!-- Colony only -->
{{Event Header
| eventsprite = Stowaway2
| rewards = [[File:Captain Job Icon.png|25px|link=Captain]]Captain Hognose<br>Mission: Kill Moping Jack
| c1 = You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers.
}}
{| class="mw-collapsible mw-collapsed" style="width:50%"
! colspan="6" | Event Paths
|-
| rowspan="4" style="width:16%" | '''Approach.'''
| rowspan="3" style="width:16%" | '''”Not too friendly, are we?”'''
| rowspan="2" style="width:16%" | '''”I was wondering how one gets a nickname like Hognose.”'''
| rowspan="2" style="width:16%" | '''”Then what happened?”'''
| rowspan="2" style="width:16%" | '''”How did you survive?”'''
| style="width:16%" | '''”Of course!”<br>[Captain Hognose joins your crew]<br>[Added mission: Kill Moping Jack]<br>[End of Event]'''
|-
| style="width:16%" | '''Not interested.<br>[End of Event]'''
|-
| '''Nevermind.<br>[End of Event]'''
|-
| '''Run away.<br>[End of Event]'''
|-
| '''Steer clear.<br>[End of Event]'''
|}
== Hognose (no dialogue) ==
<code>ID: ''hognose''</code>
<!-- Colony only -->
{{Event Header
| eventsprite = Stowaway2
| rewards = [[File:Captain Job Icon.png|25px|link=Captain]]Captain Hognose<br>Mission: Kill Moping Jack
| c1 = You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers.
}}
{| class="mw-collapsible mw-collapsed" style="width:50%"
! colspan="4" | Event Paths
|-
| rowspan="4" style="width:25%" | '''Approach.'''
| rowspan="3" style="width:25%" | '''”Not too friendly, are we?”'''
| rowspan="2" style="width:25%" | '''”I was wondering how one gets a nickname like Hognose.”'''
| style="width:25%" | '''”Of course!”<br>[Captain Hognose joins your crew]<br>[Added mission: Kill Moping Jack]<br>[End of Event]'''
|-
| style="width:25%" | '''Not interested.<br>[End of Event]'''
|-
| '''Nevermind.<br>[End of Event]'''
|-
| '''Run away.<br>[End of Event]'''
|-
| '''Steer clear.<br>[End of Event]'''
|}


== Stowaway 1 ==
== Stowaway 1 ==
<code>ID: ''stowaway1''</code>
<code>ID: ''stowaway1''</code>
<!-- Transit/sub only -->
{{Event Header
{{Event Header
| eventsprite = Stowaway1A
| eventsprite = Stowaway1A

Revision as of 06:45, 12 January 2023

Occupational Hazards

ID: occupationalhazards

Potential Requirements Potential Rewards
None 904 Marks
A man with a hard hat is nursing a drink.

Event Paths
Join him. “Something like that.” “What's in the mines?” “Breeding season?” “What did you hit?” “Eggs?” "So, is there a reward for clearing them out?” Stand up and leave. Search his pockets.
[Gain904 Marks]
[End of Event]
Leave the body.
[End of Event]
Ignore.
[End of Event]

Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.

Occupational Hazards (no dialogue)

ID: occupationalhazards

Potential Requirements Potential Rewards
None 904 Marks
A man with a hard hat is nursing a drink.

Event Paths
Join him. Search his pockets.
[Gain904 Marks]
[End of Event]
Leave the body.
[End of Event]
Ignore.
[End of Event]

Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.

At Wit's End

ID: atwitsend

Potential Requirements Potential Rewards
None Artie Dolittle
A gaunt young man walks up to you, a bottle of liquor in hand. Despite appearances, he speaks to you in a peppy tune: "Hey, the name's Artie Dolittle. You came here on that ship, right? You should take me with you!"

Event Paths
“What? Why should I do that?” “You've convinced me. Welcome aboard.”
[Artie Dolittle joins your crew]
[End of Event]
“Not interested.”
[End of Event]
“Nah, get lost, you bum.”
[End of Event]

Explosive Mishap

ID: explosivemishap

Potential Requirements Potential Rewards
None Ancient Weapon
Alien Power Cell
30 Europa Coalition Reputation
30 Location Reputation
You hear voices from behind a closed door. “...so I just hold down this button?”

Event Paths
Listen at the door. Continue... Look inside. Examine the device before security gets here. Pull the trigger. Look for anything else useful in the lab.
(25% Chance)
Random Chance Passed Hightail it.
[Gain 1 Ancient Weapon]
[Gain 1 Alien Power Cell]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Random Chance Failed
[Gain 1 Ancient Weapon]
[End of Event]
Hightail it.
[Gain 1 Ancient Weapon]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Leave.
[End of Event]
Ignore.
[End of Event]

Explosive Mishap (no dialogue)

ID: explosivemishap

Potential Requirements Potential Rewards
None Ancient Weapon
Alien Power Cell
30 Europa Coalition Reputation
30 Location Reputation
You hear voices from behind a closed door. “...so I just hold down this button?”

Event Paths
Listen at the door. Examine the device before security gets here. Look for anything else useful in the lab.
(25% Chance)
Random Chance Passed Hightail it.
[Gain 1 Ancient Weapon]
[Gain 1 Alien Power Cell]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Random Chance Failed
[Gain 1 Ancient Weapon]
[End of Event]
Hightail it.
[Gain 1 Ancient Weapon]
[End of Event]
Surrender the weapon to the authorities.
[Gain30 Europa Coalition Reputation
[Gain30 Location Reputation]
[End of Event]
Leave.
[End of Event]
Ignore.
[End of Event]

Hognose

ID: hognose

Potential Requirements Potential Rewards
None Captain Hognose
Mission: Kill Moping Jack
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers.

Event Paths
Approach. ”Not too friendly, are we?” ”I was wondering how one gets a nickname like Hognose.” ”Then what happened?” ”How did you survive?” ”Of course!”
[Captain Hognose joins your crew]
[Added mission: Kill Moping Jack]
[End of Event]
Not interested.
[End of Event]
Nevermind.
[End of Event]
Run away.
[End of Event]
Steer clear.
[End of Event]

Hognose (no dialogue)

ID: hognose

Potential Requirements Potential Rewards
None Captain Hognose
Mission: Kill Moping Jack
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers.

Event Paths
Approach. ”Not too friendly, are we?” ”I was wondering how one gets a nickname like Hognose.” ”Of course!”
[Captain Hognose joins your crew]
[Added mission: Kill Moping Jack]
[End of Event]
Not interested.
[End of Event]
Nevermind.
[End of Event]
Run away.
[End of Event]
Steer clear.
[End of Event]

Stowaway 1

ID: stowaway1

Potential Requirements Potential Rewards
None Psilotoad
Orange Boy
Hmm. This box wasn't here before.

Event Paths
Investigate. Hello? Listen closely. Forcefully remove the lid.
(66% Chance)
Random Chance Passed
[Spawns a Crawler Hatchling]
[End of Event]
Random Chance Failed
(50% Chance)
Random Chance Passed
[Spawns a Psilotoad]
[End of Event]
Random Chance Failed
[Spawns a Orange Boy]
[End of Event]
Walk away.
Walk away.
Walk away.