User:Hawkins/Sandbox01: Difference between revisions
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== Occupational Hazards == | == Occupational Hazards == | ||
<code>ID: ''occupationalhazards''</code> | <code>ID: ''occupationalhazards''</code> | ||
<!-- Mining only --> | |||
{{Event Header | {{Event Header | ||
| eventsprite = Engineer | | eventsprite = Engineer | ||
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== Occupational Hazards (no dialogue) == | == Occupational Hazards (no dialogue) == | ||
<code>ID: ''occupationalhazards''</code> | <code>ID: ''occupationalhazards''</code> | ||
<!-- Mining only --> | |||
{{Event Header | {{Event Header | ||
| eventsprite = Engineer | | eventsprite = Engineer | ||
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== Explosive Mishap == | == Explosive Mishap == | ||
<code>ID: ''explosivemishap''</code> | <code>ID: ''explosivemishap''</code> | ||
<!-- Military/Colony only --> | |||
{{Event Header | {{Event Header | ||
| eventsprite = Stowaway2 | | eventsprite = Stowaway2 | ||
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== Explosive Mishap (no dialogue) == | == Explosive Mishap (no dialogue) == | ||
<code>ID: ''explosivemishap''</code> | <code>ID: ''explosivemishap''</code> | ||
<!-- Military/Colony only --> | |||
{{Event Header | {{Event Header | ||
| eventsprite = Stowaway2 | | eventsprite = Stowaway2 | ||
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|} | |} | ||
== Hognose == | |||
<code>ID: ''hognose''</code> | |||
<!-- Colony only --> | |||
{{Event Header | |||
| eventsprite = Stowaway2 | |||
| rewards = [[File:Captain Job Icon.png|25px|link=Captain]]Captain Hognose<br>Mission: Kill Moping Jack | |||
| c1 = You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | |||
}} | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | |||
! colspan="6" | Event Paths | |||
|- | |||
| rowspan="4" style="width:16%" | '''Approach.''' | |||
| rowspan="3" style="width:16%" | '''”Not too friendly, are we?”''' | |||
| rowspan="2" style="width:16%" | '''”I was wondering how one gets a nickname like Hognose.”''' | |||
| rowspan="2" style="width:16%" | '''”Then what happened?”''' | |||
| rowspan="2" style="width:16%" | '''”How did you survive?”''' | |||
| style="width:16%" | '''”Of course!”<br>[Captain Hognose joins your crew]<br>[Added mission: Kill Moping Jack]<br>[End of Event]''' | |||
|- | |||
| style="width:16%" | '''Not interested.<br>[End of Event]''' | |||
|- | |||
| '''Nevermind.<br>[End of Event]''' | |||
|- | |||
| '''Run away.<br>[End of Event]''' | |||
|- | |||
| '''Steer clear.<br>[End of Event]''' | |||
|} | |||
== Hognose (no dialogue) == | |||
<code>ID: ''hognose''</code> | |||
<!-- Colony only --> | |||
{{Event Header | |||
| eventsprite = Stowaway2 | |||
| rewards = [[File:Captain Job Icon.png|25px|link=Captain]]Captain Hognose<br>Mission: Kill Moping Jack | |||
| c1 = You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | |||
}} | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | |||
! colspan="4" | Event Paths | |||
|- | |||
| rowspan="4" style="width:25%" | '''Approach.''' | |||
| rowspan="3" style="width:25%" | '''”Not too friendly, are we?”''' | |||
| rowspan="2" style="width:25%" | '''”I was wondering how one gets a nickname like Hognose.”''' | |||
| style="width:25%" | '''”Of course!”<br>[Captain Hognose joins your crew]<br>[Added mission: Kill Moping Jack]<br>[End of Event]''' | |||
|- | |||
| style="width:25%" | '''Not interested.<br>[End of Event]''' | |||
|- | |||
| '''Nevermind.<br>[End of Event]''' | |||
|- | |||
| '''Run away.<br>[End of Event]''' | |||
|- | |||
| '''Steer clear.<br>[End of Event]''' | |||
|} | |||
== Stowaway 1 == | == Stowaway 1 == | ||
<code>ID: ''stowaway1''</code> | <code>ID: ''stowaway1''</code> | ||
<!-- Transit/sub only --> | |||
{{Event Header | {{Event Header | ||
| eventsprite = Stowaway1A | | eventsprite = Stowaway1A |
Revision as of 06:45, 12 January 2023
Occupational Hazards
ID: occupationalhazards
Potential Requirements | Potential Rewards | |
---|---|---|
None | 904 Marks | |
A man with a hard hat is nursing a drink. | ||
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Occupational Hazards (no dialogue)
ID: occupationalhazards
Potential Requirements | Potential Rewards | |
---|---|---|
None | 904 Marks | |
A man with a hard hat is nursing a drink. | ||
Event Paths | ||||||||
---|---|---|---|---|---|---|---|---|
Join him. | Search his pockets. [Gain904 Marks] [End of Event] | |||||||
Leave the body. [End of Event] | ||||||||
Ignore. [End of Event] |
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
At Wit's End
ID: atwitsend
Event Paths | |
---|---|
“What? Why should I do that?” | “You've convinced me. Welcome aboard.” [Artie Dolittle joins your crew] [End of Event] |
“Not interested.” [End of Event] | |
“Nah, get lost, you bum.” [End of Event] |
Explosive Mishap
ID: explosivemishap
Potential Requirements | Potential Rewards | |
---|---|---|
None | Ancient Weapon Alien Power Cell 30 Europa Coalition Reputation 30 Location Reputation | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Listen at the door. | Continue... | Look inside. | Examine the device before security gets here. | Pull the trigger. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain 1 Ancient Weapon] [Gain 1 Alien Power Cell] [End of Event] |
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Random Chance Failed [Gain 1 Ancient Weapon] [End of Event] | |||||||
Hightail it. [Gain 1 Ancient Weapon] [End of Event] | |||||||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Leave. [End of Event] | |||||||
Ignore. [End of Event] |
Explosive Mishap (no dialogue)
ID: explosivemishap
Potential Requirements | Potential Rewards | |
---|---|---|
None | Ancient Weapon Alien Power Cell 30 Europa Coalition Reputation 30 Location Reputation | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Listen at the door. | Examine the device before security gets here. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain 1 Ancient Weapon] [Gain 1 Alien Power Cell] [End of Event] | |||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Random Chance Failed [Gain 1 Ancient Weapon] [End of Event] | |||||||
Hightail it. [Gain 1 Ancient Weapon] [End of Event] | |||||||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Leave. [End of Event] | |||||||
Ignore. [End of Event] |
Hognose
ID: hognose
Event Paths | |||||
---|---|---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Then what happened?” | ”How did you survive?” | ”Of course!” [Captain Hognose joins your crew] [Added mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||||
Nevermind. [End of Event] | |||||
Run away. [End of Event] | |||||
Steer clear. [End of Event] |
Hognose (no dialogue)
ID: hognose
Event Paths | |||
---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Of course!” [Captain Hognose joins your crew] [Added mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||
Nevermind. [End of Event] | |||
Run away. [End of Event] | |||
Steer clear. [End of Event] |
Stowaway 1
ID: stowaway1
Potential Requirements | Potential Rewards | |
---|---|---|
None | Psilotoad Orange Boy | |
Hmm. This box wasn't here before. | ||
Event Paths | |||||
---|---|---|---|---|---|
Investigate. | Hello? | Listen closely. | Forcefully remove the lid. (66% Chance) |
Random Chance Passed [Spawns a Crawler Hatchling] [End of Event] | |
Random Chance Failed (50% Chance) |
Random Chance Passed [Spawns a Psilotoad] [End of Event] | ||||
Random Chance Failed [Spawns a Orange Boy] [End of Event] | |||||
Walk away. | |||||
Walk away. | |||||
Walk away. |