True Potential: Difference between revisions
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**Honking with 2 [[Bike Horn]]s at the same time does not increase the healing rate. | **Honking with 2 [[Bike Horn]]s at the same time does not increase the healing rate. | ||
*'''True Potential''''s instakill only works on creatures smaller than a Moloch. | *'''True Potential''''s instakill only works on creatures smaller than a Moloch. | ||
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{{Version|0.20.15.0}} | |||
{{Talent | |||
| identifier = truepotential | |||
| job = Assistant | |||
| tree = Clown | |||
| row = 4 | |||
| description = Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. | |||
}} | |||
{{Talents nav}} | |||
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Revision as of 16:47, 14 December 2022
Data is potentially outdated | |
Last updated for version 0.18.15.0 Last mentioned in changelog 0.21.6.0 The current game version is 1.4.6.0 |
Talent | Tree | Description |
---|---|---|
True Potential ID: truepotential
|
Assistant Clown Spec. 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |
- All Bikehorn buffs have a range of 6 meters and last 20 seconds.
- Soothing Melodies (from True Potential) heals 0.015 internal damage, burn, bleeding, and blood loss per second, healing 0.3 of those damage types over the period of 20 seconds.
- Honking with 2 Bike Horns at the same time does not increase the healing rate.
- True Potential's instakill only works on creatures smaller than a Moloch.