Template:MedicTalent: Difference between revisions
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[[File:Talent_{{{1}}}.png|{{#if: {{{2|}}}|{{{2}}}|50}}px]]<br>{{#switch: {{{1}}} | [[File:Talent_{{{1}}}.png|{{#if: {{{2|}}}|{{{2}}}|50}}px]]<br>{{#switch: {{{1}}}<!-- | ||
------------------------------------------------------------------------------------ Xenologist ------------------------------------------------------------------------------------> | |||
|researcher's intuition = '''Researcher's Intuition'''{{#if: {{{singlecell|}}}|<br>| | |researcher's intuition = '''Researcher's Intuition'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 1</small>{{!}}{{!}}}}Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.<br>While you are holding a large alien artifact, gain an additional 50% Swimming Speed | {{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 1</small>{{!}}{{!}}}}Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.<br>While you are holding a large alien artifact, gain an additional 50% Swimming Speed.<!-- | ||
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|curiosity = '''Curiosity'''{{#if: {{{singlecell|}}}|<br>| | |curiosity = '''Curiosity'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an alien artifact you gain 100 experience, and your crew gains 50 experience. | {{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an alien artifact you gain 100 experience, and your crew gains 50 experience.<!-- | ||
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|double duty = '''Double Duty'''{{#if: {{{singlecell|}}}|<br>| | |double duty = '''Double Duty'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus opf 20 to [[Skills#Medical|Medicine]]. | {{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus opf 20 to [[Skills#Medical|Medicine]].<!-- | ||
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|alien hoarder = '''Alien Hoarder'''{{#if: {{{singlecell|}}}|<br>| | |alien hoarder = '''Alien Hoarder'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Your attacks with [[Alien Pistol]]s have 8% additional power for each [[Artifacts|Alien Artifact]] you are carrying, up to an additional 40% power.<br>Gain an additional 50% [[Psychosis]] resistance. | {{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Your attacks with [[Alien Pistol]]s have 8% additional power for each [[Artifacts|Alien Artifact]] you are carrying, up to an additional 40% power.<br>Gain an additional 50% [[Psychosis]] resistance.<!-- | ||
--> | |||
|reverse engineer = '''Reverse Engineer'''{{#if: {{{singlecell|}}}|<br>| | |reverse engineer = '''Reverse Engineer'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]], gain double output from it and gain 10 to a random [[Skill]]. | {{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]], gain double output from it and gain 10 to a random [[Skill]].<!-- | ||
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|atmos machine = '''Atmos Machine'''{{#if: {{{singlecell|}}}|<br>| | |atmos machine = '''Atmos Machine'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 4</small>{{!}}{{!}}}}When you deconstruct an [[Artifacts|Alien Artifact]], there is a 20% chance it will instead transform into a random [[:Category:Alien Items|alien item]].<br>Whenever you finish a mission, your crew gains 15% additional mission experience for each large alien artifact on board your ship, up to 30%.<br>Gain an additional 150% Deconstructor Speed. | {{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 4</small>{{!}}{{!}}}}When you deconstruct an [[Artifacts|Alien Artifact]], there is a 20% chance it will instead transform into a random [[:Category:Alien Items|alien item]].<br>Whenever you finish a mission, your crew gains 15% additional mission experience for each large alien artifact on board your ship, up to 30%.<br>Gain an additional 150% Deconstructor Speed.<!-- | ||
------------------------------------------------------------------------------------ Medic ------------------------------------------------------------------------------------> | |||
|field medic = '''Field Medic'''{{#if: {{{singlecell|}}}|<br>| | |field medic = '''Field Medic'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 1</small>{{!}}{{!}}}}Every 100 seconds, if your allied crewmembers are at 80% health or higher, gain 1 point in [[Skills#Medical|Medical skill]].<br>Gain an additional 20% Maximum Health. | {{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 1</small>{{!}}{{!}}}}Every 100 seconds, if your allied crewmembers are at 80% health or higher, gain 1 point in [[Skills#Medical|Medical skill]].<br>Gain an additional 20% Maximum Health.<!-- | ||
--> | |||
|mechanics course = '''Mechanics Course'''{{#if: {{{singlecell|}}}|<br>| | |mechanics course = '''Mechanics Course'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}Unlock recipe: | {{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Auto-Injector Headset}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!-- | ||
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|fireman's carry = '''Fireman's Carry'''{{#if: {{{singlecell|}}}|<br>| | |fireman's carry = '''Fireman's Carry'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}You can drag characters at full speed.<br>Gain an additional 50% [[Burn]] resistance. | {{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}You can drag characters at full speed.<br>Gain an additional 50% [[Burn]] resistance.<!-- | ||
--> | |||
|bedside manner = '''Bedside Manner'''{{#if: {{{singlecell|}}}|<br>| | |bedside manner = '''Bedside Manner'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Whenever you apply [[Medical Items|medicine]] to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your [[Skills#Medical|Medical skill]]. | {{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Whenever you apply [[Medical Items|medicine]] to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your [[Skills#Medical|Medical skill]].<!-- | ||
--> | |||
|combat medic = '''Combat Medic'''{{#if: {{{singlecell|}}}|<br>| | |combat medic = '''Combat Medic'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Unlock recipe: [[Combat Stimulant]].<br>Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your [[Skills#Medical|Medical skill]]. | {{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Unlock recipe: [[Combat Stimulant]].<br>Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your [[Skills#Medical|Medical skill]].<!-- | ||
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|don't die on me = '''Don't Die on Me!'''{{#if: {{{singlecell|}}}|<br>| | |don't die on me = '''Don't Die on Me!'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 4</small>{{!}}{{!}}}}Unlock recipe: | {{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Endocrine Booster}}.<br>The [[CPR]] you apply is much more powerful.<!-- | ||
------------------------------------------------------------------------------------ Scientist ------------------------------------------------------------------------------------> | |||
|dr. submarine = '''Dr. Submarine'''{{#if: {{{singlecell|}}}|<br>| | |dr. submarine = '''Dr. Submarine'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Using [[Medical Items]] while crouched also applies 50% of thez effects on you as well.<br>Gain an additional 35% [[Opiate Addiction]] resistance. | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Using [[Medical Items]] while crouched also applies 50% of thez effects on you as well.<br>Gain an additional 35% [[Opiate Addiction]] resistance.<!-- | ||
--> | |||
|gene therapist = '''Gene Therapist'''{{#if: {{{singlecell|}}}|<br>| | |gene therapist = '''Gene Therapist'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] improves their potency by 30%.<br>Gain a bonus of 5 to all [[Skills]]. | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] improves their potency by 30%.<br>Gain a bonus of 5 to all [[Skills]].<!-- | ||
--> | |||
|research grant = '''Research Grant'''{{#if: {{{singlecell|}}}|<br>| | |research grant = '''Research Grant'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Unlock recipe: | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Pressure Stabilizer}}.<br>Whenever you refine or combine [[Genetic Materials|genetic items]], gain 300 marks.<!-- | ||
--> | |||
|research and development = '''Research and Development'''{{#if: {{{singlecell|}}}|<br>| | |research and development = '''Research and Development'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Whenever you finish a mission without a crewmember dying, you gain an additional 25% experience and gain the item {{hl|Europan Medicine}}.<br>The deaths of assistants do not count. | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Whenever you finish a mission without a crewmember dying, you gain an additional 25% experience and gain the item {{hl|Europan Medicine|20}}.<br>The deaths of assistants do not count.<!-- | ||
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|gene harvester = '''Gene Harvester'''{{#if: {{{singlecell|}}}|<br>| | |gene harvester = '''Gene Harvester'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random [[Genetic Material]] on it. | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random [[Genetic Material]] on it.<!-- | ||
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|genetic stability = '''Genetic Stability'''{{#if: {{{singlecell|}}}|<br>| | |genetic stability = '''Genetic Stability'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}Combining different types of [[Genetic Materials]] is 75% less likely to taint the materials.<br>Gain an additional 25% Repair Speed. | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}Combining different types of [[Genetic Materials]] is 75% less likely to taint the materials.<br>Gain an additional 25% Repair Speed.<!-- | ||
--> | |||
|advanced splicing = '''Advanced Splicing'''{{#if: {{{singlecell|}}}|<br>| | |advanced splicing = '''Advanced Splicing'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 4</small>{{!}}{{!}}}}Unlock recipe: | {{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Advanced Gene Splicer}}.<br>Whenever you or another crewmember combines or refines [[Genetic Materials]], gain 125 experience and a bonus of 5 to [[Skills#Medical|Medical]].<br>This bonus is lost on death.<!-- | ||
--> | |||
}}<noinclude>{{clr}}{{doc}}</noinclude> | }}<noinclude>{{clr}}{{doc}}</noinclude> |
Revision as of 12:43, 1 November 2021
[[File:Talent_{{{1}}}.png|50px]]
This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).
TalentTable
In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.
Syntax
Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).
{{TalentTable | {{CaptainTalent|once upon a time on europa}} | {{CaptainTalent|inspire to battle}} }}
Gives:
Talent | Tier | Description |
---|---|---|
Once Upon a Time on Europa |
Captain Gunslinger Tier 1 |
Unlock recipe: Revolver Round. Your crew's reputation gains are improved by 20%. Whenever you gain Helm skill, also gain Weapons skill. As long as your Helm skill is 100 or higher they gain twice as much Weapons skill. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
TalentTree
WIP, see Talents
The above documentation is transcluded from Template:MedicTalent/doc. (edit | history)