Template:MedicTalent: Difference between revisions

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------------------------------------------------------------------------------------ Xenologist ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Xenologist ------------------------------------------------------------------------------------>
|researcher's intuition = '''Researcher's Intuition'''{{#if: {{{singlecell|}}}|<br>|
|researcher's intuition = '''[[Researcher's Intuition]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 1</small>{{!}}{{!}}}}Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.<br>While you are holding a large alien artifact, gain an additional 50% Swimming Speed.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 1</small>{{!}}{{!}}}}Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.<br>While you are holding a large alien artifact, gain an additional 50% Swimming Speed.<!--


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|curiosity = '''Curiosity'''{{#if: {{{singlecell|}}}|<br>|
|curiosity = '''[[Curiosity]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an alien artifact you gain 100 experience, and your crew gains 50 experience.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]] you and another random crewmember gains 150 experience.<br>Small alien artifacts, when deconstructed, give 50 experience instead.<!--


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|double duty = '''Double Duty'''{{#if: {{{singlecell|}}}|<br>|
|double duty = '''[[Double Duty]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to [[Skills#Medical|Medicine]].<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to [[Skills#Medical|Medicine]].<!--


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|alien hoarder = '''Alien Hoarder'''{{#if: {{{singlecell|}}}|<br>|
|alien hoarder = '''[[Alien Hoarder]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Your attacks with [[Alien Pistol]]s have 8% additional power for each [[Artifacts|Alien Artifact]] you are carrying, up to an additional 40% power.<br>Gain an additional 50% [[Psychosis]] resistance.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Your attacks with [[Alien Pistol]]s have 8% additional power for each [[Artifacts|Alien Artifact]] you are carrying, up to an additional 40% power.<br>Gain an additional 50% [[Psychosis]] resistance.<!--


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|reverse engineer = '''Reverse Engineer'''{{#if: {{{singlecell|}}}|<br>|
|reverse engineer = '''[[Reverse Engineer]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]], gain double output from it and gain 10 to a random [[Skill]].<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]], you have a 50% chance to gain double output from it and gain 8 to a random [[Skill]].<br>Small alien artifacts, when deconstructed, give 4 [[Skill]] instead.<!--


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|atmos machine = '''Atmos Machine'''{{#if: {{{singlecell|}}}|<br>|
|atmos machine = '''[[Atmos Machine]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 4</small>{{!}}{{!}}}}When you deconstruct an [[Artifacts|Alien Artifact]], there is a 20% chance it will instead transform into a random [[:Category:Alien Items|alien item]].<br>Whenever you finish a mission, your crew gains 15% additional mission experience for each large alien artifact on board your ship, up to 30%.<br>Gain an additional 150% Deconstructor Speed.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 4</small>{{!}}{{!}}}}When you deconstruct an [[Artifacts|Alien Artifact]], there is a 20% chance it will instead transform into a random [[:Category:Alien Items|alien item]].<br>Whenever you finish a mission, your crew gains 10% additional mission experience for each large alien artifact on board your ship, up to 20%.<br>Gain an additional 150% Deconstructor Speed.<!--






------------------------------------------------------------------------------------ Medic ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Medic ------------------------------------------------------------------------------------>
|field medic = '''Field Medic'''{{#if: {{{singlecell|}}}|<br>|
|field medic = '''[[Field Medic]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 1</small>{{!}}{{!}}}}Every 100 seconds, if your allied crewmembers are at 80% health or higher, gain 1 point in [[Skills#Medical|Medical skill]].<br>Gain an additional 20% Maximum Health.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 1</small>{{!}}{{!}}}}Whenever you complete a mission, if all crewmembers survive, gain 3 points in [[Skills#Medical|Medical skill]].<br>The deaths of assistants do not count.<br>Gain an additional 20% Maximum Health.<!--


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|mechanics course = '''Mechanics Course'''{{#if: {{{singlecell|}}}|<br>|
|mechanics course = '''[[Mechanics Course]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Auto-Injector Headset}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Auto-Injector Headset}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!--


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|fireman's carry = '''Fireman's Carry'''{{#if: {{{singlecell|}}}|<br>|
|fireman's carry = '''[[Fireman's Carry]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}You can drag characters at full speed.<br>Gain an additional 50% [[Burn]] resistance.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}You can drag characters at full speed.<br>Gain an additional 50% [[Burn]] resistance.<!--


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|bedside manner = '''Bedside Manner'''{{#if: {{{singlecell|}}}|<br>|
|bedside manner = '''[[Bedside Manner]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Whenever you apply [[Medical Items|medicine]] to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your [[Skills#Medical|Medical skill]].<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Whenever you apply [[Medical Items|medicine]] to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your [[Skills#Medical|Medical skill]].<!--


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|combat medic = '''Combat Medic'''{{#if: {{{singlecell|}}}|<br>|
|combat medic = '''[[Combat Medic]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Combat Stimulant}}.<br>Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your [[Skills#Medical|Medical skill]].<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Combat Stimulant}}.<br>Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your [[Skills#Medical|Medical skill]].<!--


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|don't die on me = '''Don't Die on Me!'''{{#if: {{{singlecell|}}}|<br>|
|don't die on me = '''[[Don't Die on Me!]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Endocrine Booster}}.<br>The [[CPR]] you apply is much more powerful.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Endocrine Booster}}.<br>The [[CPR]] you apply is much more powerful.<!--






------------------------------------------------------------------------------------ Scientist ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Scientist ------------------------------------------------------------------------------------>
|dr. submarine = '''Dr. Submarine'''{{#if: {{{singlecell|}}}|<br>|
|dr. submarine = '''[[Dr. Submarine]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Using [[Medical Items]] while crouched also applies 50% of thez effects on you as well.<br>Gain an additional 35% [[Opiate Addiction]] resistance.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Using [[Medical Items]] while crouched also applies 50% of the effects on you as well.<br>Gain an additional 35% [[Opiate Addiction]] resistance.<!--


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|gene therapist = '''Gene Therapist'''{{#if: {{{singlecell|}}}|<br>|
|gene therapist = '''[[Gene Therapist]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] improves their potency by 30%.<br>Gain a bonus of 5 to all [[Skills]].<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] adds an additional 10% potency.<br>[[Medical Items]] you apply are 25% more potent.<!--


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|research grant = '''Research Grant'''{{#if: {{{singlecell|}}}|<br>|
|research grant = '''[[Research Grant]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Pressure Stabilizer}}.<br>Whenever you refine or combine [[Genetic Materials|genetic items]], gain 300 marks.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Pressure Stabilizer}}.<br>Whenever you refine or combine [[Genetic Materials|genetic items]], gain 300 marks.<!--


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|research and development = '''Research and Development'''{{#if: {{{singlecell|}}}|<br>|
|research and development = '''[[Research and Development]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Whenever you finish a mission without a crewmember dying, you gain an additional 25% experience and gain the item {{hl|Europan Medicine|20}}.<br>The deaths of assistants do not count.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Whenever you finish a mission without a crewmember dying, you gain an additional 45% experience and gain the item {{hl|Europan Medicine|20}}.<br>The deaths of assistants do not count.<!--


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|gene harvester = '''Gene Harvester'''{{#if: {{{singlecell|}}}|<br>|
|gene harvester = '''[[Gene Harvester]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random [[Genetic Materials|Genetic Material]] on it.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random [[Genetic Materials|Genetic Material]] on it.<!--


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|genetic stability = '''Genetic Stability'''{{#if: {{{singlecell|}}}|<br>|
|genetic stability = '''[[Genetic Stability]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}Combining different types of [[Genetic Materials]] is 75% less likely to taint the materials.<br>Gain an additional 25% Repair Speed.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}Combining different types of [[Genetic Materials]] is 50% less likely to taint the materials.<br>Gain a bonus of 15 to all [[Skill|skills]].<!--


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|advanced splicing = '''Advanced Splicing'''{{#if: {{{singlecell|}}}|<br>|
|advanced splicing = '''[[Advanced Splicing]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Advanced Gene Splicer}}.<br>Whenever you or another crewmember combines or refines [[Genetic Materials]], gain 125 experience and a bonus of 5 to [[Skills#Medical|Medical]].<br>This bonus is lost on death.<!--
{{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Advanced Gene Splicer}}.<br>Whenever you or another crewmember combines or refines [[Genetic Materials]], gain 125 experience and a bonus of 5 to [[Skills#Medical|Medical]].<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!--


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}}<noinclude>{{clr}}</noinclude>
}}<noinclude>{{clr}}{{doc}}</noinclude>

Latest revision as of 15:48, 3 March 2022

[[File:Talent_{{{1}}}.png|50px]]

Documentation

This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).

TalentTable

In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.

Syntax

Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).

{{TalentTable
| {{CaptainTalent|once upon a time on europa}}
| {{CaptainTalent|inspire to battle}}
}}

Gives:

Talent Tier Description

Once Upon a Time on Europa
Captain
Gunslinger Tier 1
Unlock recipe: Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.

Inspire to Battle
Captain
Shipmaster Tier 3
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate

TalentTree

WIP, see Talents