Template:EngineerTalent: Difference between revisions
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------------------------------------------------------------------------------------ Weapons Engineer ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Weapons Engineer ------------------------------------------------------------------------------------> | ||
|military applications = '''Military Applications'''{{#if: {{{singlecell|}}}|<br>| | |military applications = '''[[Military Applications]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 1</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel}}, {{hl|Depleted Fuel Coilgun Ammunition Box}}.<br>Gain a bonus of 20 to [[Skills#Weapons|Weapons]].<!-- | {{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 1</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel}}, {{hl|Depleted Fuel Coilgun Ammunition Box}}.<br>Gain a bonus of 20 to [[Skills#Weapons|Weapons]].<!-- | ||
--> | --> | ||
|strengthened alloys = '''Strengthened Alloys'''{{#if: {{{singlecell|}}}|<br>| | |strengthened alloys = '''[[Strengthened Alloys]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Hardened Wrench}}, {{hl|Hardened Screwdriver}}, {{hl|Hardened Crowbar}}, {{hl|Hardened Diving Knife}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!-- | {{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Hardened Wrench}}, {{hl|Hardened Screwdriver}}, {{hl|Hardened Crowbar}}, {{hl|Hardened Diving Knife}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!-- | ||
--> | --> | ||
|castle doctrine = '''Castle Doctrine'''{{#if: {{{singlecell|}}}|<br>| | |castle doctrine = '''[[Castle Doctrine]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!-- | ||
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|expanded research = '''Expanded Research'''{{#if: {{{singlecell|}}}|<br>| | |expanded research = '''[[Expanded Research]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Whenever you fabricate depleted fuel or a fuel rod, gain 140 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Whenever you fabricate depleted fuel or a fuel rod, gain 140 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!-- | ||
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|arms dealer = '''Arms Dealer'''{{#if: {{{singlecell|}}}|<br>| | |arms dealer = '''[[Arms Dealer]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>6x [[Magnesium]]<br>3x [[Steel Bar]]<br>3x [[Copper]]<!-- | {{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>6x [[Magnesium]]<br>3x [[Steel Bar]]<br>3x [[Copper]]<!-- | ||
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|nuclear option = '''Nuclear Option'''{{#if: {{{singlecell|}}}|<br>| | |nuclear option = '''[[Nuclear Option]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Rapid Fissile Accelerator|45}}.<br>When you fabricate a fuel rod, gain triple output.<br>This effect cannot occur again until you finish another mission.<br>Gain an additional 100% [[Nausea]] resistance.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Rapid Fissile Accelerator|45}}.<br>When you fabricate a fuel rod, gain triple output.<br>This effect cannot occur again until you finish another mission.<br>Gain an additional 100% [[Nausea]] resistance.<!-- | ||
------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------> | ||
|minor in mechanics = '''Minor in Mechanics'''{{#if: {{{singlecell|}}}|<br>| | |minor in mechanics = '''[[Minor in Mechanics]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<!-- | ||
--> | --> | ||
|just a scratch = '''Just a Scratch'''{{#if: {{{singlecell|}}}|<br>| | |just a scratch = '''[[Just a Scratch]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}When you are below 50% health, normal damage types slowly heal by themsleves.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}When you are below 50% health, normal damage types slowly heal by themsleves.<!-- | ||
--> | --> | ||
|melodic respite = '''Melodic Respite'''{{#if: {{{singlecell|}}}|<br>| | |melodic respite = '''[[Melodic Respite]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:<br>+15% Attack Power<br>+15% Repair Speed<br>+15% Physical damage resistance<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:<br>+15% Attack Power<br>+15% Repair Speed<br>+15% Physical damage resistance<!-- | ||
--> | --> | ||
|in the flow = '''In the Flow'''{{#if: {{{singlecell|}}}|<br>| | |in the flow = '''[[In the Flow]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}Whenever you fully repair a device, repair 70% faster for the next 7 seconds.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}Whenever you fully repair a device, repair 70% faster for the next 7 seconds.<!-- | ||
--> | --> | ||
|electrochemist = '''Electrochemist'''{{#if: {{{singlecell|}}}|<br>| | |electrochemist = '''[[Electrochemist]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Batteries you fabricate are of 1 higher quality.<br>If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Batteries you fabricate are of 1 higher quality.<br>If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.<!-- | ||
--> | --> | ||
|optimized power-flow = '''Optimized Power-Flow'''{{#if: {{{singlecell|}}}|<br>| | |optimized power-flow = '''[[Optimized Power-Flow]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This bonus is lost on death.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This bonus is lost on death.<!-- | ||
--> | --> | ||
|all-seeing eye = '''All-Seeing Eye'''{{#if: {{{singlecell|}}}|<br>| | |all-seeing eye = '''[[All-Seeing Eye]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 4</small>{{!}}{{!}}}}Unlock recipes: {{hl|Thermal Goggles}}.<br>Gain all the talents in this talent tree.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 4</small>{{!}}{{!}}}}Unlock recipes: {{hl|Thermal Goggles}}.<br>Gain all the talents in this talent tree.<!-- | ||
------------------------------------------------------------------------------------ Physicist ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Physicist ------------------------------------------------------------------------------------> | ||
|remote monitor = '''Remote Monitor'''{{#if: {{{singlecell|}}}|<br>| | |remote monitor = '''[[Remote Monitor]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Reactor PDA|20}}.<br>Fuel Rods you fabricate are of 1 higher quality.<br>Gain a bonus of 15 to [[Skills#Electrical Engineering|Electrical Engineering]].<!-- | {{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Reactor PDA|20}}.<br>Fuel Rods you fabricate are of 1 higher quality.<br>Gain a bonus of 15 to [[Skills#Electrical Engineering|Electrical Engineering]].<!-- | ||
--> | --> | ||
|co-author = '''Co-Author'''{{#if: {{{singlecell|}}}|<br>| | |co-author = '''[[Co-Author]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 125 experience.<br>This effect cannot occur again until you finish another mission.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 125 experience.<br>This effect cannot occur again until you finish another mission.<!-- | ||
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|hazardous materials = '''Hazardous Materials'''{{#if: {{{singlecell|}}}|<br>| | |hazardous materials = '''[[Hazardous Materials]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Volatile Fulgurium Fuel Rod}}.<br>Whenever you loot a reactor in a wreck for the first time, you will find rare materials.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Volatile Fulgurium Fuel Rod}}.<br>Whenever you loot a reactor in a wreck for the first time, you will find rare materials.<!-- | ||
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|college athletics = '''College Athletics'''{{#if: {{{singlecell|}}}|<br>| | |college athletics = '''[[College Athletics]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Cargo Scooter}}.<br>Gain an additional 35% Maximum Health.<br>Gain an additional 30% Swimming Speed.<br>Gain an additional 20% Walking Speed.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Cargo Scooter}}.<br>Gain an additional 35% Maximum Health.<br>Gain an additional 30% Swimming Speed.<br>Gain an additional 20% Walking Speed.<!-- | ||
--> | --> | ||
|polymath = '''Polymath'''{{#if: {{{singlecell|}}}|<br>| | |polymath = '''[[Polymath]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 10 to all skills, and you gain 35% more mission experience, but you have 25% less maximum health.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 10 to all skills, and you gain 35% more mission experience, but you have 25% less maximum health.<!-- | ||
--> | --> | ||
|ph.d in nuclear physics = '''Ph.D in Nuclear Physics'''{{#if: {{{singlecell|}}}|<br>| | |ph.d in nuclear physics = '''[[Ph.D in Nuclear Physics]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 100% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!-- | {{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 100% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!-- | ||
--> | --> | ||
}}<noinclude>{{clr}}{{doc}}</noinclude> | }}<noinclude>{{clr}}{{doc}}</noinclude> |
Revision as of 11:42, 27 November 2021
[[File:Talent_{{{1}}}.png|50px]]
This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).
TalentTable
In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.
Syntax
Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).
{{TalentTable | {{CaptainTalent|once upon a time on europa}} | {{CaptainTalent|inspire to battle}} }}
Gives:
Talent | Tier | Description |
---|---|---|
Once Upon a Time on Europa |
Captain Gunslinger Tier 1 |
Unlock recipe: Revolver Round. Your crew's reputation gains are improved by 20%. Whenever you gain Helm skill, also gain Weapons skill. As long as your Helm skill is 100 or higher they gain twice as much Weapons skill. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
TalentTree
WIP, see Talents
The above documentation is transcluded from Template:EngineerTalent/doc. (edit | history)