Template:EngineerTalent: Difference between revisions

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------------------------------------------------------------------------------------ Weapons Engineer ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Weapons Engineer ------------------------------------------------------------------------------------>
|military applications = '''Military Applications'''{{#if: {{{singlecell|}}}|<br>|
|military applications = '''[[Military Applications]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 1</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel}}, {{hl|Depleted Fuel Coilgun Ammunition Box}}.<br>Gain a bonus of 20 to [[Skills#Weapons|Weapons]].<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 1</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel}}, {{hl|Depleted Fuel Coilgun Ammunition Box}}.<br>Gain a bonus of 20 to [[Skills#Weapons|Weapons]].<!--


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|strengthened alloys = '''Strengthened Alloys'''{{#if: {{{singlecell|}}}|<br>|
|strengthened alloys = '''[[Strengthened Alloys]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Hardened Wrench}}, {{hl|Hardened Screwdriver}}, {{hl|Hardened Crowbar}}, {{hl|Hardened Diving Knife}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Hardened Wrench}}, {{hl|Hardened Screwdriver}}, {{hl|Hardened Crowbar}}, {{hl|Hardened Diving Knife}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!--


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|castle doctrine = '''Castle Doctrine'''{{#if: {{{singlecell|}}}|<br>|
|arms dealer = '''[[Arms Dealer]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>4x [[Magnesium]]<br>2x [[Steel Bar]]<br>2x [[Copper]]<!--


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|expanded research = '''Expanded Research'''{{#if: {{{singlecell|}}}|<br>|
|expanded research = '''[[Expanded Research]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Whenever you fabricate depleted fuel or a fuel rod, gain 140 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!--


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|arms dealer = '''Arms Dealer'''{{#if: {{{singlecell|}}}|<br>|
|castle doctrine = '''[[Castle Doctrine]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>6x [[Magnesium]]<br>3x [[Steel Bar]]<br>3x [[Copper]]<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!--


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|nuclear option = '''Nuclear Option'''{{#if: {{{singlecell|}}}|<br>|
|nuclear option = '''[[Nuclear Option]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Weapons Engineer Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Rapid Fissile Accelerator|45}}.<br>When you fabricate a fuel rod, gain triple output.<br>This effect cannot occur again until you finish another mission.<br>Gain an additional 100% [[Nausea]] resistance.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Rapid Fissile Accelerator|45}}.<br>When you fabricate a fuel rod, gain triple output.<br>This effect cannot occur again until you finish another mission.<br>Gain an additional 100% [[Nausea]] resistance.<!--




------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------>
|minor in mechanics = '''Minor in Mechanics'''{{#if: {{{singlecell|}}}|<br>|
|minor in mechanics = '''[[Minor in Mechanics]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<br>As long as your [[Electrical Engineering]] skill is 100 or higher, they gain twice as much [[Mechanical Engineering]] skill.<!--


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|just a scratch = '''Just a Scratch'''{{#if: {{{singlecell|}}}|<br>|
|just a scratch = '''[[Just a Scratch]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}When you are below 50% health, normal damage types slowly heal by themsleves.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}When you are below 50% health, normal damage types slowly heal by themsleves.<!--


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|melodic respite = '''Melodic Respite'''{{#if: {{{singlecell|}}}|<br>|
|melodic respite = '''[[Melodic Respite]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:<br>+15% Attack Power<br>+15% Repair Speed<br>+15% Physical damage resistance<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:<br>+15% Attack Power<br>+15% Repair Speed<br>+15% Physical damage resistance<!--


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|in the flow = '''In the Flow'''{{#if: {{{singlecell|}}}|<br>|
|in the flow = '''[[In the Flow]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}Whenever you fully repair a device, repair 70% faster for the next 7 seconds.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 2</small>{{!}}{{!}}}}Whenever you fully repair a device, repair 70% faster for the next 7 seconds.<!--


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|electrochemist = '''Electrochemist'''{{#if: {{{singlecell|}}}|<br>|
|electrochemist = '''[[Electrochemist]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Batteries you fabricate are of 1 higher quality.<br>If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Batteries you fabricate are of 1 higher quality.<br>If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.<!--


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|optimized power-flow = '''Optimized Power-Flow'''{{#if: {{{singlecell|}}}|<br>|
|optimized power-flow = '''[[Optimized Power-Flow]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This bonus is lost on death.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!--


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|all-seeing eye = '''All-Seeing Eye'''{{#if: {{{singlecell|}}}|<br>|
|all-seeing eye = '''[[All-Seeing Eye]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Electrician Tier 4</small>{{!}}{{!}}}}Unlock recipes: {{hl|Thermal Goggles}}.<br>Gain all the talents in this talent tree.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 4</small>{{!}}{{!}}}}Unlock recipes: {{hl|Thermal Goggles}}.<br>Gain all the talents in this talent tree.<!--




------------------------------------------------------------------------------------ Physicist ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Physicist ------------------------------------------------------------------------------------>
|remote monitor = '''Remote Monitor'''{{#if: {{{singlecell|}}}|<br>|
|remote monitor = '''[[Remote Monitor]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Reactor PDA|20}}.<br>Fuel Rods you fabricate are of 1 higher quality.<br>Gain a bonus of 15 to [[Skills#Electrical Engineering|Electrical Engineering]].<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Reactor PDA|20}}.<br>Fuel Rods you fabricate are of 1 higher quality.<br>Gain a bonus of 15 to [[Skills#Electrical Engineering|Electrical Engineering]].<!--


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|co-author = '''Co-Author'''{{#if: {{{singlecell|}}}|<br>|
|co-author = '''[[Co-Author]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 125 experience.<br>This effect cannot occur again until you finish another mission.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 150 experience.<br>This effect cannot occur again until you finish another mission.<!--


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|hazardous materials = '''Hazardous Materials'''{{#if: {{{singlecell|}}}|<br>|
|hazardous materials = '''[[Hazardous Materials]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Volatile Fulgurium Fuel Rod}}.<br>Whenever you loot a reactor in a wreck for the first time, you will find rare materials.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Volatile Fulgurium Fuel Rod}}.<br>Whenever you loot a reactor in a wreck for the first time, you will find rare materials.<!--


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|college athletics = '''College Athletics'''{{#if: {{{singlecell|}}}|<br>|
|college athletics = '''[[College Athletics]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Cargo Scooter}}.<br>Gain an additional 35% Maximum Health.<br>Gain an additional 30% Swimming Speed.<br>Gain an additional 20% Walking Speed.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Cargo Scooter}}.<br>Gain an additional 35% Maximum Health.<br>Gain an additional 30% Swimming Speed.<br>Gain an additional 20% Walking Speed.<!--


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|polymath = '''Polymath'''{{#if: {{{singlecell|}}}|<br>|
|polymath = '''[[Polymath]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 10 to all skills, and you gain 35% more mission experience, but you have 25% less maximum health.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.<!--


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|ph.d in nuclear physics = '''Ph.D in Nuclear Physics'''{{#if: {{{singlecell|}}}|<br>|
|ph.d in nuclear physics = '''[[Ph.D in Nuclear Physics]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 100% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 140% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!--


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}}<noinclude>{{clr}}</noinclude>
}}<noinclude>{{clr}}{{doc}}</noinclude>

Latest revision as of 01:04, 16 December 2021

[[File:Talent_{{{1}}}.png|50px]]

Documentation

This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).

TalentTable

In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.

Syntax

Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).

{{TalentTable
| {{CaptainTalent|once upon a time on europa}}
| {{CaptainTalent|inspire to battle}}
}}

Gives:

Talent Tier Description

Once Upon a Time on Europa
Captain
Gunslinger Tier 1
Unlock recipe: Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.

Inspire to Battle
Captain
Shipmaster Tier 3
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate

TalentTree

WIP, see Talents