Template:AssistantTalent: Difference between revisions
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[[File:Talent_{{{1}}}.png|{{#if: {{{2|}}}|{{{2}}}|50}}px]]<br>{{#switch: {{{1}}} | [[File:Talent_{{{1}}}.png|{{#if: {{{2|}}}|{{{2}}}|50}}px]]<br>{{#switch: {{{1}}}<!-- | ||
------------------------------------------------------------------------------------ Jack of All Trades ------------------------------------------------------------------------------------> | |||
|multitasker = '''Multitasker'''{{#if: {{{singlecell|}}}|<br>| | |multitasker = '''Multitasker'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.<br>Gain an additional 20% Repair Speed. | {{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.<br>Gain an additional 20% Repair Speed.<!-- | ||
--> | |||
|apprenticeship = '''Apprenticeship'''{{#if: {{{singlecell|}}}|<br>| | |apprenticeship = '''Apprenticeship'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.<br>Gain an additional 15% Maximum Health. | {{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.<br>Gain an additional 15% Maximum Health.<!-- | ||
--> | |||
|stand and deliver = '''Stand and Deliver'''{{#if: {{{singlecell|}}}|<br>| | |stand and deliver = '''Stand and Deliver'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 2</small>{{!}}{{!}}}}Whenever you finish at least one mission, gain 'The Sailor's Guide'.<br>Whenever you apply 'The Sailor's Guide' on another character, gain 5 to all skills. | {{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 2</small>{{!}}{{!}}}}Whenever you finish at least one mission, gain 'The Sailor's Guide'.<br>Whenever you apply 'The Sailor's Guide' on another character, gain 5 to all skills.<!-- | ||
--> | |||
|rich in knowledge = '''Rich in Knowledge'''{{#if: {{{singlecell|}}}|<br>| | |rich in knowledge = '''Rich in Knowledge'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.<br>This effect can only occur up to 15 times until you finish another mission. | {{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.<br>This effect can only occur up to 15 times until you finish another mission.<!-- | ||
--> | |||
|ace of all trades = '''Ace of All Trades'''{{#if: {{{singlecell|}}}|<br>| | |ace of all trades = '''Ace of All Trades'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Gain a bonus of 15 to all skills.<br>Gain 15 marks when you gain a skill point. | {{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Gain a bonus of 15 to all skills.<br>Gain 15 marks when you gain a skill point.<!-- | ||
--> | |||
|olympian = '''Olympian'''{{#if: {{{singlecell|}}}|<br>| | |olympian = '''Olympian'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 4</small>{{!}}{{!}}}}You can gain skills past their ordinary maximum.<br>You gain an additional percentage to the following attributes equal to 50% of the total average of all your skills:<br>Melee Power<br>Repair Speed<br>Turret Power Cost Reduction<br>Swimming Speed | {{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 4</small>{{!}}{{!}}}}You can gain skills past their ordinary maximum.<br>You gain an additional percentage to the following attributes equal to 50% of the total average of all your skills:<br>Melee Power<br>Repair Speed<br>Turret Power Cost Reduction<br>Swimming Speed<!-- | ||
------------------------------------------------------------------------------------ Grayshirt ------------------------------------------------------------------------------------> | |||
|playing catchup = '''Playing Catchup'''{{#if: {{{singlecell|}}}|<br>| | |playing catchup = '''Playing Catchup'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 70% mission experience. | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 70% mission experience.<!-- | ||
--> | |||
|skedaddle = '''Skedaddle'''{{#if: {{{singlecell|}}}|<br>| | |skedaddle = '''Skedaddle'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.<br>Gain an additional 30% [[Stun]] resistance. | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.<br>Gain an additional 30% [[Stun]] resistance.<!-- | ||
--> | |||
|survival package = '''Survival Package'''{{#if: {{{singlecell|}}}|<br>| | |survival package = '''Survival Package'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Enemies will ignore you if you have been ragdolled for longer than 4 seconds.<br>1x [[Morphine]]<br>1x [[Bandage]]<br>1x [[Blood Pack]] | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Enemies will ignore you if you have been ragdolled for longer than 4 seconds.<br>1x [[Morphine]]<br>1x [[Bandage]]<br>1x [[Blood Pack]]<!-- | ||
--> | |||
|crew layabout = '''Crew Layabout'''{{#if: {{{singlecell|}}}|<br>| | |crew layabout = '''Crew Layabout'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Lose 40% Repair Speed.<br>Suffer a reduction of 15 to all skills.<br>Allies near you repair 25% faster and gain a bonus of 10 to all skills. | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Lose 40% Repair Speed.<br>Suffer a reduction of 15 to all skills.<br>Allies near you repair 25% faster and gain a bonus of 10 to all skills.<!-- | ||
--> | |||
|insurance policy = '''Insurance Policy'''{{#if: {{{singlecell|}}}|<br>| | |insurance policy = '''Insurance Policy'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died. | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died.<!-- | ||
--> | |||
|still kicking = '''Still Kicking'''{{#if: {{{singlecell|}}}|<br>| | |still kicking = '''Still Kicking'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you fall unconscious, revive a short while later and remove all afflictions. | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you fall unconscious, revive a short while later and remove all afflictions.<!-- | ||
--> | |||
|graduation ceremony = '''Graduation Ceremony'''{{#if: {{{singlecell|}}}|<br>| | |graduation ceremony = '''Graduation Ceremony'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 4</small>{{!}}{{!}}}}Upon creating a new character, retain all of your current experience for that new character. | {{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 4</small>{{!}}{{!}}}}Upon creating a new character, retain all of your current experience for that new character.<!-- | ||
------------------------------------------------------------------------------------ Clown ------------------------------------------------------------------------------------> | |||
|enroll into clown college = '''Enroll Into Clown College'''{{#if: {{{singlecell|}}}|<br>| | |enroll into clown college = '''Enroll Into Clown College'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 1</small>{{!}}{{!}}}}As long as you are wearing a full clown outfit, you gain Clown Power.<br>Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.<br>Clown Power gives you an additional 25% physical damage resistance. | {{!}}{{!}}[[Assistant]]<br><small>Clown Tier 1</small>{{!}}{{!}}}}As long as you are wearing a full clown outfit, you gain Clown Power.<br>Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.<br>Clown Power gives you an additional 25% physical damage resistance.<!-- | ||
--> | |||
|water prankster = '''Water Prankster'''{{#if: {{{singlecell|}}}|<br>| | |water prankster = '''Water Prankster'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Unlock recipe: | {{!}}{{!}}[[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Clown Diving Mask}}<br>Clown Power gives you immunity to pressure and allows you to swim 60% faster.<!-- | ||
--> | |||
|inspiring tunes = '''Inspiring Tunes'''{{#if: {{{singlecell|}}}|<br>| | |inspiring tunes = '''Inspiring Tunes'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while. | {{!}}{{!}}[[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.<!-- | ||
--> | |||
|psycho clown = '''Psycho Clown'''{{#if: {{{singlecell|}}}|<br>| | |psycho clown = '''Psycho Clown'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis. | {{!}}{{!}}[[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis.<!-- | ||
--> | |||
|slapstick expert = '''Slapstick Expert'''{{#if: {{{singlecell|}}}|<br>| | |slapstick expert = '''Slapstick Expert'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to have a small chance to trip randomly when you run.<br>While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds. | {{!}}{{!}}[[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to have a small chance to trip randomly when you run.<br>While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.<!-- | ||
--> | |||
|true potential = '''True Potential'''{{#if: {{{singlecell|}}}|<br>| | |true potential = '''True Potential'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 4</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to slowly heal nearby characters.<br>Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.<br>Clown Power gives you an additional 25% physical damage resistance. | {{!}}{{!}}[[Assistant]]<br><small>Clown Tier 4</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to slowly heal nearby characters.<br>Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.<br>Clown Power gives you an additional 25% physical damage resistance.<!-- | ||
--> | |||
}}<noinclude>{{clr}}{{doc}}</noinclude> | }}<noinclude>{{clr}}{{doc}}</noinclude> |
Revision as of 13:01, 1 November 2021
[[File:Talent_{{{1}}}.png|50px]]
This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).
TalentTable
In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.
Syntax
Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).
{{TalentTable | {{CaptainTalent|once upon a time on europa}} | {{CaptainTalent|inspire to battle}} }}
Gives:
Talent | Tier | Description |
---|---|---|
Once Upon a Time on Europa |
Captain Gunslinger Tier 1 |
Unlock recipe: Revolver Round. Your crew's reputation gains are improved by 20%. Whenever you gain Helm skill, also gain Weapons skill. As long as your Helm skill is 100 or higher they gain twice as much Weapons skill. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
TalentTree
WIP, see Talents
The above documentation is transcluded from Template:AssistantTalent/doc. (edit | history)