Template:AssistantTalent: Difference between revisions

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------------------------------------------------------------------------------------ Jack of All Trades ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Jack of All Trades ------------------------------------------------------------------------------------>
|multitasker = '''[[Multitasker]]'''{{#if: {{{singlecell|}}}|<br>|
|multitasker = '''[[Multitasker]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.<br>Gain an additional 20% Repair Speed.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.<br>Gain an additional 20% Repair Speed.<!--


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|apprenticeship = '''[[Apprenticeship]]'''{{#if: {{{singlecell|}}}|<br>|
|apprenticeship = '''[[Apprenticeship]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.<br>Gain an additional 15% Maximum Health.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Jack of All Trades Tier 1</small>{{!}}{{!}}}}Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.<br>Gain an additional 15% Maximum Health.<!--


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|stand and deliver = '''[[Stand and Deliver]]'''{{#if: {{{singlecell|}}}|<br>|
|stand and deliver = '''[[Stand and Deliver]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 2</small>{{!}}{{!}}}}Whenever you finish at least one mission, gain {{hl|The Sailor's Guide|20}}.<br>Whenever you apply 'The Sailor's Guide' on another character, gain 5 to all skills.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Jack of All Trades Tier 2</small>{{!}}{{!}}}}Whenever you finish at least one mission, gain {{hl|The Sailor's Guide|20}}.<br>Whenever you use 'The Sailor's Guide', the ally nearest to you gains 4 to all [[Skill|skills]].<!--


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|rich in knowledge = '''[[Rich in Knowledge]]'''{{#if: {{{singlecell|}}}|<br>|
|rich in knowledge = '''[[Rich in Knowledge]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.<br>This effect can only occur up to 15 times until you finish another mission.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.<br>This effect can only occur up to 15 times until you finish another mission.<!--


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|ace of all trades = '''[[Ace of All Trades]]'''{{#if: {{{singlecell|}}}|<br>|
|ace of all trades = '''[[Ace of All Trades]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Gain a bonus of 15 to all skills.<br>Gain 15 marks when you gain a skill point.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Jack of All Trades Tier 3</small>{{!}}{{!}}}}Gain a bonus of 15 to all skills.<br>Gain 15 marks when you gain a skill point.<!--


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|olympian = '''[[Olympian]]'''{{#if: {{{singlecell|}}}|<br>|
|olympian = '''[[Olympian]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Jack of All Trades Tier 4</small>{{!}}{{!}}}}You can gain skills past their ordinary maximum.<br>You gain an additional percentage to the following attributes equal to 50% of the total average of all your skills:<br>Melee Power<br>Repair Speed<br>Turret Power Cost Reduction<br>Swimming Speed<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Jack of All Trades Tier 4</small>{{!}}{{!}}}}You can gain skills past their ordinary maximum.<!--




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------------------------------------------------------------------------------------ Grayshirt ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Grayshirt ------------------------------------------------------------------------------------>
|playing catchup = '''[[Playing Catchup]]'''{{#if: {{{singlecell|}}}|<br>|
|playing catchup = '''[[Playing Catchup]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 70% mission experience.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience.<!--


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|skedaddle = '''[[Skedaddle]]'''{{#if: {{{singlecell|}}}|<br>|
|skedaddle = '''[[Skedaddle]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.<br>Gain an additional 30% [[Stun]] resistance.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 1</small>{{!}}{{!}}}}Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.<br>Gain an additional 30% [[Stun]] resistance.<!--


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|survival package = '''[[Survival Package]]'''{{#if: {{{singlecell|}}}|<br>|
|survival package = '''[[Survival Package]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Enemies will ignore you if you have been ragdolled for longer than 4 seconds.<br>1x [[Morphine]]<br>1x [[Bandage]]<br>1x [[Blood Pack]]<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Enemies will ignore you if you have been ragdolled for longer than 4 seconds.<br>1x [[Morphine]]<br>1x [[Bandage]]<br>1x [[Blood Pack]]<!--


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|crew layabout = '''[[Crew Layabout]]'''{{#if: {{{singlecell|}}}|<br>|
|crew layabout = '''[[Crew Layabout]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Lose 40% Repair Speed.<br>Suffer a reduction of 15 to all skills.<br>Allies near you repair 25% faster and gain a bonus of 10 to all skills.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 2</small>{{!}}{{!}}}}Lose 40% Repair Speed.<br>Suffer a reduction of 15 to all skills.<br>Allies near you repair 25% faster and gain a bonus of 10 to all skills.<!--


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|insurance policy = '''[[Insurance Policy]]'''{{#if: {{{singlecell|}}}|<br>|
|insurance policy = '''[[Insurance Policy]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died.<!--


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|still kicking = '''[[Still Kicking]]'''{{#if: {{{singlecell|}}}|<br>|
|still kicking = '''[[Still Kicking]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you fall unconscious, revive a short while later and remove all afflictions.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 3</small>{{!}}{{!}}}}Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration.<br>This effect can only occur once per life each round.<!--


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|graduation ceremony = '''[[Graduation Ceremony]]'''{{#if: {{{singlecell|}}}|<br>|
|graduation ceremony = '''[[Graduation Ceremony]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Grayshirt Tier 4</small>{{!}}{{!}}}}Upon creating a new character, retain all of your current experience for that new character.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Grayshirt Tier 4</small>{{!}}{{!}}}}Upon creating a new character, retain all of your current experience for that new character.<br>Gain an additional 10% Maximum Health for each of your levels.<!--




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------------------------------------------------------------------------------------ Clown ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Clown ------------------------------------------------------------------------------------>
|enroll into clown college = '''[[Enroll Into Clown College]]'''{{#if: {{{singlecell|}}}|<br>|
|enroll into clown college = '''[[Enroll Into Clown College]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 1</small>{{!}}{{!}}}}As long as you are wearing a full clown outfit, you gain Clown Power.<br>Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.<br>Clown Power gives you an additional 25% physical damage resistance.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Clown Tier 1</small>{{!}}{{!}}}}As long as you are wearing a full clown outfit, you gain Clown Power.<br>Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.<br>Clown Power gives you an additional 25% physical damage resistance.<!--


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|water prankster = '''[[Water Prankster]]'''{{#if: {{{singlecell|}}}|<br>|
|water prankster = '''[[Water Prankster]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Clown Diving Mask}}<br>Clown Power gives you immunity to pressure and allows you to swim 60% faster.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Clown Diving Mask}}<br>Clown Power gives you immunity to pressure and allows you to swim 50% faster.<!--


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|inspiring tunes = '''[[Inspiring Tunes]]'''{{#if: {{{singlecell|}}}|<br>|
|inspiring tunes = '''[[Inspiring Tunes]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Clown Tier 2</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.<!--


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|psycho clown = '''[[Psycho Clown]]'''{{#if: {{{singlecell|}}}|<br>|
|psycho clown = '''[[Psycho Clown]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to attack faster with melee weapons based on how much [[Psychosis]] you have, up to 150%, but you cannot run while having [[Psychosis]].<!--


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|slapstick expert = '''[[Slapstick Expert]]'''{{#if: {{{singlecell|}}}|<br>|
|slapstick expert = '''[[Slapstick Expert]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to have a small chance to trip randomly when you run.<br>While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Clown Tier 3</small>{{!}}{{!}}}}Clown Power allows you to have a small chance to trip randomly when you run.<br>While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.<!--


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|true potential = '''[[True Potential]]'''{{#if: {{{singlecell|}}}|<br>|
|true potential = '''[[True Potential]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[Assistant]]<br><small>Clown Tier 4</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to slowly heal nearby characters.<br>Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.<br>Clown Power gives you an additional 25% physical damage resistance.<!--
{{!}}{{!}}[[File:Assistant Job Icon.png|30px]][[Assistant]]<br><small>Clown Tier 4</small>{{!}}{{!}}}}Clown Power allows you to honk your horn to slowly heal nearby allies.<br>Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.<br>Clown Power gives you an additional 25% physical damage resistance.<!--


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}}<noinclude>{{clr}}{{doc}}</noinclude>
}}<noinclude>{{clr}}{{doc}}</noinclude>

Latest revision as of 15:52, 3 March 2022

[[File:Talent_{{{1}}}.png|50px]]

Documentation

This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).

TalentTable

In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.

Syntax

Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).

{{TalentTable
| {{CaptainTalent|once upon a time on europa}}
| {{CaptainTalent|inspire to battle}}
}}

Gives:

Talent Tier Description

Once Upon a Time on Europa
Captain
Gunslinger Tier 1
Unlock recipe: Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.

Inspire to Battle
Captain
Shipmaster Tier 3
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate

TalentTree

WIP, see Talents