Sonar: Difference between revisions
Tsubomi Kido (talk | contribs) m (Stub notes) |
Tsubomi Kido (talk | contribs) m (Added Technical Notes (Commented out for now); Intermediate Edit) |
||
Line 3: | Line 3: | ||
'''Sonar''' in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding. | '''Sonar''' in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding. | ||
=Sonar Modes= | =Sonar Modes= | ||
Line 22: | Line 20: | ||
Sonar_example2.png | Sonar_example2.png | ||
</gallery> | </gallery> | ||
<!-- | |||
==Technical Notes== | |||
The Sonar screen that can be seen in the Nav Terminal, Sonar Monitor, or Shuttle Navigation Terminal shows a radius of 100m (10,000cm). Each ping with Active sonar extends to that radius. | |||
--> | |||
<!-- | |||
(Sonar.Range * ping.Range) / zoom | |||
Range * activePings[pingIndex] / zoom | |||
Go more in depth once a better understanding is gained | |||
--> | |||
=Sonar Installations= | =Sonar Installations= | ||
Line 36: | Line 45: | ||
==[[Creatures]]== | ==[[Creatures]]== | ||
<!-- | <!-- | ||
Mention: Creatures, Humans | |||
All Creatures are visible to sonar. | All Creatures are visible to sonar. | ||
Revision as of 01:12, 4 June 2023
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: poor quality information, to add: finer details of sonar like engine/reactor, update rates, ranges, and relation to creature aggro, better quality media |
This article is about the game mechanic. For other uses, see Sonar (Disambiguation). |
Sonar in Barotrauma is used to navigate the underwater abyss, locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding.
Sonar Modes
Passive Sonar
Passive sonar works by listening to the surrounding environment. Because sound is not being emitted, the player can stealthily pass by hostile Creatures without attracting them; though other Installations (e.g., Large Engine) may produce sound which can attract Creatures. A downside is that the submarine must be within close proximity of the surrounding terrain; though surroundings that emit louder signals (e.g., Alien Ruins) will be more lit up on the Sonar monitor without having to be in close proximity.
Active Sonar
Active sonar works by emitting sound waves in all directions to map the environment. While emitting sound, creatures can be attracted to the sound and will prove hazardess if unprepared. With its risks, it allows greater ease of steering the submarine.
Directional Sonar
Utilizing Active sonar, Directional sonar allows the player to control the direction in which the sonar emits sounds.
Mineral Scanner
Utilizing Active sonar, the Mineral Scanner can detect nearby Minerals. Any detected Minerals will be marked with a small hexonal dot. Hovering the mouse over these will display the name of the Mineral. Collectable plants, such as Sea Yeast Shroom, will not be detected by the Mineral Scanner.
Sonar Installations
Handheld Sonar
Visible Objects
Creatures
Destructable Terrain
Artificial Structures
Sonar Disruption
Ballast Flora
The parasitic Ballast Flora will appear as tiny blue specks.
Currents
Strong currents capable of pushing, pulling, and shaking the submarine are visible as wavy blue lines.