Serversettings.xml: Difference between revisions
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It is located in the Barotrauma root directory (same place as the <samp>Barotrauma.exe</samp>). | It is located in the Barotrauma root directory (same place as the <samp>Barotrauma.exe</samp>). | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Sets if the server should generate a new seed each round. | |Sets if the server should generate a new seed each round. | ||
*True - Server randomizes seed when starting a new round. | *'''True''' - Server randomizes seed when starting a new round. | ||
*False - Server doesn't randomize seed, uses the same seed set in the lobby. | *'''False''' - Server doesn't randomize seed, uses the same seed set in the lobby. | ||
|- | |- | ||
|userespawnshuttle | |userespawnshuttle | ||
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|Allows or disallows the use of a respawn shuttle for respawning. | |Allows or disallows the use of a respawn shuttle for respawning. | ||
'''Only works if respawning is allowed.''' | '''Only works if respawning is allowed.''' | ||
*True - Uses respawn shuttle, respawning players spawn in a shuttle a distance from the main submarine and must dock or otherwise merge with the crew. | *'''True''' - Uses respawn shuttle, respawning players spawn in a shuttle a distance from the main submarine and must dock or otherwise merge with the crew. | ||
*False - Doesn't use respawn shuttle, players are spawned in the submarine on certain job spawnpoints, depending on their job. | *'''False''' - Doesn't use respawn shuttle, players are spawned in the submarine on certain job spawnpoints, depending on their job. | ||
|- | |- | ||
|respawninterval | |respawninterval | ||
|300 | |300 | ||
|0< (Int) | |0< (Int) | ||
|Sets time | |Sets time between each respawn wave, in seconds. | ||
|- | |- | ||
|maxtransporttime | |maxtransporttime | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows the server to automatically start a round if enough players are ready. | |Allows or disallows the server to automatically start a round if enough players are ready. | ||
*True - Starts automatically if the set client ratio is met. | *'''True''' - Starts automatically if the set client ratio is met. | ||
*False - Ignores ready clients, must be manually started. | *'''False''' - Ignores ready clients, must be manually started. | ||
|- | |- | ||
|startwhenclientsreadyratio | |startwhenclientsreadyratio | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows players from spectating. | |Allows or disallows players from spectating. | ||
*True - Dead players can spectate. | *'''True''' - Dead players can spectate. | ||
*False - Dead players cannot spectate and are sent into the lobby. | *'''False''' - Dead players cannot spectate and are sent into the lobby. | ||
|- | |- | ||
|endroundatlevelend | |endroundatlevelend | ||
|True | |True | ||
|True/False (Bool) | |True/False (Bool) | ||
|Sets if the round should be ended once the submarine reaches the end of the level. | |Sets if the round should be ended once the submarine reaches the end of the level. | ||
*True - Once the submarine docks, or is close to the last outpost and a player entered the outpost the round is automatically ended. | *'''True''' - Once the submarine docks, or is close to the last outpost and a player entered the outpost the round is automatically ended. | ||
*False - Players must vote to end or an admin must use the endround command to manually end the round. | *'''False''' - Players must vote to end or an admin must use the <samp>endround</samp> command to manually end the round. | ||
|- | |- | ||
|saveserverlogs | |saveserverlogs | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Sets if server logs should be saved once the server is turned off. | |Sets if server logs should be saved once the server is turned off. | ||
*True - Server logs are saved in the ServerLogs folder upon server shutdown. | *'''True''' - Server logs are saved in the ServerLogs folder upon server shutdown. | ||
*False - Server logs aren't saved. | *'''False''' - Server logs aren't saved. | ||
|- | |- | ||
|allowragdollbutton | |allowragdollbutton | ||
|True | |True | ||
|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows the use of the ragdoll button. (Exact key | |Allows or disallows the use of the ragdoll button. (Exact key depends on [[Barotrauma#Controls|keybind configuration]]) | ||
*True - Players can ragdoll on their own if they hold the button down. | *'''True''' - Players can ragdoll on their own if they hold the button down. | ||
*False - Players cannot ragdoll on their own, players must be stunned (or be dead) to ragdoll. | *'''False''' - Players cannot ragdoll on their own, players must be stunned (or be dead) to ragdoll. | ||
|- | |- | ||
|allowfiletransfers | |allowfiletransfers | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows file transfers for server files to clients. | |Allows or disallows file transfers for server files to clients. | ||
'''Note: currently only .sub files can be | '''Note: currently only .sub files can be transferred, if a client is missing a content package they won't be able to connect at all.''' | ||
*True - Server will send missing files to clients. | *'''True''' - Server will send missing files to clients. | ||
*False - Server won't send missing files to clients, if a client is missing the required files they will not be able to spawn and will be | *'''False''' - Server won't send missing files to clients, if a client is missing the required files they will not be able to spawn and will be sent back into the lobby. | ||
|- | |- | ||
|voicechatenabled | |voicechatenabled | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows the use of voicechat. | |Allows or disallows the use of voicechat. | ||
*True - Players can use voicechat. | *'''True''' - Players can use voicechat. | ||
*False - Players cannot use voicechat. | *'''False''' - Players cannot use voicechat. | ||
|- | |- | ||
|playstyle | |playstyle | ||
| | |Casual | ||
|Serious/Casual/Roleplay/Rampage/SomethingDifferent (String) | |Serious/Casual/Roleplay/Rampage/SomethingDifferent (String) | ||
|Sets server playstyle displayed in the server browser and lobby. | |Sets server playstyle displayed in the server browser and lobby. | ||
*Serious - "The crew should focus on working together efficiently and completing their objective. No unnecessary messing around." | *'''Serious''' - "The crew should focus on working together efficiently and completing their objective. No unnecessary messing around." | ||
*Casual - "Having fun is more important than completing the objective. A good choice for new players." | *'''Casual''' - "Having fun is more important than completing the objective. A good choice for new players." | ||
*Roleplay - "The crew should aim to act like a real submarine crew. Chain of command is important, as is taking care of your responsibilities and following orders. Speaking out-of-character should be avoided when a round is running." | *'''Roleplay''' - "The crew should aim to act like a real submarine crew. Chain of command is important, as is taking care of your responsibilities and following orders. Speaking out-of-character should be avoided when a round is running." | ||
*Rampage - "Get ready to fight for your life! A server heavily geared toward combat. This can mean player-versus-player combat, PvE or both—the server description should include guidelines as to what kind of violence is allowed on the server." | *'''Rampage''' - "Get ready to fight for your life! A server heavily geared toward combat. This can mean player-versus-player combat, PvE or both—the server description should include guidelines as to what kind of violence is allowed on the server." | ||
*SomethingDifferent - "Gameplay differs significantly from the usual Barotrauma gameplay. Modded servers, very unconventional subs, battle royale rounds, shuttle racing, deathrun maps... Anything goes!" | *'''SomethingDifferent''' - "Gameplay differs significantly from the usual Barotrauma gameplay. Modded servers, very unconventional subs, battle royale rounds, shuttle racing, deathrun maps... Anything goes!" | ||
|- | |- | ||
|allowvotekick | |allowvotekick | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows players from voting to kick other players. | |Allows or disallows players from voting to kick other players. | ||
*True - Players can vote to kick. | *'''True''' - Players can vote to kick. | ||
*False - Players cannot vote to kick. | *'''False''' - Players cannot vote to kick. | ||
|- | |- | ||
|allowendvoting | |allowendvoting | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows players from voting to end the round. | |Allows or disallows players from voting to end the round. | ||
*True - Players can vote to end the round. | *'''True''' - Players can vote to end the round. | ||
*False - Players cannot vote to end the round, the | *'''False''' - Players cannot vote to end the round, the tick box also doesn't appear at all. | ||
|- | |- | ||
|allowrespawn | |allowrespawn | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows respawning. | |Allows or disallows respawning. | ||
*True - Players can respawn once dead. | *'''True''' - Players can respawn once dead. | ||
*False - Players cannot respawn and will have to spectate until the round ends. | *'''False''' - Players cannot respawn and will have to spectate until the round ends. | ||
|- | |- | ||
|botcount | |botcount | ||
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|Normal/Fill (String) | |Normal/Fill (String) | ||
|Sets how bots should be spawned. | |Sets how bots should be spawned. | ||
*Normal - Bots fill the amount of slots set in botcount. | *'''Normal''' - Bots fill the amount of slots set in botcount. | ||
*Fill - Bots skip the botcount value and fill the | *'''Fill''' - Bots skip the botcount value and fully fill the rest of the empty player slots. | ||
|- | |- | ||
|allowdisguises | |allowdisguises | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows players to disguise themselves. | |Allows or disallows players to disguise themselves. | ||
*True - Players can disguise themselves by using another player's id card. | *'''True''' - Players can disguise themselves by using another player's [[id card]]. | ||
*False - Players cannot disguise themselves and will always have their names above them even when covering their face. | *'''False''' - Players cannot disguise themselves and will always have their names above them even when covering their face. | ||
|- | |- | ||
|allowrewiring | |allowrewiring | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows players from rewiring anything. | |Allows or disallows players from rewiring anything. | ||
*True - Players can rewire anything except if it has been set otherwise in the submarine. | *'''True''' - Players can rewire anything except if it has been set otherwise in the submarine. | ||
*False - Players cannot rewire anything in a submarine. | *'''False''' - Players cannot rewire anything in a submarine. | ||
|- | |- | ||
|allowfriendlyfire | |allowfriendlyfire | ||
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|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows friendly fire between players. | |Allows or disallows friendly fire between players. | ||
*True - Players can deal damage to | *'''True''' - Players can deal damage to each other. | ||
*False - Players don't deal damage to | *'''False''' - Players don't deal damage to each other. | ||
|- | |||
|banafterwrongpassword | |||
|True | |||
|True/False (Bool) | |||
|Enables or disables auto-banning after too many failed password retries. | |||
*'''True''' - Players are auto-banned after exceeding max password retries, set in maxpasswordretriesbeforeban. | |||
*'''False''' - Players can't be auto-banned for too many password retries. | |||
|- | |||
|maxpasswordretriesbeforeban | |||
|3 | |||
|0< (Int) | |||
|Sets after how many failed password retries the player is auto-banned. | |||
'''Only works if "banafterwrongpassword" is set to True.''' | |||
|- | |- | ||
|selectedsubmarine | |selectedsubmarine | ||
|N/A (Alphabetically picks first submarine) | |N/A (Alphabetically picks first submarine) | ||
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|Yes/No/Maybe (String) | |Yes/No/Maybe (String) | ||
|Sets the chance of traitors appearing in a round. | |Sets the chance of traitors appearing in a round. | ||
*Yes - Traitors definitely appear in a round. | *'''Yes''' - Traitors definitely appear in a round. | ||
*No - Traitors do not appear in a round. | *'''No''' - Traitors do not appear in a round. | ||
*Maybe - Traitors have a 50/50 chance of appearing a round. | *'''Maybe''' - Traitors have a 50/50 chance of appearing in a round. | ||
|- | |- | ||
|traitorsminplayercount | |traitorsminplayercount | ||
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|Manual | |Manual | ||
|Manual/Random/Vote (String) | |Manual/Random/Vote (String) | ||
|Sets how | |Sets how the [[Game Mode]] should be chosen. | ||
*'''Manual''' - Only a client with the [[Permissions|SelectMode permission]] can select the | *'''Manual''' - Only a client with the [[Permissions|SelectMode permission]] can select the game mode. | ||
*'''Random''' - | *'''Random''' - Game mode is randomized on round start. | ||
*'''Vote''' - All players can vote to pick a | *'''Vote''' - All players can vote to pick a game mode. | ||
|- | |- | ||
|endvoterequiredratio | |endvoterequiredratio | ||
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|0.0-1.0 (Float) | |0.0-1.0 (Float) | ||
|Sets amount of endround votes required to end the round. | |Sets amount of endround votes required to end the round. | ||
'''Only | '''Only used if "allowendvoting" is set to True.''' | ||
|- | |- | ||
|kickvoterequiredratio | |kickvoterequiredratio | ||
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|0.0-1.0 (Float) | |0.0-1.0 (Float) | ||
|Sets amount of votekick votes required to kick a player. | |Sets amount of votekick votes required to kick a player. | ||
'''Only | '''Only used if "allowvotekick" is set to True.''' | ||
|- | |- | ||
|killdisconnectedtime | |killdisconnectedtime | ||
| | |120 | ||
|0< (Float) | |0< (Float) | ||
|Sets amount of time a player must be disconnected from their body for the character to be killed. | |Sets amount of time a player must be disconnected from their body for the character to be killed. | ||
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|sandbox | |sandbox | ||
|Sandbox/Mission/Campaign (String) | |Sandbox/Mission/Campaign (String) | ||
|Sets | |Sets game mode | ||
|- | |- | ||
|missiontype | |missiontype | ||
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|3600 | |3600 | ||
|0< (Float) | |0< (Float) | ||
|Sets ban length for players who are | |Sets ban length for players who are vote-kicked, in seconds. | ||
|- | |- | ||
|maxautobantime | |maxautobantime | ||
|86400 | |86400 | ||
|0< (Float) | |0< (Float) | ||
|Sets maximum | |Sets maximum auto-ban length that can be set in the lobby host UI. | ||
|- | |- | ||
|name | |name | ||
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'''Note: Not all routers support UPnP''' | '''Note: Not all routers support UPnP''' | ||
'''This is also unnecessary if hosting from a client (not dedicated server), as client-hosting uses Steam | '''This is also unnecessary if hosting from a client (not dedicated server), as client-hosting uses Steam P2P for connections.''' | ||
|- | |- | ||
|autorestart | |autorestart | ||
|false | |false | ||
|True/False (Bool) | |True/False (Bool) | ||
|Allows or disallows the server from | |Allows or disallows the server from auto-starting rounds in the lobby. | ||
*'''True''' - Server | *'''True''' - Server auto-restarts rounds after the interval passes. | ||
*'''False''' - Server doesn't | *'''False''' - Server doesn't auto-restart rounds, rounds must be started in another way (Players readying up/manually starting). | ||
Uses time set in '''autorestartinterval'''. | Uses time set in '''autorestartinterval'''. | ||
|- | |- | ||
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| | | | ||
|String | |String | ||
|Sets the text displayed in the server's info box. | |Sets the text displayed in the server's info box. Due to technical limtations, dedicated servers have maximum of 128 characters displayed in Server Browser, however upon joining info box is fully intact. This constraint doesn't affect client-hosted servers. | ||
|- | |- | ||
|Password | |Password | ||
| | | | ||
|String | |String | ||
|Sets password required to enter the server. | |Sets password required to enter the server. | ||
|- | |- | ||
|} | |} | ||
==Default== | |||
Default settings for new game installs. | |||
<pre> | |||
<?xml version="1.0" encoding="utf-8"?> | |||
<serversettings | |||
name="Server" | |||
public="false" | |||
port="27015" | |||
queryport="27016" | |||
password="" | |||
enableupnp="false" | |||
autorestart="false" | |||
LevelDifficulty="20" | |||
ServerMessage="" | |||
AllowedRandomMissionTypes="Salvage,Monster,Cargo,Combat,All" | |||
AllowedClientNameChars="32-33,38-46,48-57,65-90,91-91,93-93,95-122,192-255,384-591,1024-1279,19968-40959,13312-19903,131072-15043983,15043985-173791,173824-178207,178208-183983,63744-64255,194560-195103" | |||
tickrate="20" | |||
randomizeseed="True" | |||
userespawnshuttle="True" | |||
respawninterval="300" | |||
maxtransporttime="180" | |||
minrespawnratio="0.2" | |||
autorestartinterval="60" | |||
startwhenclientsready="False" | |||
startwhenclientsreadyratio="0.8" | |||
allowspectating="True" | |||
endroundatlevelend="True" | |||
saveserverlogs="True" | |||
allowragdollbutton="True" | |||
allowfiletransfers="True" | |||
voicechatenabled="True" | |||
playstyle="Casual" | |||
allowvotekick="True" | |||
allowendvoting="True" | |||
allowrespawn="True" | |||
botcount="0" | |||
maxbotcount="16" | |||
botspawnmode="Normal" | |||
allowdisguises="True" | |||
allowrewiring="True" | |||
allowfriendlyfire="True" | |||
banafterwrongpassword="True" | |||
maxpasswordretriesbeforeban="3" | |||
traitorsenabled="No" | |||
traitorsminplayercount="1" | |||
traitorsminstartdelay="90" | |||
traitorsmaxstartdelay="180" | |||
traitorsminrestartdelay="30" | |||
traitorsmaxrestartdelay="90" | |||
subselectionmode="Manual" | |||
modeselectionmode="Manual" | |||
endvoterequiredratio="0.6" | |||
kickvoterequiredratio="0.6" | |||
killdisconnectedtime="120" | |||
kickafktime="120" | |||
karmaenabled="False" | |||
karmapreset="default" | |||
gamemodeidentifier="sandbox" | |||
missiontype="All" | |||
maxplayers="10" | |||
autobantime="3600" | |||
maxautobantime="86400" /> | |||
</pre> | |||
{{Guides nav}} | |||
[[Category:Server Files]] | [[Category:Server Files]] |
Latest revision as of 02:03, 15 February 2024
serversettings.xml is a file that stores all the settings for the Barotrauma dedicated and client-hosted server.
It is located in the Barotrauma root directory (same place as the Barotrauma.exe).
Configuration Fields
Config Field | Default Value | Allowed Values | Description |
---|---|---|---|
tickrate | 20 | 0< (Int) | Sets the server's tickrate. |
randomizeseed | True | True/False (Bool) | Sets if the server should generate a new seed each round.
|
userespawnshuttle | True | True/False (Bool) | Allows or disallows the use of a respawn shuttle for respawning.
Only works if respawning is allowed.
|
respawninterval | 300 | 0< (Int) | Sets time between each respawn wave, in seconds. |
maxtransporttime | 180 | 0< (Int) | Sets maximum time the respawn shuttle has to dock to the submarine, in seconds.
If time runs out before the shuttle docks it will automatically return to the first outpost. |
minrespawnratio | 0.2 | 0.0-1.0 (Float) | Sets minimum percentage of dead players required for the respawn timer to start. |
autorestartinterval | 60 | 0< (Float) | Sets time for automatic starting of a round, in seconds.
Only works if "autorestart" is set to True. |
startwhenclientsready | False | True/False (Bool) | Allows or disallows the server to automatically start a round if enough players are ready.
|
startwhenclientsreadyratio | 0.8 | 0.0-1.0 (Float) | Sets minimum ratio of players required to be ready for a round to be automatically started.
Only works if "startwhenclientsready" is set to True. |
allowspectating | True | True/False (Bool) | Allows or disallows players from spectating.
|
endroundatlevelend | True | True/False (Bool) | Sets if the round should be ended once the submarine reaches the end of the level.
|
saveserverlogs | True | True/False (Bool) | Sets if server logs should be saved once the server is turned off.
|
allowragdollbutton | True | True/False (Bool) | Allows or disallows the use of the ragdoll button. (Exact key depends on keybind configuration)
|
allowfiletransfers | True | True/False (Bool) | Allows or disallows file transfers for server files to clients.
Note: currently only .sub files can be transferred, if a client is missing a content package they won't be able to connect at all.
|
voicechatenabled | True | True/False (Bool) | Allows or disallows the use of voicechat.
|
playstyle | Casual | Serious/Casual/Roleplay/Rampage/SomethingDifferent (String) | Sets server playstyle displayed in the server browser and lobby.
|
allowvotekick | True | True/False (Bool) | Allows or disallows players from voting to kick other players.
|
allowendvoting | True | True/False (Bool) | Allows or disallows players from voting to end the round.
|
allowrespawn | True | True/False (Bool) | Allows or disallows respawning.
|
botcount | 0 | 0-maxbotcount (Int) | Sets number of bots that should be spawned in a round. |
maxbotcount | 16 | 0-16 (Int) | Sets maximum allowed bots in a round. |
botspawnmode | Normal | Normal/Fill (String) | Sets how bots should be spawned.
|
allowdisguises | True | True/False (Bool) | Allows or disallows players to disguise themselves.
|
allowrewiring | True | True/False (Bool) | Allows or disallows players from rewiring anything.
|
allowfriendlyfire | True | True/False (Bool) | Allows or disallows friendly fire between players.
|
banafterwrongpassword | True | True/False (Bool) | Enables or disables auto-banning after too many failed password retries.
|
maxpasswordretriesbeforeban | 3 | 0< (Int) | Sets after how many failed password retries the player is auto-banned.
Only works if "banafterwrongpassword" is set to True. |
selectedsubmarine | N/A (Alphabetically picks first submarine) | String | Sets submarine that will be used in a round. |
selectedshuttle | N/A (Alphabetically picks first shuttle) | String | Sets respawn shuttle that will be used in a round. |
traitorsenabled | No | Yes/No/Maybe (String) | Sets the chance of traitors appearing in a round.
|
traitorsminplayercount | 1 | 0< (Int) | Sets minimum number of players required for a traitor to be picked. |
traitorsminstartdelay | 90 | 0< (Float) | Sets minimum amount of time that must pass before a traitor is selected, in seconds. |
traitorsmaxstartdelay | 180 | 0< (Float) | Sets maximum amount of time that must pass before a traitor is selected, in seconds. |
traitorsminrestartdelay | 30 | 0< (Float) | Sets minimum amount of time that must pass before another traitor is selected, in seconds. |
traitorsmaxrestartdelay | 90 | 0< (Float) | Sets maximum amount of time that must pass before another traitor is selected, in seconds. |
subselectionmode | Manual | Manual/Random/Vote (String) | Sets how the next submarine should be picked.
|
modeselectionmode | Manual | Manual/Random/Vote (String) | Sets how the Game Mode should be chosen.
|
endvoterequiredratio | 0.6 | 0.0-1.0 (Float) | Sets amount of endround votes required to end the round.
Only used if "allowendvoting" is set to True. |
kickvoterequiredratio | 0.6 | 0.0-1.0 (Float) | Sets amount of votekick votes required to kick a player.
Only used if "allowvotekick" is set to True. |
killdisconnectedtime | 120 | 0< (Float) | Sets amount of time a player must be disconnected from their body for the character to be killed. |
kickafktime | 120 | 0< (Float) | Sets amount of time a player must be AFK to be auto-kicked. |
karmaenabled | False | True/False (Bool) | Enables or disables the Karma system. |
karmapreset | default | default/strict/custom (String) | Sets the karma rules preset that should be used.
Only works if "karmaenabled" is set to True. |
gamemodeidentifier | sandbox | Sandbox/Mission/Campaign (String) | Sets game mode |
missiontype | All | Salvage/Monster/Cargo/Combat/All (String) | Sets mission types that the server should run, if multiple are selected the server randomly chooses one. All includes all. |
autobantime | 3600 | 0< (Float) | Sets ban length for players who are vote-kicked, in seconds. |
maxautobantime | 86400 | 0< (Float) | Sets maximum auto-ban length that can be set in the lobby host UI. |
name | Server | String | Sets server name. |
public | false | True/False (Bool) | Sets if the server should be shown in the server browser.
Note: Even if the server isn't public any player can still connect to it unless it has a whitelist or password. |
port | 27015 | Valid port (Int) | Sets server's port for player connections.
Port must be port-forwarded for the server to be connectable and visible in the server browser. |
queryport | 27016 | Valid port (Int) | Sets server's port for querying with steam for connections.
Port must be port-forwarded for the server to be connectable and visible in the server browser. |
maxplayers | 10 | 1-16 (Int) | Sets max players. |
enableupnp | false | True/False (Bool) | Sets if the server should attempt to use UPnP to allow players to connect (instead of port-forwarding).
Note: Not all routers support UPnP This is also unnecessary if hosting from a client (not dedicated server), as client-hosting uses Steam P2P for connections. |
autorestart | false | True/False (Bool) | Allows or disallows the server from auto-starting rounds in the lobby.
Uses time set in autorestartinterval. |
LevelDifficulty | 20 | 0-100 (Int) | Sets level difficulty. |
AllowedRandomMissionTypes | Salvage,Monster,Cargo,Combat,All | Deprecated, missiontype is able to randomize now. | N/A |
AllowedClientNameChars | 32-33,38-46,48-57,65-90,91-91,93-93,95-122,192-255,384-591,1024-1279,19968-40959,13312-19903, 131072-15043983,15043985-173791,173824-178207,178208-183983,63744-64255,194560-195103 |
UTF-16 character code ranges (Int) | Sets characters that are allowed in player's names. |
ServerMessage | String | Sets the text displayed in the server's info box. Due to technical limtations, dedicated servers have maximum of 128 characters displayed in Server Browser, however upon joining info box is fully intact. This constraint doesn't affect client-hosted servers. | |
Password | String | Sets password required to enter the server. |
Default
Default settings for new game installs.
<?xml version="1.0" encoding="utf-8"?> <serversettings name="Server" public="false" port="27015" queryport="27016" password="" enableupnp="false" autorestart="false" LevelDifficulty="20" ServerMessage="" AllowedRandomMissionTypes="Salvage,Monster,Cargo,Combat,All" AllowedClientNameChars="32-33,38-46,48-57,65-90,91-91,93-93,95-122,192-255,384-591,1024-1279,19968-40959,13312-19903,131072-15043983,15043985-173791,173824-178207,178208-183983,63744-64255,194560-195103" tickrate="20" randomizeseed="True" userespawnshuttle="True" respawninterval="300" maxtransporttime="180" minrespawnratio="0.2" autorestartinterval="60" startwhenclientsready="False" startwhenclientsreadyratio="0.8" allowspectating="True" endroundatlevelend="True" saveserverlogs="True" allowragdollbutton="True" allowfiletransfers="True" voicechatenabled="True" playstyle="Casual" allowvotekick="True" allowendvoting="True" allowrespawn="True" botcount="0" maxbotcount="16" botspawnmode="Normal" allowdisguises="True" allowrewiring="True" allowfriendlyfire="True" banafterwrongpassword="True" maxpasswordretriesbeforeban="3" traitorsenabled="No" traitorsminplayercount="1" traitorsminstartdelay="90" traitorsmaxstartdelay="180" traitorsminrestartdelay="30" traitorsmaxrestartdelay="90" subselectionmode="Manual" modeselectionmode="Manual" endvoterequiredratio="0.6" kickvoterequiredratio="0.6" killdisconnectedtime="120" kickafktime="120" karmaenabled="False" karmapreset="default" gamemodeidentifier="sandbox" missiontype="All" maxplayers="10" autobantime="3600" maxautobantime="86400" />
Guides | |||||
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Gameplay | |||||
Hosting | |||||
In-Game | Dedicated Servers | ||||
Tools & Modding | |||||
Editors | XML | Other | |||
XML and how Barotrauma uses it |