Nuclear Reactor: Revision history

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  • curprev 13:5513:55, 11 August 2021JP3885 talk contribs 13,909 bytes +654 →‎Fuel rods: added some bullet points for what upgrades can be purchased for reactors. Added that fuel consumption is dependent on fission rate. Replaced "fuel output" with "heat potential" to be consistent with the rest of the sentence. Tag: visualeditor
  • curprev 13:1513:15, 11 August 2021JP3885 talk contribs 13,255 bytes 0 Updated Version
  • curprev 11:0611:06, 11 August 202131percent talk contribsm 13,255 bytes +33 added separators manually for now
  • curprev 10:5310:53, 11 August 202131percent talk contribsm 13,222 bytes −41 fixed sub headers being bigger than headers. Due to the size of this page I also made main headers big+bold. I think it would be nice to (instead) add a separator (page-wide horizontal line) beneath main ==Headers== by default in css? That's how it's usually done in wikis, helps with readability when there's a lot of text
  • curprev 05:0205:02, 11 August 2021JP3885 talk contribs 13,263 bytes +498 Added notes to manual control about where the gauge should be set to in manual control. Added note to automatic control that it is possible to use multiple rods if preparations are made. Fixed typo in wire control section. Tag: visualeditor

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  • curprev 02:5502:55, 8 March 2020BTGamepedia>Cewl Cat 5,612 bytes +116 Updated an image and added two more and deleted "images needed" notice

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  • curprev 19:5719:57, 6 June 2019BTGamepedia>Postalservice-gpuserm 5,365 bytes −2 Everything we have to fix breaches don't use energy? The extra output afforded by the 2 fuel cells are really only used when under heavy load. Witch as of now can only be generated by batteries and supercapacitors for the weapons.
  • curprev 19:5119:51, 6 June 2019BTGamepedia>Postalservice-gpuserm 5,367 bytes +2 Poor wording on one fuel rod
  • curprev 19:4419:44, 6 June 2019BTGamepedia>Postalservice-gpuserm 5,365 bytes +4 Adding page links
  • curprev 19:3419:34, 6 June 2019Blue talk contribs 5,361 bytes −159 No edit summary
  • curprev 19:1519:15, 6 June 2019BTGamepedia>Postalservice-gpuser 5,520 bytes +804 Updated guide on how the reactor works to accompany the new photo.
  • curprev 18:0718:07, 6 June 2019BTGamepedia>Postalservice-gpuser 4,716 bytes −22 Adding or removing rods has no effect on the fission rate, only the fission range (Green/Orange/Red area). Adding or removing rods can cause the reactor to overheat as the sliders will always be incorrect if you change the number of rods. 4 Rods new max.

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  • curprev 22:5422:54, 5 November 2015BTGamepedia>Astralenigma 4,318 bytes +236 Changed the Nuclear reactor control panel as per version 2.5

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