Gene Harvester: Difference between revisions

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*Having multiple medics with this talent will increase the chance of finding [[Genetic_Materials|Genetic Material]]. For each medic, there will be a 35% chance to increase the number of Genetic Material by +1.
*Having multiple medics with this talent will increase the chance of finding [[Genetic_Materials|Genetic Material]]. For each medic, there will be a 35% chance to increase the number of Genetic Material by +1.
*This means that for creatures with larger inventories, it is possible to harvest multiple Genetic Materials if there are multiple medics with the talent.
*This means that for creatures with larger inventories, it is possible to harvest multiple Genetic Materials if there are multiple medics with the talent.
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{{Version|0.20.14.0}}
{{Talent
| identifier = geneharvester
| job = Medical Doctor
| tree = Xenologist
| row = 1
| description = When looting a monster, there is a 25% chance of finding a genetic material on it.
}}
{{Talents nav}}
-->

Revision as of 14:57, 14 December 2022

Data is potentially outdated
Last updated for version 0.18.15.0
Last mentioned in changelog 1.0.20.1
The current game version is 1.4.6.0
Talent Tree Description

Gene Harvester
ID: geneharvester
Medical Doctor
Scientist
Spec. 3
When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random genetic material on it.
  • Only the character who kills the person needs to be outside of the submarine. The creature can be either inside or outside the submarine.
  • Anybody can loot the creature to obtain the genetic material after it is killed.
  • Having multiple medics with this talent will increase the chance of finding Genetic Material. For each medic, there will be a 35% chance to increase the number of Genetic Material by +1.
  • This means that for creatures with larger inventories, it is possible to harvest multiple Genetic Materials if there are multiple medics with the talent.