Crush Depth: Difference between revisions
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{{version|0.15.13.0}} | {{version|0.15.13.0}} | ||
A [[Submarine]]'s '''Crush Depth''' is determined by | A [[Submarine]]'s '''Crush Depth''' is determined by the number of [[Upgrades#Hulls|hull upgrades]]. | ||
If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired. | If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired. | ||
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Therefore, the equation for a submarine's crush depth is '''3500 * (1 + 0.14 * Upgrade Level)'''. | Therefore, the equation for a submarine's crush depth is '''3500 * (1 + 0.14 * Upgrade Level)'''. | ||
Below is a table listing the crush depths for | Below is a table listing the crush depths for submarines based on the number of hull upgrades they have. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Upgrade Level | ! Upgrade Level | ||
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* {{Hyperlink|PUCS}} - 6,000 meters | * {{Hyperlink|PUCS}} - 6,000 meters | ||
* {{Hyperlink|Abyss Diving Suit}} - 10,000 meters | * {{Hyperlink|Abyss Diving Suit}} - 10,000 meters | ||
* {{Hyperlink|Exosuit}} - 10,000 meters | |||
* {{Hyperlink|Husk Infection}} Advanced Stage - Immune to pressure (Excluding the [[Abyss]]) | * {{Hyperlink|Husk Infection}} Advanced Stage - Immune to pressure (Excluding the [[Abyss]]) | ||
* {{Hyperlink|Pressure Stabilized}} - Immune to pressure | * {{Hyperlink|Pressure Stabilized}} - Immune to pressure | ||
If humans descend below these depths without the proper gear, they will [[High Pressure|implode and die]] after a short delay. | If humans descend below these depths without the proper gear, they will [[High Pressure|implode and die]] after a short delay. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 15:13, 14 December 2022
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
A Submarine's Crush Depth is determined by the number of hull upgrades.
If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.
The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 14% extra crush depth per upgrade level.
Therefore, the equation for a submarine's crush depth is 3500 * (1 + 0.14 * Upgrade Level).
Below is a table listing the crush depths for submarines based on the number of hull upgrades they have.
Upgrade Level | Required Tier | Crush Depth |
---|---|---|
Baseline | 3500 m | |
Level 1 | Tier 1 | 3990 m |
Level 2 | Tier 1 | 4480 m |
Level 3 | Tier 2 | 4970 m |
Level 4 | Tier 2 | 5460 m |
Level 5 | Tier 3 | 5950 m |
Level 6 | Tier 3 | 6440 m |
These numbers may be slightly off from their real in-game values due to floating point rounding errors.
Humans
The maximum allowed depths for humans with different gear/talents/afflictions are listed below. The highest depth value takes priority.
- Default - 0 meters
- Diving Suit - 4,000 meters
- Combat Diving Suit - 6,000 meters
- Slipsuit - 6,000 meters
- PUCS - 6,000 meters
- Abyss Diving Suit - 10,000 meters
- Exosuit - 10,000 meters
- Husk Infection Advanced Stage - Immune to pressure (Excluding the Abyss)
- Pressure Stabilized - Immune to pressure
If humans descend below these depths without the proper gear, they will implode and die after a short delay.