Crush Depth: Difference between revisions

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{{version|0.15.13.0}}
{{version|0.15.13.0}}
A [[Submarine]]'s '''Crush Depth''' is determined by two factors - the number of [[Upgrades#Hulls|hull upgrades]], and if its class is set to Deep Diver or not.
A [[Submarine]]'s '''Crush Depth''' is determined by the number of [[Upgrades#Hulls|hull upgrades]].


If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.
If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.
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Therefore, the equation for a submarine's crush depth is '''3500 * (1 + 0.14 * Upgrade Level)'''.
Therefore, the equation for a submarine's crush depth is '''3500 * (1 + 0.14 * Upgrade Level)'''.


Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.
Below is a table listing the crush depths for submarines based on the number of hull upgrades they have.
{| class="wikitable"
{| class="wikitable"
! Upgrade Level
! Upgrade Level
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* {{Hyperlink|PUCS}} - 6,000 meters
* {{Hyperlink|PUCS}} - 6,000 meters
* {{Hyperlink|Abyss Diving Suit}} - 10,000 meters
* {{Hyperlink|Abyss Diving Suit}} - 10,000 meters
* {{Hyperlink|Exosuit}} - 10,000 meters
* {{Hyperlink|Husk Infection}} Advanced Stage - Immune to pressure (Excluding the [[Abyss]])
* {{Hyperlink|Husk Infection}} Advanced Stage - Immune to pressure (Excluding the [[Abyss]])
* {{Hyperlink|Water Prankster||Talent water prankster}} with {{Hyperlink|Clown Power|3=talentaffliction}} - Immune to pressure
* {{Hyperlink|Pressure Stabilized}} - Immune to pressure
* {{Hyperlink|Pressure Stabilized}} - Immune to pressure
If humans descend below these depths without the proper gear, they will [[High Pressure|implode and die]] after a short delay.
If humans descend below these depths without the proper gear, they will [[High Pressure|implode and die]] after a short delay.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 15:13, 14 December 2022

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

A Submarine's Crush Depth is determined by the number of hull upgrades.

If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.

The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 14% extra crush depth per upgrade level.

Therefore, the equation for a submarine's crush depth is 3500 * (1 + 0.14 * Upgrade Level).

Below is a table listing the crush depths for submarines based on the number of hull upgrades they have.

Upgrade Level Required Tier Crush Depth
Baseline 3500 m
Level 1 Tier 1 3990 m
Level 2 Tier 1 4480 m
Level 3 Tier 2 4970 m
Level 4 Tier 2 5460 m
Level 5 Tier 3 5950 m
Level 6 Tier 3 6440 m

These numbers may be slightly off from their real in-game values due to floating point rounding errors.

Humans

The maximum allowed depths for humans with different gear/talents/afflictions are listed below. The highest depth value takes priority.

If humans descend below these depths without the proper gear, they will implode and die after a short delay.