Crush Depth: Difference between revisions

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If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.
If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.


The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.
The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 14% extra crush depth per upgrade level.


Therefore, the equation for a submarine's crush depth is '''3500 * (1 + (upgradeLevel * 0.06))''', or '''3500 * (1.2 + (upgradeLevel * 0.06))''' for a Deep Diver.
Therefore, the equation for a submarine's crush depth is '''3500 * (1 + 0.14 * Upgrade Level)'''.


Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.
Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.
{| class="wikitable"
{| class="wikitable"
! rowspan = 2 | Hull Strength Upgrade level
! Upgrade Level
! colspan = 2 | Submarine Class
! Required Tier
! Crush Depth
|-
|-
! Attack/Scout/Transport
| Baseline || || 3500 m
! Deep Diver
|-
|-
| Baseline  || 3500 m || 4200 m
| Level 1 || Tier 1 || 3990 m
|-
|-
| Level || 3710 m || 4410 m
| Level 2 || Tier 1 || 4480 m
|-
|-
| Level || 3920 m || 4620 m
| Level 3 || Tier 2 || 4970 m
|-
|-
| Level || 4130 m || 4830 m
| Level 4 || Tier 2 || 5460 m
|-
|-
| Level || 4340 m || 5040 m
| Level 5 || Tier 3 || 5950 m
|-
|-
| Level 5  || 4550 m || 5250 m
| Level 6 || Tier 3 || 6440 m
|-
| Level 6 || 4760 m || 5460 m
|-
| Level 7  || 4970 m || 5670 m
|-
| Level 8  || 5180 m || 5880 m
|-
| Level 9  || 5390 m || 6090 m
|-
| Level 10  || 5600 m || 6300 m
|}
|}
These numbers may be slightly off from their real in-game values due to floating point rounding errors.
These numbers may be slightly off from their real in-game values due to floating point rounding errors.

Revision as of 20:12, 5 October 2022

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

A Submarine's Crush Depth is determined by two factors - the number of hull upgrades, and if its class is set to Deep Diver or not.

If a submarine ventures below crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.

The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 14% extra crush depth per upgrade level.

Therefore, the equation for a submarine's crush depth is 3500 * (1 + 0.14 * Upgrade Level).

Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.

Upgrade Level Required Tier Crush Depth
Baseline 3500 m
Level 1 Tier 1 3990 m
Level 2 Tier 1 4480 m
Level 3 Tier 2 4970 m
Level 4 Tier 2 5460 m
Level 5 Tier 3 5950 m
Level 6 Tier 3 6440 m

These numbers may be slightly off from their real in-game values due to floating point rounding errors.

Humans

The maximum allowed depths for humans with different gear/talents/afflictions are listed below. The highest depth value takes priority.

If humans descend below these depths without the proper gear, they will implode and die after a short delay.