Crush Depth: Difference between revisions

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=Submarines=
{{version|0.15.13.0}}
A submarine's '''Crush Depth''' is determined by two factors - the number of [[Upgrades#Hulls|hull upgrades]], and if its class is set to Deep Diver or not.
<br>The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.
<br>Therefore, the equation for the submarine's crush depth is '''3500 * (1 + (upgradeLevel * 0.06))''', or '''3500 * (1 + (upgradeLevel * 0.06) + 0.2)''' for a Deep Diver.


=Characters=
A submarine's '''Crush Depth''' is determined by two factors - the number of [[Upgrades#Hulls|hull upgrades]], and if her class is set to Deep Diver or not.
Crush depth for characters works slightly differently.
 
<br>The maximum allowed depths for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.
The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.
 
Therefore, the equation for the submarine's crush depth is '''3500 * (1 + (upgradeLevel * 0.06))''', or '''3500 * (1 + (upgradeLevel * 0.06) + 0.2)''' for a Deep Diver.
 
= Characters =
 
The maximum allowed depths for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.
* '''Default''' - 0 meters
* '''Default''' - 0 meters
* '''[[Diving Suit]]''' - 4,000 meters
* Advanced {{Hyperlink|Husk Infection}} - ?
* '''[[Combat Diving Suit]]''' - 6,000 meters
* {{Hyperlink|Diving Suit}} - 4,000 meters
* '''[[Slipsuit]]''' - 6,000 meters
* {{Hyperlink|Combat Diving Suit}} - 6,000 meters
* '''[[PUCS]]''' - 6,000 meters
* {{Hyperlink|Slipsuit}} - 6,000 meters
* '''[[Abyss Diving Suit]]''' - 10,000 meters
* {{Hyperlink|PUCS}} - 6,000 meters
* '''[[Water Prankster]]''' with '''[[Clown Power]]''' - Immune to pressure
* {{Hyperlink|Abyss Diving Suit}} - 10,000 meters
* '''[[Pressure Stabilized]]''' - Immune to pressure
* {{Hyperlink|Water Prankster||Talent water prankster}} with {{Hyperlink|Clown Power}} - Immune to pressure
If a character descends below these depths without the proper gear, they will implode and die almost instantaneously.
* {{Hyperlink|Pressure Stabilized}} - Immune to pressure
If characters descend below these depths without the proper gear, they will [[High Pressure|implode and die]] after a short delay.
 
[[Category:Game Mechanics]]

Revision as of 23:37, 14 December 2021

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

A submarine's Crush Depth is determined by two factors - the number of hull upgrades, and if her class is set to Deep Diver or not.

The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.

Therefore, the equation for the submarine's crush depth is 3500 * (1 + (upgradeLevel * 0.06)), or 3500 * (1 + (upgradeLevel * 0.06) + 0.2) for a Deep Diver.

Characters

The maximum allowed depths for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.

If characters descend below these depths without the proper gear, they will implode and die after a short delay.