Crush Depth
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
A submarine's Crush Depth is determined by two factors - the number of hull upgrades, and if its class is set to Deep Diver or not.
The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.
Therefore, the equation for a submarine's crush depth is 3500 * (1 + (upgradeLevel * 0.06)), or 3500 * (1.2 + (upgradeLevel * 0.06)) for a Deep Diver.
Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.
Submarine Type | Upgrade Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Normal | 3500 m | 3710 m | 3920 m | 4130 m | 4340 m | 4550 m | 4760 m | 4970 m | 5180 m | 5390 m | 5600 m |
Deep Diver | 4200 m | 4410 m | 4620 m | 4830 m | 5040 m | 5250 m | 5460 m | 5670 m | 5880 m | 6090 m | 6300 m |
These numbers may be slightly off from their real in-game values due to floating point rounding errors.
Characters
The maximum allowed depths for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.
- Default - 0 meters
- Advanced Husk Infection - ?
- Diving Suit - 4,000 meters
- Combat Diving Suit - 6,000 meters
- Slipsuit - 6,000 meters
- PUCS - 6,000 meters
- Abyss Diving Suit - 10,000 meters
- Water Prankster with Clown Power - Immune to pressure
- Pressure Stabilized - Immune to pressure
If characters descend below these depths without the proper gear, they will implode and die after a short delay.