Skills
Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons
Weapon skill determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field. Captains and security officers have the highest level of weapon skill in the crew.
Weapon | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Harpoon Gun | 30% | Shorter firing distance. |
Construction
Construction skill determines whether a character can operate a tool safely and what can be crafted on a Fabricator. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. Mechanics have the highest level of construction skill in the crew.
Tool | Skill Level | Effect on Insufficient Skill |
---|---|---|
Plasma Cutter | 30% | The oxygen tank will explode, hurting and stunning the character. |
Welding Tool | 20% | The welding fuel tank will explode, hurting and stunning the character. |
In addition the construction skill is used to determine whether a character is capable of performing mechanical repairs on installations.
Structure | Repair Skill Level |
---|---|
Nuclear Reactor | 40% |
Engine | 40% |
Electrical Engineering
Electrical engineering skill determines whether a character can perform electrical repairs on installations. Engineers have the highest level of electrical engineering skill in the crew.
Structure | Repair Skill Level | Effect on Insufficient Skill |
---|---|---|
Junction Box | 40% | Attempts to alter wiring will stun the character. |
Nuclear Reactor | 40% |